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Pandoria: Trolls & Trails

Expansion for Pandoria

Pandoria: Trolls & Trails Rulebook

Table of Contents

Table of Contents

  • 1. Background + Objective
  • 2. Game Board
  • 3. Preparation
  • 4. Gameplay
  • 5. Territory Scoring
  • 6. Final Score
  • Changes to Spells
  • Back of the Solo Game Board (Trails Map)

1. Background + Objective

Choose a color and take all the pieces and the 2 Castles of that color. Place Crystal, Gold and Wood markers on the marked starting spaces of your Realm Tableau. Place the Crown marker and one of your Figures on the "0" space of the scoring track. Keep the remaining 5 Figures and your Leader in reserve next to your Tableau.

Choose one of the 4 difficulty levels (1 - 4). Level 1 is printed directly on the game board and is covered by the enclosed Overview Board for level 2, 3 + 4 when playing those levels.

Place a Figure of a different color on the first space of the Overview Board. This represents the Trolls!

2. Game Board

The game board is divided into 7 Territories, separated by rivers and lakes. A bridge is used to enter each new Territory. The rivers and lakes count as boundaries between Territories, and hex spaces on either side of a river are not considered adjacent.

The pre-printed resource hexes may not be covered with tiles.

3. Preparation

Place the Solo Game Board in the center of the table and randomly place the two starting tiles on the 4 starting spaces.

Shuffle all Double Tiles face down and stack the printed number of tiles on the spaces next to each of the 7 Territories. Stack all remaining Double and Single Tiles face down next to the game board.

Place the Monuments according to the 2-player game (values 6, 5, 4, 3, 3, 3) in descending order on the monument space.

Shuffle the Cards and place the deck on the appropriate space on the board. Reveal the top 4 Cards and place them on the 4 Market spaces next to the deck.

Choose any Realm Tableau and place it with side "A" in front of you. The individual ability of the Realm is not used in solo play.

Place a Crown marker of the same color on the "0" space of the scoring track, to record the Trolls' points during the game.

Slide the enclosed Site Board under the right side of your Realm Tableau, giving you 1 - 3 additional building slots, depending on the level you have chosen to play.

Draw 2 - 6 starting Cards from the deck, determined by the level.

Draw a Double Tile from the stack next to the first Territory (the one with the 4 starting spaces) and start the game in that Territory.

4. Gameplay

The gameplay is identical to the regular Pandoria game in these ways:

  1. Place Double Tile or Castle; 2. Place or take back a Figure; 3. Play card or build Monument; 4. Score enclosed Regions and possibly Buy a Card; 5. Draw a Tile.

Note the following exceptions:

You must fully explore each Territory before starting a new one. A territory is explored when the last Double Tile from its stack has been drawn, or when no more Double Tiles can be placed in this Territory.

Once a Territory has been explored, it is scored and you start a new Territory, which must be adjacent to an already explored Territory via a Bridge.

The first Double Tile in the new Territory must always cover the hex space with the Bridge you used to enter the Territory. Always draw your tiles from the stack assigned to the current Territory.

When you gain points while in a Territory, you always move your Figure (not your Crown!) forward on the scoring track first.

You never place new Tiles or Figures in Territories you have already left. Figures from previous Territories can, however, be removed or teleported into the current Territory.

If you buy one of the 4 cards from the Market, you always shift the other cards to the right and always place the new card from the deck on the left space in the Market.

5. Territory Scoring

When a Territory is fully explored, it is scored.

First you receive your points: You advance your Crown marker by as many spaces as your Figure has advanced on the scoring track. The Trolls receive the points shown for the Territory on the Overview Board (A), minus your score for this Territory (the current position of your Figure on the scoring track). Advance the Trolls' Crown marker this number of spaces. Then return your Figure to the "0" space.

Depending on the level, the Trolls may take another Monument and receive the corresponding points for it (B). They may also take as many Cards from the Market (C - from right to left) as there were empty hex spaces in the Territory just scored. Keep these Cards next to the game board — they will score 1 point each for the Trolls at the end of the game. Then shift remaining Cards to the right and fill up the left side of the card Market again to 4 Cards.

After scoring each Territory, you may return any one Figure from any Territory to your reserve if it's shown on the Overview Board (D).

6. Final Score

Count the final score in the same way as in the regular game: 1 point per 3 Resources of each type (rounded down) and 1 point per hand Card.

The Trolls receive 1 point for each card collected next to the game board. If you have more points than the Trolls, you may venture to a more difficult level!

Changes to Spells

"Adopt": you copy the last spell you used.

"Astral Ship": you take part in any scoring whose tile is adjacent to one of the 3 lakes. Pay attention to the specific coastline!

Back of the Solo Game Board (Trails Map)

The English page prints no heading for this block; the heading above was added by the transcriber.

On the back of the solo game board is an alternative map for the regular multiplayer Pandoria game.

The rules for this game remain identical to regular Pandoria, with the following exceptions:

The new Trails through the interior mountain ranges are basically treated the same as the "exit paths" on the outside of the map. However, the new Trails can possibly be closed by tiles from either side and thus, can also be scored! The resources shown on each Trail are also scored, as well as any resources on hex spaces connected with that Trail.

When applying the benefits of specific buildings, a Trail always counts as one hex space.

Change of the Spell "Astral ship": Depending on the ship to be occupied, the Spell costs 3 or 4 Crystals less.