Panorama
Panorama Rulebook
Table of Contents
Table of Contents
Game Overview
2-4 players, ages 8+, about 20 minutes.
On your turn, advance your Hot-Air Balloon and collect a Tile to add to your Panorama. Line up your Terrains as best as you can, making sure to collect as many Flowers and Animals as possible in each Terrain type. But be careful, the further you move ahead, the longer it will be until you play again!
At the end of the game, when a pile of Tiles has been exhausted, multiply the Flowers you have in each Terrain Zone by the number of Animals in that same Zone to determine your score. Don't forget the common Objectives, which will be added to your score if you meet them!
Contents & Setup
Centrepieces (x3)
Place the appropriate Centrepiece for your player count (4, 3, 2) in the middle of the table.
Panorama Tiles (x36)
Place the Panorama Tiles face down on the table, shuffle them, and arrange them in stacks of 4. Place those stacks face up around the Centrepiece, as shown. Place all unused Panorama Tiles back in the box.
Sun/Moon Token (x1)
Place the Sun/Moon token with the Sun side facing up next to the pile of Tiles in line with the Sunrise symbol on the Centrepiece.
Objective Tokens (x12)
Take the 3 Objective tokens shown in the example above and place them beside the play area, so all players can see. These tokens have a star to indicate they should be used for your first play(s). Return all other Objective tokens to the box.
Once you're comfortable with the game, you can randomly choose one token of each colour during setup, or give yourself an added challenge by using a Scenario (see Scenarios).
Starting Tiles (x4) and Hot-Air Balloon Pieces (x4)
Each player chooses a Starting Tile and a Hot-Air Balloon piece of the same colour. Return any unused Hot-Air Balloons and Starting Tiles back to the box. All players place their Starting Tile in front of them and give their Hot-Air Balloon to a designated player. That player shakes them, and drops one on the table. Place that Hot-Air Balloon at the Location with the Sun token. That player will be the Active Player. Shake the Hot-Air Balloons again and place the one that falls out at the next Location in clockwise direction. Repeat until all Hot-Air Balloons have been placed.
Scorepad (x1)
Place the Scorepad nearby, to be used at the end of the game.
Gameplay
If your Hot-Air Balloon is at the same Location as the Sun token, it's your turn!
Steps in a Turn: Select a Tile, Place a Tile, Advance Sun.
Select a Tile
The first thing to do on your turn is select a Tile to add to your Panorama. You may select a Tile from any free Location (one that is unoccupied by another player's Hot-Air Balloon or the Sun token). Simply move your Hot-Air Balloon to that Location and take the top Tile from the pile.
Place a Tile
Once you've selected your Tile, place it into your Panorama following these 3 rules:
- You can only place the Tile to the right or left of the Tile(s) already in front of you.
- You may not place a new Tile in between Tiles currently in your Panorama.
- You cannot move any Tiles you've already placed.
Aligning Tiles
The Tiles have wavy edges so that they fit together properly. Make sure your Tiles are nestled snugly against one another, with no gaps or openings between them.
Not Sure?
Because your turn isn't over until you advance the Sun token, you can still change your mind about which Tile you want to place! It can be tricky picturing how a Tile will fit into your Panorama, so you can always place a Tile to see if it fits the way you imagined. If the Tile doesn't line up the way you like, just put it back on the Location with your Hot-Air Balloon and select another free Location with a Tile you hope works better. It doesn't matter if you see the Tile beneath the one you chose!
Choosing the Right Tile
Your choice of Tile will be based on whether it contributes toward Terrain Scoring at the end of the game through Flowers and Animals, or toward winning Objective Tokens.
Terrain Scoring
Flowers are Points. But in order to score those Flowers at the end of the game, they must be in the same Terrain Zone as at least 1 Animal. Each Flower counts as 1 point per Animal in the same Terrain Zone.
Terrain Zones
A Terrain Zone is any area of uninterrupted orthogonally (not diagonally!) connected spaces with the same Terrain type.
Terrain Zone Scoring example: Forest Zone A will score 2 points (2 Foxes x 1 Flower). Forest Zone B scores 0 (1 Fox x 0 Flowers).
Objective Tokens
Over the course of the game, you will be competing for the 3 Objective tokens beside the play area, which will be assigned at the end of the game to the player(s) who have best met each Objective's requirement. See the Objectives section for descriptions of all Objective tokens.
Advance Sun
The last thing to do on your turn is Advance the Sun token to the next clockwise Location occupied by a Hot-Air Balloon. Your Turn is now over, and it is now the Turn of the player with the Sun next to their Hot-Air Balloon.
Yes, it could even be your own Hot-Air Balloon if it moved to a space without passing another player!
