Paleo: The Caves
Paleo: The Caves Rulebook
Table of Contents
Table of Contents
Important
The Paleo base game is required to play this module.
The caves force you to rethink your approach to the other modules. They also increase the level of difficulty a little.
Our Level Suggestions
The following combinations are particularly exciting:
- Module D + U
- Module F + U
- Module I + U
- Module S + U
Module S "The Hornets" is sold separately.
Module U: Without a Home
Level: Medium (19 cards)
Maybe we can make the caves habitable.
Components:
- Mission Card U
- Secret Cards 1, 3 & 7
Mission Card
Advice: Place removed cave cards next to the cemetery, so that you can easily track how many you have removed.
Additional Setup
Remove the 8 home cards from the base cards, shuffle them and place them as a deck at the location marked with the small figure icon. You will only receive these cards during the course of the game.
New Symbols and Actions
Wandering Through the Cave
Whenever you choose an option with this symbol, you first discard the revealed card as usual. Then place all cards that are above the next cave card under your deck. You may not change the order of these cards. If the top card of your deck is already a cave card, you do not place any cards under your deck.
In both cases, there is now a cave card on top of your deck. Place it face down in front of you. You have to reveal it on the next turn. You may not choose another of the top cards of your deck.
Special case: If you don't have any cave card in your deck, nothing happens.
Note (!): If you choose this option and place a card with a red back under your deck, you do not take any damage from that.
Example: Resolving "Wandering through the cave"
- You find the next cave card in your deck.
- You place all cards above that card under your deck without changing their order.
- In the next turn you have to reveal the cave card that is now on top of your deck.
Draw a Home Card
Draw 1 home card from the face down deck at the location marked with the small figure icon. Place it face down on top of your deck.
You have made yourselves at home in the cave.
Cards with *
Glowing Mushrooms
If an action with a torch cost requires you to spend 1 or more torches, you may choose (per torch) to spend 1 food instead.
If you don't have any food in your base camp, you may not choose this option. If you have to meet a requirement, you may not spend food to meet it.
Flooded Passage & Flammable Gases
If you do not have any torch in your group, you may help another player or choose to ignore the card. If you have the "Glowing Mushrooms" card, food in your base camp does not count as a torch.