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Oranienburger Kanal: Expansion I thumbnail

Oranienburger Kanal: Expansion I

Expansion for Oranienburger Kanal

Oranienburger Kanal: Expansion I Rulebook

Table of Contents

Table of Contents

  • Deck C
    • Green Structures
      • C01 - TRAIN WAREHOUSE
      • C02 - STEEL PLANT
      • C03 - BULK MATERIAL SITE
      • C04 - TRANSSHIPMENT CENTER
      • C05 - PORT CARPENTRY SHOP
      • C06 - LOADING ENTERPRISE
      • C07 - STORAGE FACILITY
      • C08 - WOODEN CRANE
      • C09 - OVEN FACTORY
      • C10 - RAILS CASTING
      • C11 - REFILL CAMP
      • C12 - CLAY DEPOSIT
      • C13 - WOODWORK
      • C14 - ATTENDANT'S HUT
      • C15 - WATER CASTLE
      • C16 - POLICE STATION
      • C17 - MATERIAL YARD
      • C18 - LANDMARK
      • C19 - CANAL SHED
      • C20 - LOADING STATION
    • Orange Structures
      • C21 - RESIDENCE
      • C22 - WORKER UNIT
      • C23 - TRAFFIC ENTERPRISE
      • C24 - FREIGHT YARD
      • C25 - FREIGHT STATION
      • C26 - DEVELOPMENT OFFICE
      • C27 - CONTROL CENTER
      • C28 - INDUSTRIAL BUILDING
      • C29 - IRONMONGERY
      • C30 - MODERNIZATION BUREAU
      • C31 - COACH HOUSE
      • C32 - ORE TRUST
    • Blue Structures
      • C41 - WATER TOWER
      • C42 - ROAD PATROL
      • C43 - PORT OUTPOST
      • C44 - NARROW-GAUGE RAILROAD
      • C45 - STEELWORKS
      • C46 - CUSTOM HOUSE
      • C47 - BRIDGE ADMINISTRATION
      • C48 - ANCILLARY INDUSTRY
      • C49 - MATERIAL HALL
      • C50 - TIMBER FLOATING
      • C51 - HEAVY-LIFT SHIP
      • C52 - STEEL TRADE
  • Deck D
    • Green Structures
      • D01 - TRAIN DEPOT
      • D02 - SANDPIT
      • D03 - MAGAZINE
      • D04 - BRIDGE FACILITY
      • D05 - IRONBOTTOM SHIP
      • D06 - FRAT HOUSE
      • D07 - CENTRAL WAREHOUSE
      • D08 - OFFICIAL BUILDING
      • D09 - PENSION OFFICE
      • D10 - PITHEAD
      • D11 - TRACK LAYING FIRM

Deck C

Green Structures

C01 - TRAIN WAREHOUSE

For each rail track adjacent to this structure, you may fill up your wood, clay, or ore supply to 4. If you already have at least 4 each of wood, clay, and ore, gain no proceeds.

C02 - STEEL PLANT

The proceeds increase depending on the number of canals. If there is at least 1 canal adjacent to this structure and 1 additional canal on the industry board, gain 2 iron and 1 ore. With 2 or at least 3 additional canals, actually gain 2 or 3 ore.

C03 - BULK MATERIAL SITE

When you raise this structure, you do not pay any building costs. You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain either 3 clay or 3 ore.
  • For each canal adjacent to this structure, gain 1 thaler.

C04 - TRANSSHIPMENT CENTER

If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 2 ore for 1 brick, 3 wood, and 2 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.

C05 - PORT CARPENTRY SHOP

The proceeds increase depending on the number of canals. If there is at least 1 road and 1 canal adjacent to this structure, gain 1 brick, 1 ore and 3 wood. With 2 or 3 canals, actually gain 4 or 5 wood. If at least 1 of the stated route types is missing, you do not gain any proceeds.

C06 - LOADING ENTERPRISE

If there is at least 1 canal and 1 road adjacent to this structure, you may trade 2 ore for 2 bricks and 3 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.

C07 - STORAGE FACILITY

You may use the effects of this structure in any order.

  • If there is at least 1 canal adjacent to this structure, double your ore supply. Move your ore token accordingly on your supply board.
  • If there are at least 2 roads adjacent to this structure, double your wood supply. Move your wood token accordingly on your supply board.

C08 - WOODEN CRANE

You may use the effects of this structure in any order.

