On the Rocks
On The Rocks Rulebook
Table of Contents
Table of Contents
Objective
The objective of On The Rocks is to gain the most income before the Last Call of the night. The Mixologist who has the highest combined drink and tip total, wins!
Components "Bar Essentials"
- 1 Rulebook
- 1 Coaster
- 1 Shaker Bag
- 2 Clear Ice Dice
- 3 Bonus Coins (values of $1, $3, $5)
- 4 Player Boards
- 4 Player Guides
- 5 Jigger Bowls
- 12 Lemon Round Markers
- 15 Spill Cards
- 48 Tip Cards
- 5 - $1 Shake it Up [Keep]
- 5 - $3 Additional Ingredients [Keep]
- 6 - $2 Feeling Tipsy [Keep]
- 5 - $3 Feeling Tipsy [Keep]
- 6 - $2 Premium [Keep]
- 5 - $2 Shots, Shots [Pass/Complaint]
- 6 - $3 Weak Drink [Pass/Complaint]
- 5 - $1 Clumsy Bartender [Pass/Complaint]
- 5 - $2 Buy a Drink [Share]
- 60 Recipe Cards
- 15 - Old Fashioned
- 15 - Hurricane
- 15 - Martini
- 15 - Highball
- 75 Ingredient Marbles | 5 colors
- 15 yellow
- 15 blue
- 15 green
- 15 red
- 15 white
- 11 Special Ingredient Marbles | 3 colors
- 4 black (spill marble)
- 4 clear (wild marble)
- 3 gold (clear with yellow cat-eye)
- (Note: look at page 23 for future changes on the gold and clear marble)
- 8 replacement marbles (one of each color)
Game Overview
Game Setup "Prep"
2 Player setup shown in image below
Bar |
- Give each player a Player Board to place in front of them, allowing space below to place Recipe Cards.
- Each player places 3 Lemon Round Markers to the top right above their Player Board.
Mixing Area |
- Place the Coaster in the center of the Mixing Area.
- Place the Jigger Bowls in a circle, surrounding the Coaster.
- 2 player game: place 4 Jigger Bowls
- 3 player game: place 5 Jigger Bowls
- 4 player game: place 5 Jigger Bowls
- Place Shaker Bag to the side of the Mixing Area and fill with Ingredient Marbles.
- Place 3 Gold Marbles (Clear with yellow cat-eye) in the bag.
- Place 4 Wild Marbles (Clear) in the bag.
- Place 4 Spill Marbles (Black) in the bag.
- Place all remaining color Ingredient Marbles in the Shaker Bag.
- Draft 3 Ingredient Marbles for each Jigger Bowl.
- Return any Spill (Black) or Gold (Yellow/clear cat eye) marbles back into the Shaker Bag.
- Place the Dice next to the Shaker Bag.
Order Area |
On either end of the Mixing Area place the Tip Cards, Spill Cards, and 4 Stacks of Recipe Cards.
- Refer to page 18-21 for additional information on Tip Cards.
- Refer to page 22 for additional information on Spill Cards.
- Refer to page 8 for additional information on Recipe Cards.
- Bonus Coins
- Place $1, $3, and $5 Tip Coins near the Recipe Cards.
- Refer to Page 15 for Bonus Coins per player count.
Drink Orders |
- All players will select 3 to 4 Recipe Cards and place them at the bottom of their Player Board under the corresponding Glass Name Tab. Card is placed face up. Draw one of each Cocktail Glass type.
- Example:
- Player A, selects 3 cards: 1 Old Fashioned, 1 Martini, 1 Highball
- Player B, selects 4 cards: 1 Old Fashioned, 1 Martini, 1 Highball, 1 Hurricane
- Example:
- First Player. All players take turns rolling the Dice, highest rolled amount goes first. Game play continues clockwise.
- Roll responsibly and enjoy On The Rocks. Cheers!
Player Board Overview
View of player board & components
The Player Board consists of the following:
a. Cocktail Glasses | Old Fashioned, Hurricane, Martini, & Highball
- Ingredient Marbles will be placed on the Cocktail Glasses on the Player Board, in correspondence with the ingredients on the Recipe Cards.
b. Glass Name Tab | Recipe Cards will be placed face up, below the tab corresponding with the same color and Cocktail Glass type.
c. Round(s) Indicator | Lemon Rounds Markers will be placed on the Round(s) Shelf when completing a full drink order. A full drink order consists of 3 to 4 Recipe Cards.
