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Panda Rei

Panda Rei Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Overview
  • Game Setup
  • Understanding a Card
  • Starting a Turn
    • Example
  • Finishing a Player Turn
    • Example
  • Starting a New Round
  • Game End and Scoring
    • Rabbit
    • Bear
    • Giraffe
    • Owl
    • Cat
    • Fox
    • Lion
    • Pig
    • Panda
    • Monkey
  • Turn and Final Score Example
  • Rules for 2 Players
  • Credits

Components

119 animal cards, 1 starting player card:

  • 20 rabbit cards
  • 15 bear cards
  • 15 giraffe cards
  • 15 owl cards
  • 10 cat cards
  • 10 fox cards
  • 10 lion cards
  • 10 pig cards
  • 5 monkey cards
  • 4 level 1 panda cards
  • 3 level 2 panda cards
  • 2 level 3 panda cards

Game Overview

A game of Panda Rei is played over 2 rounds, each one with 11 turns of card competition between players.

In each turn, players will play cards from their hands on the table trying to obtain the right to win and have preference in choosing the cards played to be placed in front of them to score at the end of the game.

Normally, to win a dispute, the player must have the highest value on the table, however, if there is more than one equal card on the table, the card from the largest group repeated on the table with the highest value will win the dispute.

The winner of the dispute will win 2 cards from those played on the table and will be the first to choose from those available, following the order of receipt and choice of cards for the players to the left of the winner of the dispute. This way, the last player (the one to the right of whoever won the dispute) will not receive a card in the turn.

At the end of two rounds, players will check the cards in front of them and count the points. The player with the most points is the winner!

Game Setup

  1. Separate the cards according to the number of players in the game (the cards indicate this in the bottom right corner).
  2. Shuffle the animal cards to create a draw deck, placing it in the center of the table.
  3. Randomly deal 11 cards to each player to create the starting hand of the players. These cards must be kept secret from other players.
  4. Randomly choose a starting player to start the game and start the first round of competition and give him the starting player card.
  5. You are ready and can start playing Panda Rei.

Understanding a Card

Each card shows:

  1. The value for dispute purposes.
  2. A visual representation of the card's scoring criteria.
  3. The card color and art of the animal.
  4. The animal symbol of the card.
  5. An indication of the number of players the card is used with.

Starting a Turn

To start a turn, the player with the starting player card must choose one of the cards in his hand to participate in the dispute, placing it face up on the table, but in such a way that it is clear that this was his card of the turn (for example, placing it closer to the player).

In clockwise order, each player in their turn must also choose a card from their hand to participate in the dispute. Any card can be played to compete for the turn, however, to win, the player must pay attention to the following:

  • The highest value unique card WINS the turn.
  • If there are equal cards in the dispute, even if they are of lower value than a single card, they will be considered the winner — however, among the equal cards, the winner of the turn will be the player closest to the starting player (who played earlier in the turn).
  • If there are two groups of equal cards in the dispute, those from the largest group will be considered the winners, and if there are two groups of the same size, the group with the card with the highest value among the groups will be the winner, considering the criterion of proximity to the starting player to identify the winner of the turn.

Example

In this example, the first player played the Giraffe card (3), followed by the Cat (5), the Lion (7) and Penguin (4). On his turn, the last player of the turn, wanting to win this dispute, decided to play the Pig card (8) and, as it is the single card with the highest value, he won this turn.

Note that if he played a card 3, 5 or 4, even if they are smaller than Lion 7, because they are doubled on the dispute, it would be the winner number/animal of the turn.

In another example, even if the Lion card (7) is the highest in the dispute, as we have two Owl cards (4), it will be considered higher than the Lion. As player 3 was the first to play the Owl card and he is closer to the starting player, he ended up being the winner of this turn.

Finishing a Player Turn

The player who won the turn receives the starting player card and will then choose 2 cards that were played in the turn and will place them in front of him face up, stacking the same cards, so that they will be scored at the end of the game.

In clockwise order, each player, with the exception of the last one in order, will choose one of the cards played on the turn and will also place it in front of him.

