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Olenon

Olenon Rulebook

Table of Contents

Table of Contents

  • Contents
  • Win Condition
  • Team Formation
  • Game Flow
    • Update
    • Olenon
    • Hard Pass
    • Reset
    • Reboot
  • Tactics

Contents

  • Card 0: 6 cards
  • Cards 1–2: 5 cards each
  • Cards 3–6: 4 cards each

Win Condition

  • The team whose player (either partner) empties their hand first scores 1 point.
  • Then gather up all the cards, shuffle them together, and deal 7 cards face-down to each player to start the next round.
  • The first team to score 2 points wins the game.

Team Formation

Play rock-paper-scissors to decide the first player (the start player). Going around to the left, the remaining players become the 2nd, 3rd, and 4th players in turn order.

The 1st and 3rd players form one team; the 2nd and 4th players form the other team.

Game Flow

  1. Shuffle all the cards and deal 7 face-down to each player. Look only at your own hand. (Any leftover cards are set aside face-down and removed from play.)
  2. On your turn, do one of the following: Update, Olenon, Hard Pass, Reset, or Reboot.

Update

Play a card (or set of cards) with a higher number than the card(s) currently in the middle, and remove the previous card(s) from play. If there are multiple cards in the middle, you must play the same number of cards to match.

Olenon

Play one or more cards matching the number currently in the middle, adding them to the pile and claiming it as your own. When four cards of the same number have been played to the middle, all of those cards are removed from play and the table resets. The player who plays the 4th matching card may then play any card they like to start the next combo.

Hard Pass

Take one card from the middle and place it face-up in front of you, visible to everyone (number showing). You cannot play any cards again until the next reset. The next player then chooses one of Update / Olenon / Hard Pass / Reset / Reboot for whatever cards remain in the middle.

If there are no cards left in the middle, the next player may play any card they like.

Example: Player A takes one "6" from the middle and Hard Passes. Player A cannot play any cards again until the next reset.

Reset

When every player on either team has Hard Passed, the table resets: all cards currently in the middle are removed from play. Everyone adds back into their hand any cards they had collected by Hard Passing, and the last player to have played a card may then play any card they like.

Reboot

When the middle shows a 6, it can be overwritten (via Update) with a 0.

Tactics

You may say aloud information about your own hand (what cards you're holding).