  • For each rail track adjacent to this structure, gain 1 iron.
  • If there is at least 1 canal adjacent to this structure, gain 2 bricks.

C09 - OVEN FACTORY

If there are at least 2 roads adjacent to this structure, you may trade either 1 prestige or 1 iron for 1 brick, 2 clay, 1 ore and 2 thaler.

C10 - RAILS CASTING

You may use the effects of this structure in any order.

  • If there is at least 1 rail track adjacent to this structure, gain 2 iron.
  • The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 3 prestige. With 2 or 3 canals, actually gain 4 or 5 prestige.

C11 - REFILL CAMP

You may use the effects of this structure in any order.

  • If there is at least 1 rail track adjacent to this structure, gain 3 ore.
  • If you pay 1 prestige or 2 thaler, fill up either your brick or iron supply to 2. If you already have at least 2 each of bricks and iron, gain no proceeds.

C12 - CLAY DEPOSIT

When you raise this structure, you do not pay any building costs. You may use the effects of this structure in any order.

  • If there are no paths adjacent to this structure, gain 1 thaler.
  • If there is at least 1 rail track adjacent to this structure, gain 2 thaler.
  • If there is at least 1 canal adjacent to this structure, gain 3 clay.
  • If there is at least 1 road adjacent to this structure, gain 1 clay.

C13 - WOODWORK

If there are at least 2 roads adjacent to this structure, gain either 5 wood or 5 prestige.

C14 - ATTENDANT'S HUT

If there are at least 2 rail tracks adjacent to this structure, gain 1 thaler, 1 prestige, and you may build a road at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 brick.

C15 - WATER CASTLE

The proceeds increase depending on the length of the circular course with canals on the industry board. If the Water Castle is inside a circular course with 4 canals, gain 8 prestige. With 6 or at least 8 canals, actually gain 12 or 16 prestige.

C16 - POLICE STATION

The proceeds increase depending on the number of roads. If there is 1 road at the edge of the industry board, gain 4 thaler. With 3, 5, 7, or at least 9 such roads, actually gain 5, 6, 7, or 8 thaler. The Police Station does not need to be adjacent to a road.

C17 - MATERIAL YARD

The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may trade 2 ore for 1 clay, 1 wood, and 1 thaler. With 3 or 4 different route types, actually gain 3 wood and 2 thaler, or 3 wood and 4 thaler.

C18 - LANDMARK

For each road adjacent to this structure, gain 1 wood and 1 thaler.

C19 - CANAL SHED

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 2 wood and 2 ore. With 2 or at least 3 canals you additionally gain 1 or 2 bricks.

C20 - LOADING STATION

If there is at least 1 rail track and 1 road adjacent to this structure, gain 1 iron, 2 wood, 1 thaler, and 1 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.

Orange Structures

C21 - RESIDENCE

For each route type adjacent to this structure, gain 1 brick and 1 thaler.

C22 - WORKER UNIT

You may use the effects of this structure in any order.

  • Gain 1 prestige and 3 clay. These proceeds are unconditional.
  • You may replace 1 path for 1 road at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 brick. These proceeds are unconditional. If the structure is already surrounded by 4 routes, you do not activate it again.

C23 - TRAFFIC ENTERPRISE

For every 2 rail tracks on the industry board, you may trade 1 iron for 1 wood, 2 thaler, and 1 prestige.

C24 - FREIGHT YARD

You may build a rail track at no charge on the industry board. Follow the game rules for "Build 1 rail track" without paying 1 wood and 1 iron. This rail track does not need to be adjacent to anther rail track on the industry board. These proceeds are unconditional.

C25 - FREIGHT STATION

You may use the effects of this structure in any order.

  • For each rail track adjacent to this structure, gain 1 wood and 1 ore.
  • For each canal on the industry board, gain 1 thaler.

C26 - DEVELOPMENT OFFICE

If there is at least 1 road adjacent to this structure and have at least 1 structure with at least 3 bridges on the industry board, gain 9 prestige. If the Development Office has at least 3 bridges, gain the proceeds for it, too.

C27 - CONTROL CENTER

You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain 3 ore.
  • If there is at least 1 rail track adjacent to this structure, gain 1 prestige for each additional rail track on the industry board. Put another way, you do not gain proceeds for the first rail track built at the Control Center.