- A player may move onto the next round, while other players are still completing their orders.
- First player to place 3 Lemon Markers shouts "Last Call," initiating the End Game.
- Refer to Page 15 for Last Call explanation.
d. Extra Ingredients | 3 Extra Ingredients can be placed on the shelf for future use.
- When entering the beginning of your next round(s) indicated on the Rounds Shelf, all Extra Ingredients must be placed on your Player Board in any available spot matching a Recipe.
- Extra Ingredients can be used anytime during your turn.
- Extra Ingredients can be swapped out and replaced during your turn.
- Extra Ingredients are safe from all Spill Cards.
- Extra Ingredients cannot be used for Dice Manipulation.
- Gold Marbles cannot be saved as an Extra Ingredient.
- Wild Marbles can be saved as an Extra Ingredient.
e. Completed Orders Tab | Once all drink orders are completed, stack the completed Recipe Cards and place them face down by this tab. Cards in this area are later used for final scoring.
f. Tips Tab | Tips are awarded after completion of a drink Recipe Card. Place the Tip Card face up by the Tips Tab. Card's ability can only be used during the player's turn.
g. Discarded Tips Tab | When a Tip Card's ability has been used, it is then discarded into the Discarded Tips tab, face down. Cards that are discarded cannot be counted for final scoring.
h. Complaints Tab | When a Pass Tip Card is given to you, place it in the designated Complaints Tab area. At the beginning of your turn, the effect of the complaint must be completed first before any actions are taken. Discarded Pass/Complaint cards are not counted for final scoring.
i. On The Rocks Sign | Use this area to organize your Ingredient Marbles before placing them onto your Player Board or into the mixing area. Extra Ingredients cannot be saved in this area.
Recipe Card Overview
View of recipe card.
The Recipe Card consists of the following:
a. Drink Value | Point value of drink, used for final scoring. b. Glass Type | Style of cocktail glass needed to complete the drink Recipe. c. Drink Name | Name of cocktail drink. d. Recipe | Follow the recipe to prepare your cocktail drink. Match the Ingredient Marbles to complete your order(s). e. Glass Type | Style of cocktail glass needed to complete the drink Recipe.
Game Play
Game Length: On The Rocks has two play lengths: Short game (2 Rounds) or Full game (3 Rounds).
Game Play: On your turn these are the actions you must complete: Complaints, Roll, Draft, Mix, Select & Place, Save, Resolve, Tip Cards, End Turn.
1: Complaints
- If you did not receive a Complaint Card (Pass Card), then continue to Action 2: Roll.
- If a Pass/Complaint Card was given to you by another player, resolve the actions of the card first, before continuing to Action 2: Roll.
- Once a Complaint Card is completed, place the card face down in your Discarded Tips tab.
2: Roll
- Roll both dice.
- (Optional) Dice Manipulation. A player may manipulate the dice roll by discarding one (1) Ingredient Marble per die from any Cocktail Glass on their Player Board.
- 1 becomes 6
- 2 becomes 5
- 3 becomes 4
- 6 becomes 1
- 5 becomes 2
- 4 becomes 3
Extra Ingredients cannot be used for Dice Manipulation.
3: Draft
- The amount shown on the Dice indicates how many Ingredient Marbles will be drafted from the Shaker Bag.
Use the "On the Rocks" sign to organize your Ingredient Marbles before placing them onto your Player Board.
4: Mix
- First player only: First player begins the game by placing Ingredient Marbles starting with any Jigger Bowl of their choice, one-by-one, in a clockwise order. Continue until all Ingredients have been distributed.
- Thereafter, all players will begin with the Jigger Bowl emptied by the previous player. Placing one Ingredient Marble of their choice into each bowl. Continue one-by-one, until all Ingredients have been distributed. Including Spill (black), Gold (cat-eye), and Wild Marbles (clear).
Pay attention to which Ingredient(s) you place in each Jigger Bowl. A little strategy can go a long way to collect the best Ingredients or slow down an opponent.
5: Select & Place
- Select one Jigger Bowl of your choice and place Ingredient Marbles onto your player board corresponding with the Recipe Cards.
- Return the empty Jigger Bowl (from where it was taken from) back to the mixing area.
6: Save
- If there are any remaining Ingredient Marbles from the selected Jigger Bowl, the player can then save any 3 Ingredient Marbles of their choice to be placed onto the Extra Ingredients shelf.
- Any unused Ingredients must be returned to the Shaker Bag.
