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Onirim (Second Edition): Mirrors Promo Cards thumbnail

Onirim (Second Edition): Mirrors Promo Cards

Expansion for Onirim (Second Edition)

Onirim (Second Edition): Mirrors Promo Cards Rulebook

Table of Contents

Table of Contents

  • Components
  • Set Up
  • Additional Victory Condition
  • Gameplay
    • Play a Pair of Location Cards Under a Mirror Card
    • Exploring a Mirror Card
    • Notes
  • Mirror Card Effects

Components

9 Mirror cards (Sun, Moon, Key, Glyph, Red, Blue, Green, Brown and Rainbow).

Set Up

Place the Mirror cards on the table, within easy reach, so that the unexplored side is visible. When playing without "The Glyphs" expansion, return the Glyph Mirror card to the box. Only use the Rainbow Mirror card when you wish to play a more challenging game; return it to the box otherwise.

Additional Victory Condition

In order to win the game, you must also have explored the Sun and Moon Mirror cards, along with the 8 Door cards from the basic game. In the hard version of the game, you also need to explore the Rainbow Mirror card.

Gameplay

Same as in the base game except for the following:

Play a Pair of Location Cards Under a Mirror Card

You must observe the following when choosing this action:

  • You may only play a pair of cards matching the color or symbol of the mirror under each Mirror card.

Examples: only red Location cards may be played under the Red Mirror card (regardless of the symbol of those cards). Similarly, only Location cards featuring the Sun symbol may be played under the Sun Mirror card (regardless of the color of those cards).

  • The pair of Location cards must be played under the same Mirror card. This means that, when choosing this action, it is not possible to split your two cards between two Mirror cards.

Exploring a Mirror Card

When there are a total of 4 played cards under the same Mirror card, apply that Mirror card's effect (if any) and then flip it to its explored side. No further cards may be played under this Mirror card. Finally, discard the 4 Location cards.

Notes

  • When you choose to play a pair of cards under a Mirror card, you must draw two cards to fill your hand; draw them one after the other.
  • You do not need to flip a Mirror card to its explored side before you start playing cards under another Mirror card.
  • You may not play only one card under a Mirror card.

Mirror Card Effects

Red: Look through the deck for two cards of your choice, shuffle the deck, and place those two cards on top of the deck.

Key: Look through the deck for two Nightmare cards and discard them without applying their effects. Then, look through the deck for two Door cards of the color of your choice and put them into play. Finally, shuffle the deck.

Blue: Look through the discard pile for two cards of your choice and place them on top of the deck.

Glyph: Look through the deck for three Door cards of your choice and put them into play. Then, shuffle the deck.

Green: Look through the deck for a Nightmare card and discard it without applying its effects. Then, shuffle the deck.

Sun & Moon: No effect, other than the fact that they must be flipped to their explored side for you to win the game.

Brown: Look through the deck for a Door card of the color of your choice and put it into play. Then, shuffle the deck.

Rainbow: Like the Sun and Moon Mirror cards. Remove it for an easier game. In order to explore this card, you must play one card of each color under it (regardless of the symbol).