C28 - INDUSTRIAL BUILDING

The proceeds increase depending on the total number of rail tracks and canals. If there are a total of 7 routes of these route types on the industry board, you may trade 2 iron for 7 thaler. With 9 or at least 11 such routes, actually gain 8 or 9 thaler.

C29 - IRONMONGERY

For each road adjacent to this structure, you may trade either 1 iron or 3 ore for 3 thaler.

C30 - MODERNIZATION BUREAU

The proceeds increase depending on the number of built-over printed paths on the industry board. If there is at least 1 road adjacent to this structure and did not overbuild either of the printed paths, gain 4 prestige. With 1 or both printed paths built-over, actually gain 6 or 8 prestige.

C31 - COACH HOUSE

If there are at least 2 roads adjacent to this structure and in total more roads than paths on the industry board, gain 4 thaler and 3 prestige.

C32 - ORE TRUST

The proceeds increase depending on the number of structures on corner spaces of the industry board. If there are 2 such structures, you may trade 2 ore for 6 prestige. With 3 or 4 such structures, actually gain 7 or 9 prestige. If the Ore Trust is on a corner space, gain the proceeds for it, too.

C33 - TOWER

The proceeds increase depending on the amount of thaler. If there is at least 1 road adjacent to this structure and have 5 thaler, you may trade 1 iron for 6 prestige. With 12, 20, or at least 30 thaler, actually gain 7, 8, or 9 prestige.

C34 - BULK MATERIAL STORAGE

The proceeds increase depending on the amount of ore. If there is at least 1 canal adjacent to this structure and have an ore supply of 4, you may trade 2 ore for 5 thaler. With an ore supply of 6 or 8 you may trade 3 or 4 ore for 7 or 9 thaler.

C35 - ORE RESERVES

You may use the effects of this structure in any order.

  • If there is at least 1 bridge adjacent to this structure, gain 3 wood.
  • The proceeds increase depending on the number of canals. If there are 2 canals adjacent to this structure, you may trade 4 ore for 7 prestige. With 3 or 4 canals you only need 2 or no ore to trade.

C36 - ORE MARKET

You may use the effects of this structure in any order. All four proceeds are unconditional.

  • You may trade 2 ore for 2 bricks.
  • You may trade 2 ore for 2 iron.
  • You may trade 2 ore for 3 thaler.
  • You may trade 2 ore for 4 prestige.

C37 - TRAIN STATION

The proceeds increase depending on the number of rail tracks. If there is 1 rail track adjacent to this structure, gain 1 iron and 3 thaler. With 2 or at least 3 rail tracks, actually gain 4 or 5 thaler.

C38 - MULTIPURPOSE HALL

The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, gain 3 prestige. With 3 or 4 different route types you additionally gain 2 or 4 thaler.

C39 - PLANNING UNIT

You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain 2 clay.
  • For each route of the least common type on the industry board, gain 1 thaler.

C40 - ALLOTMENT GARDEN AREA

You may use the effects of this structure in any order.

  • If there is at least 1 canal adjacent to this structure, gain 3 wood.
  • For each additional canal on the industry board, gain 1 thaler. Put another way, you do not gain proceeds for the first canal built at the Allotment Garden Area.

Blue Structures

C41 - WATER TOWER

You may use the effects of this structure in any order.

  • For each canal adjacent to this structure, gain 1 wood.
  • For each canal on the industry board, gain 1 prestige. This includes the canals adjacent to the Water Tower.

C42 - ROAD PATROL

The proceeds increase depending on the number of roads. If there are at least 3 roads adjacent to this structure and 4 additional roads on the industry board, gain 4 thaler and 1 ore. With 6 or at least 8 additional roads, actually gain 3 or 5 ore. A fourth road at the Road Patrol is considered to be an additional roads.

C43 - PORT OUTPOST

If there is at least 1 rail track adjacent to this structure, gain 1 thaler for each canal on the industry board.

C44 - NARROW-GAUGE RAILROAD

You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain 2 clay.
  • For each structure adjacent to at least 1 rail track on the industry board, gain 1 prestige.

C45 - STEELWORKS

The proceeds increase depending on the amount of iron. If there is at least 1 rail track and 1 road adjacent to this structure and have an iron supply of 3, you may trade 1 iron for 5 prestige. With an iron supply of 4, 5, or 6, actually you may trade 2, 3, or 4 iron for 7, 9 or 12 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.

