One Night Ultimate Werewolf: Bonus Pack 2
One Night Ultimate Werewolf: Bonus Pack 2 Rulebook
Table of Contents
Table of Contents
Apprentice Tanner
The Apprentice Tanner wakes up, and the Tanner puts out his thumb so the Apprentice Tanner knows who the Tanner is.
The Apprentice Tanner wins if the Tanner dies (in which case the Tanner wins too).
If there is no Tanner, the Apprentice Tanner realizes that the Tanner job is not all that after all, and only wins if he dies.
The Apprentice Tanner is on the Tanner team.
"Apprentice Tanner, wake up. Tanner, stick out your thumb so the Apprentice Tanner can see who you are." The Apprentice Tanner opens his eyes, and then the Tanner sticks out his thumb.
"Apprentice Tanner, close your eyes."
Beholder
The Beholder wakes up and learns who the Seer and Apprentice Seer are by having them stick out their thumbs. Just to make sure they haven't been switched with other roles, the Beholder may then check the cards of the Seer and Apprentice Seer.
The Beholder is on the villager team.
"Beholder, wake up. Seer (and Apprentice Seer), stick out your thumb. Beholder, you may view the Seer's card." The Beholder opens her eyes, and then the Seer (and Apprentice Seer) sticks out her thumb. The Beholder may view the Seer's card (and Apprentice Seer's card).
"Beholder, close your eyes."
Squire
The Squire wakes up and learns who the Werewolves are by having them stick out their thumbs. Just to make sure they haven't been switched with other roles, the Squire may then view the cards of the Werewolves. If no players are Werewolves, the Squire wins as long as one other player (not the Squire) dies.
The Squire is on the Werewolf team.
"Squire, wake up. Werewolves, stick out your thumb. Squire, you may view the Werewolves' cards." The Squire opens his eyes, and then the Werewolves stick out their thumbs. The Squire may view the Werewolves' cards.
"Squire, close your eyes."
The Thing (That Goes Bump in the Night)
The Thing wakes up and may tap the nearest shoulder of either the player on his left or the player on his right.
The Thing is on the villager team.
"Thing, wake up. You may tap the shoulder of the player on your right or on your left." The Thing opens his eyes, and then may tap the shoulder of either the player on his left or right.
"Thing, close your eyes."
Doppelgänger (Bonus Pack 2 Roles)
The Doppelgänger does the following based on what she sees (the role marked with a † is an action that the Doppelgänger does immediately):
Apprentice Tanner: The Doppelgänger-Apprentice Tanner wakes up after the Apprentice Tanner.
Beholder: The Doppelgänger-Beholder wakes up after the Beholder.
Squire: The Doppelgänger-Squire wakes up after the Squire.
†Thing: The Doppelgänger-Thing taps a neighbor when she first wakes up.
Special Cases (Bonus Pack 2 Roles)
If the Tanner has the Mark of Fear (Vampire), he still puts his thumb out when the Apprentice Tanner wakes.
If the Seer or Apprentice Seer has the Mark of Fear (Vampire), she still puts her thumb out when the Beholder wakes.
If any Werewolf has the Mark of Fear (Vampire), he still puts his thumb out when the Squire wakes.