Parks: Nightfall
Parks: Nightfall Rulebook
Table of Contents
Table of Contents
Game Components
- 1 Campsite board
- 24 Park cards (Tarot, 70 x 120 mm)
- 26 Year cards (Small, 50 x 75 mm)
- 4 Wildlife tokens (wood)
- 4 Tent tokens (wood)
- 6 Campsite tiles (46 x 75 mm)
Setup
Set up Parks in the same way as in the base game, but with the following exceptions:
Nightfall Parks: Shuffle the Nightfall Parks cards with the Parks deck from the base game. Place the Parks deck onto the board and reveal three as usual.
Wildlife: Also, give each player a Wildlife token to start.
Trail Area: (The rulebook shows the Trail Area as an illustration.)
Set Up Camp: After the Trail is set up, place the Campsite board below the Trailhead. Flip it to its 4+ side if playing with 4 to 5 players.
Collect the Campsite tiles. If playing with 5 players, place the tile marked 5+ on the bottom right by the Campsite board. If not, return it to the box.
Shuffle the remaining Campsite tiles. Add three to the Campsite area. Make sure all Campsites are flipped to their Season 1 side on the bottom left. Return all unused tiles to the box.
Pitch the Tents: Once the Weather is set up, place the Tents onto the Trail, above the Weather tokens, in spaces indicated with stars.
- 1–3 player game: 3 Tents are used. Return the remaining Tents to the box. Place a Tent on the Site directly before the Trail End. Moving towards the Trailhead, place a Tent on every other Site, so there's a Trail Site between each Site with a Tent. (The rulebook shows this with a diagram of the Trail with the Trail End marked.)
- 4–5 player game: Place the additional Tent between the two Tents closest to the Trailhead. (The rulebook shows this with a diagram of the Trail with the Trail End marked.)
Year Cards: Return the Year deck from the base game to the box—its cards are not used with Nightfall. Shuffle the Nightfall Year deck and deal two cards to each player. Place the deck onto the Campsite board. Each player chooses a Year card, and discards the other face down to the bottom of the deck.
Year cards from Nightfall are always discarded face down to the bottom of the deck.
Trail Tip: For an action-packed variant, combine the 24 Nightfall Park cards with 24 random—or selected—Park cards from the base game. Now, half of the Parks cards will feature an Instant Action.
Year Cards
Year Card Details
The Nightfall Year deck gives players new personal goals to work toward and new variants of the goals from the base game. Players may also acquire more Year cards during the game through actions on Park cards and Campsites.
Each goal is now incremental—so the better you accomplish it, the more points you will score. Nightfall Year cards can reward 1 or even 2 Points per goal—netting some high-scoring Years at the end of the game.
Similar to the base game, any Year cards gained during the game remain face down until scoring at the end.
(The rulebook labels the parts of an example card: Points, Goal, and Amount in Deck. The dots on each card show the number of times that card appears in the Year deck.)
Scoring: Each Year card in play will score, and there is no limit to the number of Year cards a player may have. However, if a player has multiple copies of the same card, it only scores once. If you draw a duplicate, you should try to exchange it using a Campsite action.
Example: The Traveler card scores a point for every set of each resource across all your Parks. If a player ended the game with 4 Sun, 6 Water, 10 Mountains, and 7 Forests across their Visited Parks, that player scores 4 points. Even if you ended the game with 2 Traveler cards, only one of them scores.
Note: Only icons to the left of the Instant Action symbol count toward Year goals. Any icons in the Instant Action area on Nightfall Parks do not count towards goals. (The rulebook marks an example Park's Instant Action area as "Does not count toward Year goals.")
Year Card Reference from A–Z
Copies in the Year deck are shown in brackets.