You will continue to take Turns like this until a player takes the last Tile on a Location, which triggers the End of Game phase.
Be Careful!
If you move far ahead to take a Tile, you could end up waiting a long time until your turn comes around again. It's a risky move, but it might be worth it!
Example: The green player has finished their turn. They advance the Sun token to the next clockwise Location occupied by a Hot-Air Balloon, in this case, the red one.
End of Game
When a player has taken the last Tile on a Location and placed it into their Panorama, they deflate their Hot-Air Balloon by laying their piece flat on the table and making a 'balloon deflating' noise. This indicates their flight is over and that they will not play any more turns. They then flip the Sun/Moon token to its Moon side, and advance the Moon token to the next Location in clockwise direction with a Hot-Air Balloon, as they would normally do with the Sun token.
That player will now take their final turn and advance the Moon token as normal.
When all players have taken their final turn and laid their Hot-Air Balloon flat on the table, the game is over and it's time to move on to Scoring.
Example: The red player has taken the last Tile from a Location. They lay their Hot-Air Balloon flat on the table. Then they flip the Sun/Moon token to its Moon side and place it beside the next Hot-Air Balloon.
Scoring
Assigning Objective Tokens
One at a time, all players compare Panoramas to determine who best met the requirements for each Objective token. The winner of each Objective token is awarded 10 points, which is marked in the appropriate box on the Scorepad. Once scored, place each token back in the box. If there is a draw, each of these players is awarded 10 points.
Example: This Objective is awarded to the player with the fewest Clouds in their Sky. All players count their Clouds. The yellow player's Panorama has 3 Clouds in their Sky; the other players have 6, 5 and 3. The yellow and green players have the fewest Clouds, so they are both awarded 10 points, which are written in the Scorepad next to the Objective.
Terrain Scoring
To score your Panorama, simply count the number of Flowers in each Terrain Zone and multiply this by the number of Animals in the same Terrain Zone. Write the total in the box associated with that Terrain type on the Scorepad.
Note: A Terrain type may have multiple Terrain Zones. In this case, simply add the totals of each Terrain Zone and write the number on the Scorepad.
Example: The game has ended. Here is the yellow player's final Panorama. They start by scoring points for their Mountain Zones. Their first Mountain Zone contains 1 Bear and 2 Flowers: 1 x 2 = 2. Their second Mountain Zone has 2 Bears and 4 Flowers: 2 x 4 = 8. They add the two scores together to get their total score for the Mountain Terrain on the Scorepad.
Final Scoring
Add up the points for Objective tokens plus points for all Terrain Types to determine the final score for each player. The player with the highest score wins! In the case of a draw, these players share the victory! It's all about the journey, after all...
Scoring example: the yellow player wins with 54 points (the other players score 38, 35 and 41).
Objectives
Each Objective token is awarded to the player(s) who best meet its requirement (see Assigning Objective Tokens).
Sky Objectives
- Have the FEWEST CLOUDS in your sky. Sky spaces don't need to be connected!
- Have THE MOST CLOUDS ON ONE SIDE OF YOUR HOT-AIR BALLOON (Starting Tile). Sky spaces don't need to be connected!
- Have the LARGEST SKY ZONE. Sky spaces must be connected for this one!
- Have THE MOST Tiles ON ONE SIDE OF YOUR HOT-AIR BALLOON.
River Objectives
- Have the Longest River. That is, the River that passes unbroken through the most Tiles.
- Have the MOST ANIMALS NEXT TO THE SAME RIVER. Do not include Animals next to separate Rivers! Note: Not all Animals are next to Rivers!
- Have the MOST GROUPS OF RIVERS that connect across at least 2 Tiles.
- Have the MOST WATERFALLS in the same River. Do not include Waterfalls in separate Rivers!
Panorama Objectives
- Have the MOST crows in your Panorama. Their Terrain Zones do not need to be connected.
- Have the Panorama with the FEWEST Tiles.
- Have the MOST TERRAIN ZONES CONTAINING AT LEAST 1 ANIMAL. A Terrain Zone with multiple Animals counts as 1.
- Have THE FEWEST TERRAIN ZONES in your Panorama. Sky Zones do not count.
Scenarios
Once you're familiar with the game, you can try out some of these Scenarios to give you a new challenge! The six Scenarios (Animal Festival, River Lover, The Long Way Home, Great View, Riverside Roam, Less Is More) are each shown in the rulebook only as a set of three Objective token icons; there is no additional rules text.
Distribution
The final page shows a distribution chart of icon counts: x10, x12, x14, x16, x20, x17, x15, x14 (the icons are graphic-only in the rulebook).