RulesPal
Chat
Rulebook
Papillon Gardens thumbnail

Papillon Gardens

Papillon Gardens Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Game Play
  • Getting to Know Your Garden
  • The Garden Sheet & The Fill Sheet
  • Garden Cards
    • Garden Card Bonus Effects
  • Garden Action Effects
  • Caterpillar Dice and Brambles
  • Feature Tiles
  • End of Game

Components

  • 1 double-sided pad of Garden sheets
  • 1 double-sided pad of Scoring sheets
  • 1 double-sided Reference card
  • 3 Caterpillar die
  • 8 Flower stamps (2 Blue, 2 Red, 2 Yellow, 2 Purple)
  • 4 Pencils
  • 15 Feature tiles
  • 36 Garden cards

Setup

  1. Place the Stamps, Score Pad, Feature tiles, Garden cards, and Caterpillar dice in the center of play area.
  2. Place the Starting Feature tiles (marked with an A in the bottom left corner) in the center of the play area.
  3. Randomly select 2 B Tiles, 1 C tile, and 1 D tile, placing those with the A tiles in the center of the play aread.
  4. Shuffle and separate the Garden cards into 3 decks of 12 cards, placing each deck in the center of the play area below the feature tiles. Then flip over the top card of each deck.
  5. Assign 1 Caterpillar die to each Garden card deck, then roll each Caterpillar die, placing them on the die spaces of each corresponding deck.
  6. Give each player a reference card, a pencil, and 2 Garden sheets. Players flip one of their Garden sheets over so that they have 1 Garden sheet (Side A) and 1 Fill sheet (Side B).
  7. Each player chooses one of the butterfly spaces in their starting fields on their Garden sheet and circles it, indicating the starting position of their butterfly.

You are now ready to play!

Game Play

At the start of each round mark off the new round at the top of their Garden sheet. Even numbered rounds provide players with a bonus action to resolve before rolling dice. Then players reveal the top card of each Gardening deck and roll each of the 3 caterpillar dice, keeping them separated so that there is one Caterpillar die assigned to each Gardening card. Each player simultaneously, independently chooses one pair of Garden card and Caterpillar die resolving all 3 effects in an order of their choosing. Players may end up choosing the same card/die pairs or different ones, there is no limitation to the selection among players. After all players have resolved their card/die pairs the round ends and play proceeds to the next round until all 10 rounds have been played.

Getting to Know Your Garden

Papillon: Gardens uses a simple set of art and icons across all the components which inform the players as to what options are available to them.

  • Butterfly move: Both the butterfly icon and the illustration indicate butterfly movement.
  • Gnome bonus: When a player fills in a space with this icon they immediately resolve one of the following bonus actions:
    • Stamp 1 flower of any color
    • Move a butterfly
    • Add a field
    • Add 2 brick edging
    • Fill one critter space
  • Stamp a flower / add a critter: The stamp icon and the flower illustrations indicate that a player adds the corresponding critter or flower to their garden.
  • Fill a space: Fill in a single bubble on your Fill sheet and resolve any icons.
  • Place brick edging: Draw a line for each brick icon in the spaces between plots.
  • Add a field: Add new field spaces to your garden sheet.
  • Gain a caterpillar: Fill in the first empty space on your caterpillar track resolving any gnome bonuses as they are filled in.

The Garden Sheet & The Fill Sheet

The Garden Sheet is comprised of the 10 space round track and 25 Plots arranged as a 5x5 grid with 2 starting Plots with a Grass Field, and 23 Empty Plots.

  • Round track: At the start of each round players fill in the left most round space indicating that round as the current round. Every even numbered round players will also gain the round bonus, resolving that before selecting garden cards for the round.

  • Plots: The garden sheet is made up of 25 plots, 23 empty plots and 2 field plots. Empty plots are required for stamping flowers and field plots are required for critters and features. An empty plot is a space with no stamps or field. A plot can contain either a single Flower stamp or a Grass field, but never both. Each field can only contain a single critter or feature.

  • Butterfly spaces: At the start of the game players will have one of the butterfly spaces in their starting field filled in. During the course of the game these spaces are used to track which garden plots have attracted butterflies during the game. Whenever a player resolves butterfly movment they will fill in each space that the butterfly "moves" through.

  • Critters: There are 3 tiers of critter, 1, 3, and 5 VP. Starting from the bottom and moving up players make progress towars attracting different critters to their gardens. When a player has filled in the final space with the stamp icon they add that critter to an available field space. If a player does not have an available field at that time the critter cannot be placed and will nto be socred. Players are free to be as creative as they want when adding critters to their gardens, however each critter has a suggested icon that can be drawn on the field plot.

  • Flower tracks: Starting at the bottom and moving up, each flower track offers a variety of bonuses as the spaces are filled in. The tracks with a colored flower allow players to stamp the corresponding flower stamp in an available empty plot on their garden sheet. The final rondel flower must be filled in clockwise.

