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Pana Po'o

Pana Po'o Rulebook

Table of Contents

Table of Contents

  • Components
  • Setting Up
  • Playing the Game
    • Individual Play
    • Team Play
  • Skill Levels
    • Easy Level
    • Intermediate Level
    • Expert Level

Components

  • 2 dice
  • 1 minute sand-timer
  • 70 cards
  • 1 score pad
  • 1 pencil
  • 84 shapes (in 7 colors)

Setting Up

  • Sort the shapes by color into 7 different piles.
  • Place the sand-timer, dice, and cards face down in the center of the table.
  • Choose your skill level before playing (see Skill Levels below).

Playing the Game

Individual Play

The first player to lick their own elbow starts first. Chances are nobody can, so feel free to let the youngest player start the game.

Each round is played as follows:

  • Roll the dice.
  • Place the appropriate shapes (as indicated by your skill level and the roll of the dice) in front of you.
  • Select the top card from the pile, but keep what is written hidden from everyone else.
  • Flip the sand-timer and... let's create!

The rest of the players must guess what you are creating before time is up. The first player to answer correctly wins 1 POINT and the player creating wins 2 POINTS. Keep track of the points on the score pad.

Play continues as above, with the player who answered correctly rolling the dice.

If time runs out and nobody answered correctly, the turn moves to the player to the left. This player will play the same card using the same shapes as the previous player. Of course, the previous player won't be able to play this turn.

The first player to reach 11 points is the winner.

Team Play

The first player to lick their own elbow starts first. Chances are nobody can, so feel free to let the team with the player who owns this game start first.

Each round is played as follows:

  • Roll the dice.
  • Place the appropriate shapes (as indicated by your skill level and the roll of the dice) in front of you.
  • Select the top card from the pile, but keep what is written hidden from everyone else.
  • Flip the sand-timer and... let's create!

Your teammates must guess what you are creating before time is up. If they are successful, your team wins 2 POINTS. If they can't figure out what you are creating, your team loses 1 POINT. Keep track of the points on the score pad.

Play continues clockwise around the table.

Remember to keep switching which teammate is responsible for creating with the shapes. That way, all players participate equally.

The first team to reach 22 points is the winner.

Skill Levels

Choose one skill level before playing.

Easy Level

2 colors + black

Play with the black shapes plus the shapes from the two colors as indicated by the roll of the dice. If the same color is rolled twice, roll the dice again until a second color is shown.

Intermediate Level

2 colors

Play with the shapes from the two colors as indicated by the roll of the dice. If the same color is rolled twice, use that color plus the black shapes.

Expert Level

1 color

Roll only one die, and play with the shapes from the color as indicated by the roll of the die. You cannot use the black shapes at this level.