C46 - CUSTOM HOUSE

You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain 2 prestige.
  • If there are more rail tracks than canals on the industry board, gain 2 thaler for each canal on the industry board.

C47 - BRIDGE ADMINISTRATION

For every 2 bridges on the industry board, you may trade 1 iron for 2 wood, 1 thaler and 1 prestige.

C48 - ANCILLARY INDUSTRY

The proceeds increase depending on the number of rail tracks or canals. If there are either 4 rail tracks or 4 canals on the industry board, you may trade 1 iron for 5 thaler. With 5 or at least 6 rail tracks or canals, actually gain 6 or 7 thaler.

C49 - MATERIAL HALL

You may use the effects of this structure in any order.

  • If there are at least 2 roads adjacent to this structure, gain 3 prestige.
  • Compare your wood, clay, and ore supplies. For each material of the smallest supply, gain 1 thaler. These proceeds are unconditional.

C50 - TIMBER FLOATING

If there are at least 2 canals adjacent to this structure, you may trade either 1 wood or 1 thaler for 2 prestige for each additional canal on the industry board. Put another way, the first two canals at the Timber Floating do not allow you to trade.

C51 - HEAVY-LIFT SHIP

You may choose between two effects.

  • Either there are at least 2 canals adjacent to this structure and you gain 3 bricks.
  • Or the proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 2 bricks for 8 prestige. With 2 or at least 3 canals, actually gain 9 or 10 prestige.

C52 - STEEL TRADE

The proceeds increase depending on the iron supply. If there are at least 2 roads adjacent to this structure and you have an iron supply of 2, you may trade 2 iron for 5 prestige. With an iron supply of 3, 4, or at least 5, actually gain 6, 7, or 8 prestige..

C53 - STEEL HOUSE

The proceeds increase depending on the amount of iron. If there are no paths adjacent to this structure, for every 2 iron you may trade 1 iron for 4 prestige.

C54 - TAVERN

If there is at least 1 road adjacent to this structure, gain 1 thaler for each structure without any bridges on the industry board. If the Tavern has no bridges, gain the proceeds for it, too.

C55 - IRON FACTORY

The proceeds increase depending on the iron supply. If there is at most 1 path adjacent to this structure and have an iron supply of 2, you may trade 3 ore for 3 prestige. With an iron supply of 3 or at least 4, you may additionally trade 1 or 2 iron and actually gain 6 or 9 prestige.

C56 - BULK MATERIAL TRANSPORTER

The proceeds increase depending on the amount of clay. If there are at least 2 roads adjacent to this structure, you may trade 2 clay for 5 prestige and 1 thaler. With 3 or 4 clay, actually gain 3 or 5 thaler.

C57 - AVENUE

The proceeds increase depending on the number of roads. If there is at least 1 road adjacent to this structure and 4 additional roads on the industry board, gain 5 thaler. With 6, 8, 10, or at least 12 additional roads, actually gain 6, 7, 8 or 9 thaler. Put another way, you do not gain proceeds for the first road built at the Avenue.

C58 - DEMOLITION CONTRACTOR

You may use the effects of this structure in any order.

  • You may remove 1 bridge from your industry board. Place it back into the supply. Afterward, if a structure only has 1 bridge, you may later activate its effect again by building a second bridge.
  • If there are at least 2 roads adjacent to this structure, gain either 3 ore or 2 thaler.

C59 - MATERIAL SHOP

You may use the effects of this structure in any order.

  • If you have a wood supply of at least 3, you may trade 1 ore for 4 prestige.
  • If you have a clay supply of at least 3, you may trade 1 ore for 4 prestige.

C60 - INDUSTRIAL HOUSE

For each structure adjacent to at least 2 roads, 2 rail tracks, or 2 canals on the industry board, gain 1 prestige.

Deck D

Green Structures

D01 - TRAIN DEPOT

If there are at most half as many paths adjacent to this structure as there are rail tracks on the industry board, gain 2 wood, 2 clay and 3 ore.

D02 - SANDPIT

If there are at most as many paths adjacent to this structure as there are structures you have not activated on the industry board, gain 1 wood and 6 thaler.

D03 - MAGAZINE

You may use the effects of this structure in any order.

  • If there is at least 1 canal adjacent to this structure, gain 4 wood.
  • If there is at least 1 rail track adjacent to this structure, gain 1 iron and 1 ore.