  • Caterpillar track: Players track the caterpillars that they gain from the caterpillar dice that they resolve, gaining the gnome bonuses as they fill in the spaces with the gnome icon.

Garden Cards

The top left corner of each card provides one of three bonus effects: Place and resolve a Feature, Place Brick edging, or Fill a space.

The center of each card provides one of 3 gardening actions: Stamp a flower of the matching color, Place a Field, or Butterfly Movement.

The bottom right corner provides a space to place a caterpillar die.

Garden Card Bonus Effects

  • Add a feature: Choose feature tile from the tile display to draw it in an empty field plot on your garden sheet.

Papillon Gardens has 4 different types of Feature tiles:

  • A tiles are basic tiles and included in every game.
  • B tiles provide a effect at the time they are added to a player's garden.
  • C tiles provide additional ways to score flowers.
  • D tiles provide additional ways to score butterflies.

Regardless of tile type, a player must have the feature drawn on their garden sheet to recieve the benefit of the tile. This is especially important for C and D tiles that provide additional scoring.

  • Feature tiles: All features regardless of whether they are scoring features or not must be placed in empty field plots. The Shed and all B tiles provide a bonus upon placement, once they have been resolved a player will not benefit from them again unless they place another feature in their garden. The Pond, Birdhouse and all C and D tiles provide end of game scoring bonuses. In order for a player to be eligible to score those features they MUST be placed in their garden.

Players are free to be as creative as they want when adding features to their gardens, however each feature has a suggested icon just below the title that can be drawn on the field plot.

  • Fill a space: Fill in a single bubble on your Fill sheet in the Critter section or the Flower Track section. Players immediately resolve any bonuses provided by the bubble they fill in.

  • Place brick edging: Draw up to 2 lines in the spaces between plots. These represent edging around your flower plots and will provide a scoring bonus if you fully enclose a flower patch with brick edging. For a flower patch to be fully enclosed there must be a continuous path of brick around it with no empty plots or field plots contained within the encircled area. In the example image below the purple flower patch is fully enclosed and is eligible for bonus scoring.

  • Flower patches: When you have at least 3 contiguous plots containing the same color of Flower stamp it becomes a Flower Patch which provides a scoring bonus at the end of the game.

Flower Patches cannot not grow through brick edging. Two plots of the same color divided by bricks cannot form a flower patch together.

Flower Patches fully enclosed by brick edging score an additional bonus at the end of th egame.

Garden Action Effects

  • Stamp a flower: Stamp a flower of the corresponding color in an empty plot on your garden sheet.
  • Butterfly movement: Choose a plot with a filled in butterfly space, then in a straight line fill in up to 3 butterfly spaces.
  • Add a field & butterfly movement: In any order, add up to 2 fields to your Garden and resolve butterfly movement.

Caterpillar Dice and Brambles

Caterpillar dice provide a number of caterpillars in addition to other effects. The dice faces show:

  • 1 caterpillar & place a field.
  • 1 caterpillar & fill a space.
  • 2 caterpillar.
  • 2 caterpillar & add a bramble.
  • 3 caterpillar & add a bramble.

Brambles: A player must place brambles in their garden when resolving a caterpillar die with the bramble icon. Typically this will be in an empty plot, however in the event that every plot is full a player must overwrite one of their plots with the bramble. When a bramble is drawn on a plot already containing a featuer the bramble overwrites whatever was in the plot previously. Brambles DO NOT overwrite butterfly spaces that have been filled in.

Feature Tiles

The draft shows seven feature tiles. Each tile's name, its tile type (letter in the bottom left corner) and its printed text are given below. Where a tile's icon is not legible in the draft it is marked as such.

  • Pond (A, Advanced): Gain 1VP for each different flower, critter, feature or bramble adjacent to pond. (Max 8VP)
  • Tree (B): Gain [icon not legible in draft] for each adjacent field and flower patch.
  • Hammock (C): Gain 2VP for each flower patch of a different color. (Max 8VP)
  • Shed (A): Bonus on placement: the card shows 3 brick edging icons and 1 field icon, i.e. place 3 brick edging and add 1 field.
  • Foot Path (B): Gain [pencil icon: fill a space] or [butterfly icon: butterfly movement] for each row containing a flower.
  • Gazebo (D): Gain 1VP for each flower plot with a butterfly. (Max 8VP)
  • Bird Feeder (A): Gain 2 VP for each adjacent critter. (Max 8VP)

End of Game

At the end of the game players will total up their score in the following way:

  • 1VP for each plot containing a flower stamp.
  • 1VP for each flower in a flower patch. (At least 3 contiguous flower stamps of the same color)
  • 1VP for each flower in a flower patch fully enclosed by brick.
  • 1VP for each filled in butterfly space.
  • VP for each critter.
  • VP for each scoring feature.
  • 3VP for each unique feature in your garden.

As a reminder, players only score critters and features that have been drawn in a field plot.