OrganATTACK!
OrganATTACK! Rulebook
Table of Contents
Table of Contents
Set-Up
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Deal the Organ deck evenly to all players until there are no cards left in the deck.
Each player will place their Organ cards face up, towards their opponent(s).
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Deal Attack cards until each player has five (5) in their hand (not visible to the other players).
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Place the remainder of the Attack deck in the center. To one side of the Attack deck, Organs will be discarded face DOWN, to the other side, Attack cards will be discarded face UP.
Note: 4-5 players are recommended for full enjoyment!
Gameplay
Starting with the player with the Organ Wild card, each player will take a turn going clockwise. During your turn, you are allowed to make ONE move (except for instant plays fire icon, which can be played out of turn).
The object of the game is to remove your opponents' organs using the corresponding Afflictions and other unique cards (see Card Types below). When TWO Afflictions are played on an opponent's corresponding Organ, it is discarded. Some exceptions to this include Necrosis cards, which can remove an Organ in one move.
After playing, the player will redraw to make sure there are five cards in their hand at the end of the turn.
If you do not have any playable cards, you may discard and redraw UP TO TWO Attack cards as your turn.
If all cards in the Attack deck are used, reshuffle the discard pile and continue play.
Card Types
70 total Attack cards and 20 Organs in the Standard Deck. 32 total Attack cards and 4 Organs in the READY PLAYER 6 Expansion Deck.
Organ
All Organs have at least three corresponding Afflictions. Some Affliction cards are playable against multiple organs. Unless otherwise indicated, Organs each require 2 Afflictions for removal.
19 in Standard Deck. 4 in READY PLAYER 6 Expansion Deck.
Organ Wild
This card requires FOUR Afflictions instead of two for removal. NECROSIS or REMOVE cards count as two Afflictions when played on this card. It can not be brought back once discarded.
1 in Standard Deck.
Affliction
These are the most common cards in the Attack deck, and only apply to specific Organs. Use the corresponding symbol to match an Affliction to the proper Organ. For example, Walking Pneumonia can be played on either Pancreas or Lungs (not both), and counts as one of two Afflictions. When an Affliction says "REMOVE" it can be used to remove that specific organ (Hint: this makes some organs easier to remove than others!).
44 in Standard Deck. 11 in READY PLAYER 6 Expansion Deck.
Wild
Wilds can be played on any organ and count as one Affliction.
Necrosis
Necrosis can be played on any organ. It counts as two Afflictions.
Metastasis
Play this instantly AFTER playing another attack. Counts as a Wild and must be played on a different organ on the same player as the original attack.
Tactical
These vary in function and aim to create mayhem. Use them as directed.
Instant
Any card with this symbol is instantly playable as described. It can be played out of turn at any time, and does NOT count as the player's turn. Except for Poisoned, these cards can be saved for strategic plays. Draw a new card to replace it once played.
Resistance
Resistance cards allow you to resist or block Attacks. Cards like Vaccine count as a turn, and defend your Organs against most attacks. Cards like Immunity Boost can be played instantly to block ANY play at ANY time (unless the card indicates otherwise) without counting as a turn.
Cure
Cure cards allow you to remove 1-2 Afflictions from your own Organs. These count as a turn.
Poison
If a player draws this card, they must remove one of their OWN organs. Discard the Poisoned card, and redraw to replace it. This does not count as a turn.
Bureaucracy
Read the instructions on each card for major and minor card exchanges.
Tips & Strategy
- Immunity Boost cards can be used to block ANY opponent play (unless otherwise indicated). Consider blocking Tactical or Bureaucracy cards. You could even block an Immunity Boost with another Immunity Boost!
- Save powerful cards like Tactical, Necrosis or Cure cards for later in the game when you might need them more, but beware the Chart Mixup card.
- Play against the Organ Wild card early because it requires four Afflictions instead of two. Rather than using your turn for a discard, use unplayable cards against it as often as possible so you aren't stuck attacking it for four rounds later on.
- Whenever possible, if a card can be used to "REMOVE" an organ, save it for that organ because that organ is easier to remove than others.
- To make it easier to keep track of how long a Resistance or Sedate card has been in play, consider playing it vertically, then rotating it 90-degrees after the first round has gone by.
- Add all or just part of expansion pack(s) to customize the game to your liking!
Advanced Play Ideas
- Remove most or all Wild cards.
- Use expansion deck(s) to change up the game.
- Instead of redrawing your cards to have five in hand at all times, redraw only when your hand is empty.
- Each person plays ALL playable cards in their hand before ending their turn.
- Increase Afflictions required for removal from 2 to 3 to extend game time.