After that, the winner of the turn will start a new turn of dispute, playing a new card from his hand.

Example

Following the previous example, the player who won the turn has 3 rabbits, 2 bears, 4 giraffes and 1 fox on his table. As he wants to increase his score on the rabbit, he chooses to take the Rabbit card and chooses the Owl to start a new collection to score at the end of the game (marked in red).

Starting a New Round

After the first 11 rounds of play, all players must have no cards in their hands. Deal 11 new cards to each of the players, and then start the second round with a new turn of dispute started by the winner of the last turn.

Game End and Scoring

At the end of the second round, that is, after 22 turns of dispute, the game ends and players will score the cards in front of them.

For each type of animal, there is a different scoring criterion and each player must count their points by observing their own cards.

Rabbit

The more rabbits the player has, the more points he will earn (1/2/3/4/5/6+ rabbits = 1/3/6/10/15/-5 points). But be careful! If there are 6 or more rabbits in their scoring area, instead of winning, the player will lose 5 points (in total).

Bear

For each pair of bears the player has, he earns 5 points. Bear alone doesn't score.

Giraffe

For each giraffe the player has, he earns 1 point.

Owl

For each owl-giraffe pair the player has, he earns 5 points. Owl alone doesn't score.

Cat

The player's score for cats will be the result of multiplying his number of cats.

Fox

For each fox the player has, he loses 2 points.

Lion

The player loses or gains points according to the number of lion cards he has at the end of the game: 0/1/2/3 cards = -20/-10/0/10 points.

Pig

Pig cards do not give players points, but instead, they serve as a tiebreaker in cases where players have equal cards in the dispute. The player with the most pig cards wins the tiebreaker (each pig adds +1 to the card's value for tiebreak purposes).

Panda

Panda cards have 3 different levels (1/2/3). At the end of the game, the player with the highest number of panda levels wins 10 points. On the other hand, the player who has the smallest amount loses 10 points. In case of a tie, players split the bonuses and penalties (round up).

Monkey

The monkey has no score of its own, but can be placed and scored as a wild card on one of the Rabbit, Bear, Giraffe, Owl or Cat card piles (1 to 5).

In the dispute, its value is equivalent to the value of the last card played +1.

Turn and Final Score Example

The player in position 5 is the last to play a card in the turn. In his hand he has a rabbit, two cats, an owl and a level 1 panda. He could play the panda card to win the dispute, but he prefers to leave it for later use.

Even so, he manages to win the dispute by playing his owl card, thus placing 2 identical cards in the dispute and thus beating player 1 who played the Lion and beating the players who played the giraffe, even though they are also duplicated, as the owl is of a higher value.

Normally, the player in position 4 would be the winner of the dispute, as he was the first to play the owl card that was duplicated, however, as player 5 has a pig card in his scoring area and player 4 does not, he manages to increase the value of his owl card, which becomes worth 1 more for this tiebreaker.

Thus, the player in position 5 chooses to take an Owl card and a Lion card. Note that the player in position 4 will not draw cards this turn, as he is to the right of the winner of the turn.

Player 5's score:

  • 2 rabbit + 1 monkey — 6 points
  • 1 foxes — -2 points
  • 2 bears — 5 points
  • 2 lions — -10 points
  • 4 giraffes — 4 points
  • 10 points if you have panda majority
  • 1 owls — 5 points
  • TOTAL — 18 points

Rules for 2 Players

In 2-player games, at the beginning of each round, deal 11 cards to form a fictional player's hand.

In each turn of play, after the 2 players place their cards to play, open a card from the fictional player's hand. This card will only be considered for the purposes of duplicate cards on the table, so if the open card is of a single value, disregard it, even if it is higher than the players' cards.

If it is a card equal to one already played by another player, making it duplicate, the player who has the duplicate card will be the winner of the turn, drawing 2 played cards, and the other player will draw the remaining card.

This means that the fictional player will never be the winner of a dispute, but the open cards in his hand will be used to score points by the players who win the rounds.

Credits

Game Designer: Rafael Verri

Ludofun Editora Ltda. www.ludofun.com.br @ludofunxp