7: Resolve
(3 Steps to complete in Resolve Stage, if applicable)
Gold Marble:
- If the selected Jigger Bowl contains a Gold Marble(s), resolve its effect by selecting 2 Ingredients of your choice from the Shaker Bag and placing them directly onto your Player Board anytime during your turn.
- Once all actions have been completed for the Gold Marble(s), place them directly onto the Coaster.
- When all 3 Gold Marbles are drafted, return them all to the Shaker Bag.
- Refer to page 17 for additional information on Special Marbles.
Spill Marble (Black):
- If selected, the player will complete their full turn first. Then, select the top card from the Spill Deck and complete its effects.
- Once all actions have been completed for the Spill Marble(s), place them directly onto the Coaster.
- When all four (4) Spill Marbles are drafted, return them all to the Shaker Bag.
- Refer to page 17 for additional information on Special Marbles.
When Completing a Recipe Card:
- When a Recipe Card is completed, flip the Recipe Card face down in place, keeping the card under the Glass Name tab until the full drink order has been completed.
- Return all Ingredient Marbles from the completed drink(s) to the Shaker Bag.
- Note: If that player has just completed a Recipe, but also has a Spill Card to resolve, then the drink is not safe from the Spill that turn.
- All other previously completed drinks are protected from the spill marble.
- Collect a Tip: For each Recipe Card completed, collect a Tip card and place the card face up in the Tips Tab.
- Refer to page 17 for additional information on Special Marbles.
Complete a Drink Order?
- Resolve completed Drink Orders at the END of your turn.
8: Tip Cards
- Player decides to use any of their Tip Cards' ability: Keep, Pass, or Share.
- Refer to page 18-21 for additional information on Tip Cards.
- Any Tip Card awarded during your turn can be used for its ability.
- Tip Cards can only be played during your turn.
Think ahead on how you can affect the game.
9: End Turn
- Pass Dice and Shaker Bag to the next player in a clockwise order.
- Completed a Drink Order? You will need to select a new order. Refer to page 14, When Completing an Order.
When Completing an Order
- Collect all completed Recipes and place them face down by the Completed Orders Tab.
- Place a Lemon Marker on the Rounds Indicator shelf representing the Order Round completed.
- The player will take the next order, selecting 3 to 4 Recipe cards and placing them face up in the corresponding Drink Tab.
- From your Extra Ingredients shelf, add any Extra Ingredients to your Player Board, following the Recipe Card.
- Add any remaining unused Ingredients from the selected Jigger Bowl onto your player board.
- Add any remaining Ingredients to the Extra Ingredients shelf.
- Return any remaining Ingredients to Shaker Bag.
- Return the empty Jigger Bowl (from where it was taken from) back to the mixing area.
Last Call & Scoring
Last Call
- First player to place 3 Lemon Round Markers, calls "Last Call" triggering the End Game. Once triggered, all other players will have one final turn to complete any remaining drink Recipes.
- First player receives the First Player Bonus Coin, and so on.
- Refer to page 15 for additional information on Bonus Coin.
Bonus Coins
Bonus points are awarded at the End game. First player(s) to complete 3 full orders receive the bonus. (2 full orders in a short game).
2 Player Game
- $3 Bonus Coin: First to complete all 3 Drink Orders and calls "Last Call" will receive the bonus.
3 Player Game
- $3 Bonus Coin: First to complete all 3 Drink Orders and calls "Last Call" will receive the bonus.
- $1 Bonus Coin: Second to complete all orders or the most completed drinks of the remaining players.
4 Player Game
- $5 Bonus Coin: First to complete all 3 Drink Orders and calls "Last Call" will receive the bonus.
- $3 Bonus Coin: Second to complete all orders or the most completed drinks of the remaining players.
- $1 Bonus Coin: Third to complete all orders or the most completed drinks of the remaining players.
Scoring | "Counting Tips"
The player with the highest score from completed drink Recipe Cards, Tips earned, and Bonus Coins awarded is the winner of On The Rocks.
Points to add/deduct:
- Players add up all completed Recipe Cards in the Completed Orders Tab.
- Players add up all active Tip Cards that have not been discarded.
- Players add up Bonus Coins (if awarded).
- Subtract -$2 for each incomplete Recipe Card from the final score.
- Example: "Last Call" has just been called, triggering each player to take one last turn to complete their final drink Recipe Order. After counting your completed Recipe and unused Tip cards, your total score is $95. Unfortunately, you are one Ingredient away from completing your $5 Martini Recipe. Instead of deducting the value of the drink from your final score, which is $5, you would only deduct -$2 for each incomplete drink Recipe. So your final end score would be $93.
