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One Night Werewolf

One Night Werewolf Rulebook

Table of Contents

Table of Contents

  • Cards (Roles)
  • Card Set for Each Player Count
  • Setup
  • Flow of the Game
    • Night Phase
    • Day Phase
    • Vote Phase
    • The Peace Village Rule

Cards (Roles)

  • Villagers — Villagers have no special ability.
  • Sorcerer — The Sorcerer may either view ONE other player's card or TWO of the center cards.
  • Phantom Thief — The Phantom-thief may exchange his card for another player's card.
  • Werewolves — Each werewolf knows who the other werewolf is (or if there is no other werewolf).

The base card set is 4 Villagers, 1 Sorcerer, 1 Phantom Thief, and 2 Werewolves.

Card Set for Each Player Count

Always use two more cards than the number of players.

PlayersWerewolvesVillagerSorcererPhantom Thief
32111
42211
52311
6/72411

Setup

Setup instructions given here are for four players.

  1. If you play with 4 people, use all but 2 villager cards.
  2. Deal 1 card to each player, and place 2 cards face down in the center of the table.
  3. Secretly look at your card. Don't show your card to the other players.
  4. Set cards face down on the table.
  5. Then, the Night Phase starts.

Each player sits at the table with their own card face down in front of them, and the remaining (center) cards face down together in the middle of the table.

Flow of the Game

The game flow given here is for four players.

Night Phase

The game begins with the night phase. All players should close their eyes. In the night phase, players other than villagers will open their eyes and use their ability during their turn.

Each turn is limited to 10 seconds. Each player should count to 10 seconds in his head. If all the players say "10!" the turn is over.

First is the Sorcerer. The Sorcerer can do one of these two actions: either view ONE player's card, or view TWO cards which are not owned.

Second is the Werewolves. The werewolves open their eyes and make eye contact with the other werewolf. They can see who the other werewolf is (there might only be one). If no players have a werewolf card, do the "Peace Village Rule" (see below).

Third is the Phantom Thief. The Phantom Thief may exchange his card for another player's card, if he wishes. He may not see any card before he makes the exchange. If the phantom thief exchanges his card with a werewolf, their winning conditions are exchanged too. Of course, the original werewolf will not know if his card was exchanged or not.

Day Phase

(5 minutes)

The night phase ends and the day phase starts. All players open their eyes. No one may view anyone's cards (not even their own) until after the vote.

Take 5 minutes to discuss who among the players might be a werewolf. Werewolves may lie in order to hide their identity.

Vote Phase

After the day phase, all players vote on who should be killed. The player with the most votes is killed.

If the killed player is a werewolf, the Human team wins. But if the player belongs to the Human team, the Werewolf team wins.

What happens when more than 2 players are killed? In this case, if at least 1 werewolf is killed, the Human team wins. If no werewolves are killed, the Werewolf team wins.

If all players get 1 vote, nobody is killed.

If all players belong to the Human team, all of them win. But if at least 1 player is a werewolf, the Werewolf team wins.

The Peace Village Rule

If you believe that nobody has a werewolf card, you might suggest "the peace village," where all players will get 1 vote. If all players get 1 vote, nobody is killed. Then, reveal all cards. If all players belong to the Human team, all of them win. But if at least 1 player is a werewolf, the Werewolf team wins. This rule is often suggested by werewolves.