D04 - BRIDGE FACILITY

The proceeds increase depending on the number of bridges. If there is no bridge adjacent to this structure, gain 2 wood and 2 ore. With 1, 2, or at least 3 bridges you additionally gain 3, 5, or 10 thaler.

D05 - IRONBOTTOM SHIP

If there are at least 2 canals and 1 road adjacent to this structure, gain 2 iron, 2 ore and 2 prestige. If at least 1 of the stated route types is missing, you do not gain any proceeds.

D06 - FRAT HOUSE

You may use the effects of this structure in any order.

  • If there is at least 1 canal adjacent to this structure, gain 4 ore.
  • If there is at least 1 rail track adjacent to this structure, gain 3 wood.

D07 - CENTRAL WAREHOUSE

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 2 clay, 1 thaler, and 3 ore. With 2 or at least 3 canals, actually gain 5 or 7 ore.

D08 - OFFICIAL BUILDING

You may use the effects of this structure in any order.

  • If there is at least 1 canal adjacent to this structure, gain 2 ore and 1 brick.
  • If there is at least 1 rail track adjacent to this structure, gain 2 wood and 1 iron.

D09 - PENSION OFFICE

You may use the effects of this structure in any order.

  • For each brick in your supply, gain 1 clay.
  • If there are at least 2 rail tracks adjacent to this structure, gain 3 prestige.

D10 - PITHEAD

You may use the effects of this structure in any order.

  • If there is at least 1 road adjacent to this structure, gain 3 thaler.
  • The proceeds increase depending on the number of rail tracks. If there is 1 rail track adjacent to this structure, you may trade 2 prestige for 2 iron. With 2 or at least 3 rail tracks, instead trade 1 or no prestige.

D11 - TRACK LAYING FIRM

You may use the effects of this structure in any order.

  • For each rail track adjacent to this structure, you may trade 1 thaler for 1 iron and 1 wood.
  • If there is at least 1 road adjacent to this structure, gain 2 clay.

D12 - FIRE DEPARTMENT

If there is at least 1 canal at the edge of the industry board adjacent to this structure, gain 2 bricks, 2 clay, and 2 prestige.

D13 - CEMENT PRODUCTION

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 2 clay for 1 brick and 3 thaler. With 2 canals gain 2 bricks and 2 thaler, and with at least 3 canals gain 3 bricks and no thaler.

D14 - ORE DEPOSIT

The proceeds increase depending on the number of rail tracks and roads. If there is 1 rail track and 3 roads adjacent to this structure, gain 4 thaler and 5 ore. With 2 rail tracks and 2 roads or 3 rail tracks and 1 road, actually gain 6 or 8 ore. If at least 1 of the stated route types is missing, you do not gain any proceeds.

D15 - KITCHEN OF THE POOR

The proceeds decrease depending on the amount of thaler. If there is at least 1 road adjacent to this structure and have at most 5 thaler, gain 8 prestige. With at most 10, 15, or 30 thaler, only gain 7, 6, or 5 prestige.

D16 - STORAGE AREA

You may use the effects of this structure in any order.

  • If there is at least 1 column with 3 rail tracks on the industry board, gain 5 thaler. The Storage Area does not need to be adjacent to any such column.
  • If there is at least 1 column with 3 canals on the industry board, gain 5 thaler. The Storage Area does not need to be adjacent to any such column.

D17 - BARRACKS

The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may fill up your brick supply to 1. With 3 or 4 different route types you may fill up to 2 or 3 bricks. If you already have at least the stated amount of bricks, you do not gain any proceeds.

D18 - WAINWRIGHTS

If there are at most half as many paths adjacent to this structure as there are roads on the industry board, gain 2 wood, 4 ore, and 1 prestige.

D19 - COACH

If there are at least 2 roads adjacent to this structure, gain 2 wood, 2 ore, 2 thaler, and 2 prestige.

D20 - CLINKER BRICK STORE

The proceeds increase depending on the amount of thaler. If you either built at least 3 roads or at least 2 rail tracks adjacent to this structure, you may trade 2 clay for 2 bricks and 2 prestige. With an additional 2 or 6 thaler, actually gain 5 or 10 prestige.

Orange Structures

D21 - COAL DEPOT

You may use the effects of this structure in any order.