- Canoer [1 copy]: 1 Point for every 3 Water across your visited Parks
- Climber [1 copy]: 1 Point for every 2 Mountains across your visited Parks
- Collector [2 copies]: 2 Points for every set of 2, 3, and 4 Point Parks you visited
- Conserver [1 copy]: 1 Point for every 2 Forests across your visited Parks
- Forester [2 copies]: 2 Points for every 3 Parks you have visited with a Forest
- Gatherer [2 copies]: 2 Points for every 3 tokens in your supply at the end of the game
- Kayaker [2 copies]: 2 Points for every 3 visited Parks with a Water
- Mountaineer [2 copies]: 2 Points for every 3 visited Parks with a Mountain
- Photographer [2 copies]: 1 Point for every 4 Photos you have taken
- Planner [2 copies]: 1 Point for every 2 Sun across your Gear card cost
- Preserver [2 copies]: 1 Point for each Wildlife in your supply at the end of the game
- Stargazer [1 copy]: 1 Point for every 3 Sun across your visited Parks
- Traveler [2 copies]: 1 Point for each set of a Forest, Mountain, Sun, and Water across your visited Parks
Park Cards
Park Card Details
Nightfall Park cards now have Instant Actions. These are designated by the Instant Action symbol (a lightning bolt) to the right of the typical tokens required to visit. These work in a similar way to Gear cards with an Instant Action, but activate when visited.
Players must first pay the tokens on the left side of the Park to visit it, then they may perform the Instant Action. If the action is not taken, they will miss out on its opportunity.
Example: On Jen's turn, she moves her Hiker to the Trail End and chooses the "Visit a Park" action. She visits Grand Teton from her Reserved area by turning in a Forest, Mountain, and Sun. Then, she takes its Instant Action and Reserves a Park from the board. Grand Teton then moves into her Visited Parks area.
If a Park is Reserved or Visited from the board on a player's turn, immediately replace it with another Park from the deck.
Some new Parks also feature the brown token symbol (a brown square with a number). Any combination of tokens may be used toward it as long as the correct number is turned in.
Example: A player must turn in two Sun and any two tokens to visit Death Valley.
Gear with New Parks: Gear that provides a discount when visiting Parks only applies toward the specific tokens needed to visit it. It does not apply to the brown token symbol. In the Death Valley example, if you have a Gear card that gives you a 1 Sun and 1 Water discount toward Parks, you would turn in 1 Sun, but you would still need to turn in any two tokens, as the Water discount does not apply to the brown symbol.
Remember, you must visit the Park first, then you may take its Instant Action.
Campsites
Campsite Details
Campsites provide new experiences on the Trail, but like any camping trip, you must plan ahead to maximize their potential. At the beginning of each Season, some Trail Sites will have a Tent on them indicating that a Campsite is available at that location.
Using a Camp Token: When a player places their Hiker on a Trail Site with a Tent, they have two options:
- They may visit the Trail Site as usual, taking its action and Weather token if applicable.
OR
- They may take the Tent on the Site and place it on an available Campsite to take its action.
(The rulebook shows a row of Campsite tiles with a Tent being moved from a Trail Site onto a Campsite.)
The Green player sends a Hiker down Trail to a Trail Site with a Tent. Instead of taking the Trail Site's action and Weather token, they decide to camp by placing the Tent on a Campsite to take its action. Once a Campsite has a Tent, you cannot place another Tent there to take its action.
Note: Players do not gain the Weather token when using a Campsite. Camping in Tents provides nice protection from the elements—well, most of the time...
Campsite Board
Campsite Actions: Campsites feature exciting actions that often change at the end of a Season:
Campsite Board: Turn in 3 Sun to draw 2 Year cards from the deck, then discard one from your hand to the bottom of the deck. The returned card does not need to be one you drew during this action. (The rulebook prints "Out every Season" beside this action's icon.)
For 1–3 players, one slot for a Tent is available here. In 4+ games, the back of the board has two slots.
Campsite Actions Continued
The number pair printed under each Campsite action (for example 1 • 3) is the Season marker shown on that Campsite tile. The actions are listed as printed.