In the case of a tie: the player with the most completed drink Recipes wins.
Component Guide
Special Marble Overview (3 kinds)
Gold Marble (Clear with yellow cat eye)
- There are only 3 Gold Marbles in the game.
- When selecting a Jigger Bowl containing a Gold Marble(s), the player selects 2 Ingredient Marbles of their choice from the Shaker Bag and places them directly onto their Player Board at any point during their current turn.
- In some cases, you may have selected a Jigger Bowl containing more than one Gold Marble. The player selects 2 Ingredient Marbles of their choice for each Gold Marble.
- Gold Marbles cannot be saved as an Extra Ingredient.
- Gold Marbles cannot be used to select another Gold Marble from the Shaker Bag.
Spill Marble (Black)
- There are only 4 Spill Marbles in the game.
- When a Jigger Bowl is selected containing a Spill Marble(s), the player will complete their full turn first. Then, select the top card from the Spill Deck and complete its effects. Spill Marbles must be resolved during your current turn, the Resolve Action phase.
- In some cases, you may have selected a Jigger Bowl containing more than one Spill Marble. You must resolve each Spill Marble. Resolve a spill by selecting a Spill Card and completing its effect.
Wild Marble (Clear)
- There are only 4 Wild Marbles in the game.
- Wild Marbles can be placed as any color ingredient.
- Wild Marbles are not safe from Spills. Once placed, the Wild Marble will represent that color ingredient during any Spill events.
Coaster Overview
Coaster: for Spill and Gold Marbles
- Place both Spill (black) and Gold (cat-eye) Marbles in their designated color area: black circle for Spill Marbles and gold circle for Gold Marbles.
- Once all actions have been completed for the Spill and Gold Marble(s), players will then place them on the Coaster.
- Once all 4 slots of the Coaster have been filled with Spill Marbles, return them all to the Shaker Bag.
- Once all 3 slots of the Coaster have been filled with Gold Marbles, return them all to the Shaker Bag.
- You do not have to wait for both the Spill and Gold Marble slots to be filled in order to return them to the Bag.
Tip Card Overview
The Tip Card consists of the following:
A. Tip Value | Point value of Tip. B. Tip Type | 9 types of Tip Cards. Abilities that can have an effect on the game. C. Tip Ability/Effect | Card ability and/or effect. D. Share/Keep/Pass | Indicates who the card is applied to.
Card icons: Share, Keep, Pass
Tip Cards Descriptions
- All Tip Cards can only be played during your turn.
- A Pass Tip Card given to another player, will then take place on the receiving player's turn first.
- A player is able to use as many Tip Cards as they wish during their turn, with the exception of the Feeling Tipsy Tip Cards, which does have limitations.
- Tip Cards can be saved for points for final scoring or discarded to use its ability/effect.
- If a Tip Card action/effect is used, place the card face down in the Discarded Tips tab. Discarded Tips Cards cannot be used for final scoring.
Keep
- Card is kept by player.
- Card's ability is to help the current player gather more ingredients or re-draft ingredients.
Pass/Complaint
- Card can be given to another player.
- Card's effect is to slow down an opponent, spilling drinks along the way.
- To give the pass card to an opponent, this action must be done during your current turn.
- If you received a pass card, complete its effect at the beginning of your current turn only.
Share
- Card is shared between you and another player of your choice.
- Card's ability helps the current player and an opponent.
- Card's effect must be completed by both players once the card is Shared.
Buy a Drink | Share
- Card is shared between you and another player of your choice.
- First player selects 3 ingredients at random, then passes the Shaker Bag to the other player of choice.
- Next, the other player then selects one Ingredient at random.
- Both players place the Ingredient(s) directly onto their player board.
- If the Ingredient(s) have no use or spot on the player board, return them to the Shaker Bag.
Shake it Up | Keep
- Card is kept by player.
- Allows a player to redraft Ingredients including Spill marble from selected bowl.
- Return all Ingredients to the Shaker Bag and redraft the same amount of Ingredients that were in the bowl.
- If used, discard and place face down in the Discarded Tips Tab.
Premium | Keep
- Card is kept by player.
- Player can select one (1) Ingredient marble of their choice from the Shaker Bag and place the Ingredient directly onto their Player Board.
- If used, discard and place face down in the Discarded Tips Tab.
Feeling Tipsy $2 | Keep
- Card is kept by player.