  • If this structure is at the edge of the industry board, gain 3 prestige.
  • If there is at least 1 rail track adjacent to this structure, gain 3 wood.
  • If there is at least 1 canal adjacent to this structure, gain 3 ore.

D22 - CHURCH

The proceeds increase depending on the number of roads. If there is 1 road adjacent to this structure, gain 2 wood, 1 brick, and 1 thaler. With 2 or at least 3 roads, actually gain 2 or 3 thaler.

D23 - SLIPWAY

You must use the effects of this structure in the stated order.

  • The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, gain 1 ore. With 2 or 3 canals, actually gain 4 or 7 ore.
  • After you gained ore for up to 3 canals adjacent to this structure, gain 1 thaler for each additional canal on the industry board. Put another way, you can only use this effect from the fourth canal on.

D24 - METAL PRODUCTION

The proceeds increase depending on the amount of iron. If you have an iron supply of 2, you may trade 1 iron for 2 bricks. With an iron supply of 4 or 6 you may make this trade at most two or three times.

D25 - SHIP CARPENTRY

The proceeds increase depending on the number of canals and roads. If there is 1 canal and 3 roads adjacent to this structure, gain 3 wood, 1 prestige, and 3 thaler. With 2 canals and 2 roads or 3 canals and 1 road, actually gain 4 or 5 thaler. If at least 1 of the stated route types is missing, you do not gain any proceeds.

D26 - COAL CART

You may use the effects of this structure in any order.

  • If there is at least 1 rail track adjacent to this structure, gain 3 ore.
  • The proceeds increase depending on the amount of ore. If there is at least 1 rail track adjacent to this structure and have an ore supply of 5, gain 1 thaler. With an ore supply of 6, 7, or 8, actually gain 2, 3, or 4 thaler.

D27 - NATURE PARK

If there are at least 2 roads adjacent to this structure, you may replace 1 road with 1 path adjacent to this structure to gain 3 wood, 3 thaler, and 5 prestige. If you already built four routes adjacent to the Nature Park, do not activate this effect again by replacing the route tiles.

D28 - ALLOTMENT

The proceeds increase depending on the number of canals with bridges. If there is no canal with a bridge adjacent to this structure, gain 3 wood and 2 prestige. With 1 or at least 2 canals with bridges, actually gain 6 or 9 prestige.

D29 - CHAPEL

The proceeds decrease depending on the number of paths. If there is at least 1 road adjacent to this structure and at most 6 paths on the industry board, gain 9 prestige. With at most 8, 10, or 12 paths, only gain 8, 7, or 6 prestige.

D30 - RAILWAY CONSTRUCTION FIRM

You may use the effects of this structure in any order.

  • You may build a rail track at no charge on the industry board. Follow the game rules for "Build 1 road" without paying 1 wood and 1 iron. These proceeds are unconditional.
  • If there are at least 2 roads adjacent to this structure, you may trade 1 iron for 5 thaler.

Note: the printed card text for the first effect reads "Build 1 road" although the effect builds a rail track; it is transcribed as printed.

D31 - RECREATIONAL AREA

If there are at most as many paths adjacent to this structure as there are empty structure spaces adjacent to the Recreational Area, gain 3 wood, 2 prestige and 2 thaler.

D32 - CLINKER BRICK BUILDING

The proceeds increase depending on the number of roads. If there is 1 road adjacent to this structure, you may trade 1 prestige for 1 wood, 1 clay, and 2 thaler. With 2 or at least 3 roads you may make this trade at most two or three times.

D33 - ORE CONTAINER

The proceeds increase depending on the number of different route types. If there are 2 different route types adjacent to this structure, you may trade 3 ore for 1 wood, 3 thaler, and 1 prestige. With 3 or 4 different route types you only need 2 or 1 ore, and actually gain 2 or 3 prestige.

D34 - FREIGHT CAR

If there is at least 1 rail track adjacent to this structure, gain 2 prestige for each rail track at the edge of the industry board 2 prestige.

D35 - ENGINEER GUILD

Choose 2 rail tracks you built. For each rail track adjacent to the chosen rail tracks, gain 2 thaler. At max 8 rail tracks can be adjacent to both chosen rail tracks.

D36 - WATER POWER STATION

The proceeds increase depending on the number of canals. If there is at least 1 rail track and 1 canal adjacent to this structure, gain 1 thaler for each additional canal on the industry board. With 2 canals at the Water Power Station, instead gain 1 prestige for each additional canal on the industry board. Put another way, you do not gain proceeds for the first two canals at the Water Power Station.

