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One Night Ultimate Werewolf: Bonus Pack 1

Expansion for One Night Ultimate AlienExpansion for One Night Ultimate Super HeroesExpansion for One Night Ultimate VampireExpansion for One Night Ultimate WerewolfExpansion for One Night Ultimate Werewolf: Daybreak

One Night Ultimate Werewolf: Bonus Pack 1 Rulebook

Table of Contents

Table of Contents

  • Roles
    • Aura Seer
    • Cursed
    • Prince
    • Doppelgänger entries (Aura Seer only)
  • Artifacts
    • Bow of the Hunter
    • Cloak of the Prince
    • Sword of the Bodyguard

Roles

Aura Seer

When the Aura Seer wakes up, all players who have (at that point in the night) viewed or moved any card stick out their thumbs. If a role was called and the player did not view or move a card, that player does not stick out his thumb.

The Aura Seer is woken up after the Troublemaker (One Night) or Village Idiot (Daybreak). The Aura Seer is on the Village team.

"Aura Seer, wake up. Everyone: If you have viewed or moved any card, stick out your thumb."

The player with the Aura Seer card opens her eyes. All players who have either viewed or moved any card stick out a thumb for the Aura Seer to see.

"Everyone, put your thumbs away. Aura Seer, close your eyes."

Cursed

The Cursed does not wake up at night. The Cursed is on the village team, unless at least one Werewolf or a Vampire votes for him, and then he becomes a Werewolf or a Vampire and joins the werewolf or vampire team. This means that if the Cursed receives the most votes, and at least one of those votes is from a Werewolf or a Vampire, the village team will win.

Prince

The Prince does not wake up at night. Votes for the Prince do not count. If the Prince receives the most votes, the player who receives the next largest amount of votes (greater than one) dies. The Prince is on the village team.

Special Cases note from the same sheet (concerns the Mist of the Vampire artifact, from another pack): If the Prince receives the Mist of the Vampire, he is a vampire, and no longer has his special ability; he can be killed.

Doppelgänger entries (Aura Seer only)

From the sheet's "Doppelgänger & Bonus Roles" block. Only the Aura Seer entry is reproduced here.

The Doppelgänger does the following based on what she sees (the role marked with a † is an action that the Doppelgänger does immediately):

Aura Seer: The Doppelgänger-Aura Seer is woken up immediately after the Aura Seer goes to sleep, and all players who viewed or moved a card must stick their thumbs out. She does not wake up when the original Aura Seer is called.

Artifacts

These artifacts can be used with the Curator in Daybreak. Shuffle these artifacts into the stack of other artifacts.

Bow of the Hunter

You are now a Hunter. If you die, the player you are pointing at also dies.

Cloak of the Prince

You are now a Prince. Votes against you do not count.

Sword of the Bodyguard

You are now a Bodyguard. The player you vote for cannot be killed.