- Allows a player to draft 2 ingredients at random.
- Player is only allowed to play 2 Feeling Tipsy Cards at a time on a turn. [$2 or $3]
- Spill and Gold marbles can be drafted.
- If used, discard and place face down in the Discarded Tips Tab.
Feeling Tipsy $3 | Keep
- Card is kept by player.
- Allows a player to draft 3 ingredients at random.
- Player is only allowed to play 2 Feeling Tipsy Cards.
- Spill and Gold marbles can be drafted.
- If used, place face down in Discarded Tips tab.
Additional Ingredients | Keep
- Card is kept by player.
- Player rolls 1 Die.
- Amount on die 1 thru 6 shows the amount to be drafted.
- Dice manipulation cannot be used on Additional Ingredients.
- Place face down in Discarded Tips.
Clumsy Bartender | Pass/Complaint
- Card can be given to another player.
- Action will take place at the start of the other player's turn.
- Player must select the top card from the spill deck.
- Complete spill action.
- Return card to original player to be placed face down in Discarded Tips.
Shots! Shots! | Pass/Complaint
- Card can be given to another player.
- Action takes place when player selects the jigger bowls of their choice.
- Player must only select 2 ingredients from the jigger bowls.
- Return any remaining ingredients to the shaker bag.
- Return card to original player to be placed face down in Discarded Tips.
Weak Drink | Pass/Complaint
- Card can be given to another player.
- Player selects a player to give this card to.
- Player removes any 3 ingredients from that player's board.
- Return the 3 ingredients to the shaker bag.
- Return card to original player to be placed face down in Discarded Tips.
Spill Cards Descriptions
Spill All
- Remove all of that color type from any one drink.
- Blue, White, Red, Green or Yellow.
- All removed ingredients are to be placed into shaker bag.
- If there are no ingredients to be removed, return spill card to the bottom face up.
Make it a Double
- Remove two of that color ingredient from the player board.
- Blue, White, Red, Green or Yellow.
- All removed ingredients are returned to shaker bag.
- If there are no ingredients to be removed, return spill card to the bottom face up.
Top Shelf
- Select one Drink and remove the two top most ingredients.
- Example: If the Highball had 2 ingredients on row 2 and the Martini had 1 in Row 1, then you will remove the 2 from the Highball.
- Removed ingredients are returned to shaker bag.
- Return card face up to bottom of Spill deck.
Wild
- Remove 1 ingredient on each drink.
- Removed ingredients are returned to shaker bag.
- Return card face up to bottom of Spill deck.
Remove One, Two or Three
- Remove one, two or three ingredients from any one drink.
- Removed ingredients are returned to shaker bag.
- Return card face up to bottom of Spill deck.
Credits & Acknowledgements
Game Designer Michael & Christina Pittre
Lead Developer Michael Pittre
Intern Alexander Pittre
Graphic Design & Illustration Christina Peña Pittre
Female Character Art Manny Trembley
Thank You
Michael & Christina Pittre of Pentree Games would like to thank all our amazing playtesters and gaming community who have helped in the development and support of On The Rocks. Without you all, we wouldn't be able to live out our dream. Thank you to our amazing son Alexander who pushes us forward everyday. Thank you to our family and friends for your continued support: Ivan Pittre, Blanca Colon, John & Lissette Scrizzi, Aureo, Marta, Alexis and Jennifer Peña, Maya & Aiyanna Candelario, Ariel Rivera, Darren & Stacey Grossman, Joe Beck, Tanya Good, Amanda Mckee, and Jessica Zultewicz, Gerald King III, Rob McBride, Daniel & Connie Kazmaier, Tim O'Flynn, Kim & Josh Jacquay, Board Game Tisha, and Eastern Pennsylvania Gaming Society.
Future Updates | "Note to Playtesters"
As we continue to finalize On The Rocks, there will be a few things that will be changed in the final version that are not updated in the prototype, future changes are noted below:
- Gold Marble: Marble is currently a "clear and yellow cat eye" marble, but will be changed to solid gold.
- Wild Marble: Marble is currently "clear" but will be looking to add a multicolor marble in replacement.
Information | "About Pentree Games"
"On The Rocks" is by Michael & Christina Pittre of Pentree Games, from Philadelphia, Pennsylvania. © 2018-2019 Pentree Games, All rights reserved. No part of this product may be reproduced without the specific permission of Pentree Games.
Website: www.PenTreeGames.com Email: [email protected]