D37 - IRON FOUNDRY

For each rail track adjacent to this structure, you may trade 1 wood and 1 ore for 1 iron, 1 thaler, and 2 prestige.

D38 - IRON MELTING FURNACE

The proceeds increase depending on the amount of ore. If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 1 ore for 5 prestige and 1 iron. With 3 or 5 ore, actually gain 2 or 3 iron.

D39 - TUNNELING

If there are 2 roads on opposite sides of the Tunneling, you may trade either 1 prestige or 1 iron for 2 clay and 5 thaler. If there are 4 roads adjacent to this structure, you still gain the proceeds only once.

D40 - TRAIN PRODUCTION

If there is at least 1 column with 3 Rail tracks on the industry board, gain 8 prestige. The Train Production does not need to be adjacent to any such column.

Blue Structures

D41 - STATION SQUARE

You may use the effects of this structure in any order.

  • For each rail track adjacent to this structure, gain 1 prestige.
  • For each road on the industry board adjacent to any of the rail tracks at the Station Square, gain 1 thaler. At most 10 roads can be adjacent to these rail tracks.

D42 - STEEL OFFICE

The proceeds increase depending on the amount of iron. If you either built at least 1 canal or at least 1 rail track adjacent to this structure and have an iron supply of 3, you may trade 2 iron for 3 thaler and 3 prestige. With an iron supply of 4, 5, or 6, actually gain 4, 5, or 6 prestige.

D43 - LUMBER STORAGE

You may use the effects of this structure in any order.

  • You gain 2 wood. These proceeds are unconditional.
  • The proceeds increase depending on the amount of wood. If there is at least 1 road adjacent to this structure and have a wood supply of 6, you may trade 6 wood for 10 prestige. With a wood supply of 7 or 8 you only need 5 or 4 wood to trade.

D44 - FURNACE BUILDING FIRM

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 1 iron and 1 clay for 2 thaler and 2 prestige. With 2 or at least 3 canals you may make this trade at most two or three times.

D45 - POST OFFICE

You may use the effects of this structure in any order.

  • For each structure you activated at most one time on the industry board, gain 1 prestige.
  • If there is at least 1 road adjacent to this structure, gain 2 thaler.

D46 - BRICKWORKS

For each path adjacent to this structure, you may either trade 1 prestige for 2 bricks or 1 brick for 7 thaler.

D47 - HOUSE AT THE ESTUARY

For each 90°-angle with 2 canals on the industry board, gain 2 prestige, up to a maximum of 10 prestige.

D48 - SCRAP TRADE

If there are at least 2 roads adjacent to this structure, you may trade 1 iron and 1 ore for 4 thaler, 2 wood, and 2 clay.

D49 - CONURBATION

The proceeds increase depending on the number of structures adjacent to rail tracks. If there are 5 structures each adjacent to at least 1 rail track, gain 5 prestige. With 6 or at least 7 such structures, actually gain 6 or 7 prestige.

D50 - SAILING SHIP

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure, you may trade 3 ore for 3 thaler and 1 prestige. With 4 or 5 ore, actually gain 3 or 5 prestige. If there are at least 2 canals adjacent to this structure, actually gain 5 thaler.

D51 - WHARF

The proceeds increase depending on the number of canals. If there is 1 canal adjacent to this structure and at least 6 additional canals on the industry board, gain 3 wood, 3 ore, and 3 prestige. With 2 or at least 3 canals at the Wharf you only need 4 or 2 additional canals on the industry board to gain the same proceeds.

D52 - STATE HOUSE

The proceeds increase depending on the amount of bricks. If you have a brick supply of 2, you may trade 1 brick for 3 thaler at most two times. With a brick supply of 4 or 6 you may trade at most three or four times.

D53 - TRACK TRANSPORT COMPANY

The proceeds increase depending on the amount of ore. If there is at least 1 rail track adjacent to this structure and at least 4 additional rail tracks on the industry board, gain 6 thaler, and you may trade 2 ore for 1 iron. With 4 or 6 ore, actually gain 2 or 3 iron.

D54 - COAL STOCKPILE

The proceeds change depending on the number of roads. If there is 1 road adjacent to this structure, you may trade 3 iron for 5 thaler and 7 ore. With 2, 3, or 4 roads you may trade 2, 1 or no iron, and only gain 5, 3, or 1 ore.