-
1 • 3: Turn in a Mountain to gain 5 Sun.
-
2 • 4: Turn in a Forest to gain 5 Water.
-
1 • 3: Turn in a Forest to take a Photo.
-
2 • 4: Turn in a Mountain to take a Photo.
-
Can be performed up to 2 times on a turn.
-
1 • 3: Turn in a Water to gain a Wildlife.
-
2 • 4: Turn in a Sun to gain a Wildlife.
-
Can be performed up to 3 times on a turn.
-
1 • 2: Gain a Canteen and a Water.
-
3 • 4: Move all Water from your filled Canteens to your supply. Note: This does not count as gained, so they cannot be used to refill Canteens. Gain a Water.
-
1 • 4: Discard one of your Gear or Year cards to the bottom of its deck. Then, you may take either the top card of the Year or Gear deck or any available Gear card.
Remember, Wildlife can be used in place of any token symbol when performing an action.
Camera Details: As usual, the Camera allows players to turn in any one token when taking a Photo. So, if a player has the Camera and visits a Campsite or Park that allows them to take a Photo, then they may turn in any token instead of the one depicted.
Campfires: If a Hiker is on a Trail Site where a Tent is located, the active player may still send a Hiker to share the Site by spending their Campfire. The player may choose to perform the Trail Site's action or use the Tent to camp. If a player visits a Site with another Hiker that still has a Weather token, then they would gain the Weather token when taking the Trail Site's action.
Gear and Camping: Gear cards that reference a specific Trail Site still activate (if applicable) when a player chooses to use to camp at that Site.
Wildlove: We recommend playing with the optional rule that 1 Wildlife counts toward 2 tokens worth of the brown token symbol. This comes into play when visiting Parks with the symbol or taking Photos on the Trail. For example, at the Trail Site with the Photo opportunity, you may turn in 1 Wildlife instead of any 2 tokens to take a Photo.
Season Change
In addition to the normal Season Change, remove any Weather tokens remaining on the Trail. Remove all Tents from Campsites and the Trail. Where necessary, flip Campsites so the number on the bottom left corresponds to the next Season. These new actions are now available. The Year action on the Campsite board stays the same each Season. Place a Tent on the new Trail as you did in setup. You're ready for the next Season!
As a reminder of which Season is starting, look at the remaining Tiles in the Advanced Sites stack by the Trail. Season 1 starts with three, Season 2 with two, Season 3 with one, and Season 4 with none.
The Campsite board has all this handy info in the form of icons to help set up Tents and start a new Season.
Solo Mode
Setup occurs in the same manner as the Solo Mode for the base game with the Nightfall expansion changes:
- Add in the new Nightfall Park cards
- Use the new Year cards in place of the old
- Set up the Campsites and three Tents
- Remember to start with 1 Wildlife token
Ranger Movement: As normal, the Rangers move along the Trail by revealing Gear cards. But, they're looking to clean up those Campsites as the back Ranger passes a Tent! When the Ranger that is further back on the Trail moves and lands on or passes over a Site with a Tent, they place the token into their area so it can no longer be used for the Season. If the back Ranger ever lands on a Site with Weather and a Tent, then the player chooses if the Ranger collects the Weather or removes the Tent.
Solo Scoring
New Year cards, Park cards, and Campsite actions allow for higher scoring opportunities, so the scoring is updated as follows:
- Less than 25 points: You definitely went hiking...
- 25–29: You're going casual, a real enthusiast.
- 30–34: You're a seasoned Hiker now!
- 35+: You made memories that'll last a lifetime.
Congrats!
Cleaning Up
You can split the Parks deck so that it fits into the base game and Nightfall box. If you want to separate the Nightfall cards, they are denoted by the star symbol in the bottom right.
The new Wildlife fits into the GameTrayz from the base game. If you need help fitting all the tokens, place the Sun and Water into the largest spaces first, and then place the other tokens into the tray.