D55 - POLICE BUILDING

The proceeds increase depending on the number of rail tracks, canals or bridges. If there are 2 rail tracks on the industry board, gain 4 thaler. With 3, 4, or at least 5 rail tracks, actually gain 6, 9, or 12 thaler. Gain the same proceeds for canals and bridges on the industry board.

D56 - CANAL CLEANING

For the first four canals on the industry board, gain 1 clay for each canal. From the fifth canal on gain 2 thaler for each canal.

D57 - MUSEUM

You may use the effects of this structure in any order.

  • For each rail track on the industry board, gain 1 prestige.
  • For each road adjacent to this structure, gain 1 thaler.

D58 - VENEER STORE

The proceeds increase depending on the amount of wood. If there is at least 1 rail track and 1 road adjacent to this structure, you may trade 1 wood for 6 prestige. With 3, 5, or 7 wood, actually gain 8, 11, or 15 prestige.

D59 - BRIDGE PLANNING OFFICE

You may use the effects of this structure in any order.

  • For each structure with at least 3 bridges on the industry board, gain 5 prestige. If the Bridge Planning Office has at least 3 bridges, gain the proceeds, too.
  • If there are at least 2 roads adjacent to this structure, gain 2 wood.

D60 - ORE PIT

The proceeds decrease depending on the number of paths. If there is no path adjacent to this structure, gain 3 clay and 5 prestige. With 1, 2, 3, or 4 paths, you may trade 2, 4, 5, or 6 ore for 3 clay and 5 prestige.

  • C33 - TOWER
  • C34 - BULK MATERIAL STORAGE
  • C35 - ORE RESERVES
  • C36 - ORE MARKET
  • C37 - TRAIN STATION
  • C38 - MULTIPURPOSE HALL
  • C39 - PLANNING UNIT
  • C40 - ALLOTMENT GARDEN AREA
  • C53 - STEEL HOUSE
  • C54 - TAVERN
  • C55 - IRON FACTORY
  • C56 - BULK MATERIAL TRANSPORTER
  • C57 - AVENUE
  • C58 - DEMOLITION CONTRACTOR
  • C59 - MATERIAL SHOP
  • C60 - INDUSTRIAL HOUSE
  • D12 - FIRE DEPARTMENT
  • D13 - CEMENT PRODUCTION
  • D14 - ORE DEPOSIT
  • D15 - KITCHEN OF THE POOR
  • D16 - STORAGE AREA
  • D17 - BARRACKS
  • D18 - WAINWRIGHTS
  • D19 - COACH
  • D20 - CLINKER BRICK STORE
  • Orange Structures
    • D21 - COAL DEPOT
    • D22 - CHURCH
    • D23 - SLIPWAY
    • D24 - METAL PRODUCTION
    • D25 - SHIP CARPENTRY
    • D26 - COAL CART
    • D27 - NATURE PARK
    • D28 - ALLOTMENT
    • D29 - CHAPEL
    • D30 - RAILWAY CONSTRUCTION FIRM
    • D31 - RECREATIONAL AREA
    • D32 - CLINKER BRICK BUILDING
    • D33 - ORE CONTAINER
    • D34 - FREIGHT CAR
    • D35 - ENGINEER GUILD
    • D36 - WATER POWER STATION
    • D37 - IRON FOUNDRY
    • D38 - IRON MELTING FURNACE
    • D39 - TUNNELING
    • D40 - TRAIN PRODUCTION
  • Blue Structures
    • D41 - STATION SQUARE
    • D42 - STEEL OFFICE
    • D43 - LUMBER STORAGE
    • D44 - FURNACE BUILDING FIRM
    • D45 - POST OFFICE
    • D46 - BRICKWORKS
    • D47 - HOUSE AT THE ESTUARY
    • D48 - SCRAP TRADE
    • D49 - CONURBATION
    • D50 - SAILING SHIP
    • D51 - WHARF
    • D52 - STATE HOUSE
    • D53 - TRACK TRANSPORT COMPANY
    • D54 - COAL STOCKPILE
    • D55 - POLICE BUILDING
    • D56 - CANAL CLEANING
    • D57 - MUSEUM
    • D58 - VENEER STORE
    • D59 - BRIDGE PLANNING OFFICE
    • D60 - ORE PIT