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NUCK TATS

NUCK TATS Rulebook

Table of Contents

Table of Contents

  • Word List
  • Components
  • What's a NUCK TAT?
  • Setup
    • NUCK Board Assembly
  • Each Turn
  • Tips
  • Winning the Game

Word List

The first page of the rules sheet prints a panel of short words in tattoo lettering, unlabelled in the source. They are reproduced here as printed:

2DAY · 4EVA · ACES · AHOY · ARCH · ARMY · AWAY · BABY · BEAR · BEAT · BEST · BIRD · BLAH · BOOM · BOSS · BURN · BRAG · BRUH · CARE · CASH · CHOP · CITY · CLUB · COOL · CRAY · DANG · DAWG · DEAD · DEAL · DICE · DOWN · DRAW · DUCK · DUDE · DUTY · EDGE · ENUF · EVIL · EYES · FACE · FAIL · FAST · FEAR · FEEL · FINE · FIRE · FISH · FOMO · FOUR · FREE · FUND · GALS · GAME · GANG · GOAT · GOLD · GOOD · GRAB · GRIP · HAIR · HAND · HARD · HATE · HEAT · HOLE · HOLY · HUGE · HYPE · JAZZ · JUNK · KING · LADY · LIFE · LOLZ · LORD · LOVE · MASK · MASS · MEME · MEOW · MIND · MOST · MWAH · NEXT · PAIN · PHEW · PINK · PLAN · PLAY · QUIT · RAGE · RARE · REAL · ROCK · ROFL · ROSE · RUDE · SALT · SICK · SKIN · SLAP · SLAY · SLOW · SOFT · SPAM · STAR · SWAG · TEAM · TOWN · TRUE · TUFF · UGLY · UNIT · VIBE · VIEW · WARM · WEAK · WILD · WISE · WORD · WORK · YEAH · YEET · YOLO · YOOO · YUCK · ZANY · ZERO

Components

6 NUCK boards 6 plastic clips 6 dry-erase pens 250 Customer cards 18 Tip cards The rules

What's a NUCK TAT?

  • 8 characters—one for each NUCK.
  • Letters, numbers, symbols, and pictures are all OKAY.
  • Spelling doesn't matter.
  • Above all, follow the RULE of COOL.

Setup

  1. Place the Customer card box within reach of all players.
  2. Each player takes a NUCK board, a pen, and three matching Tip cards.
  3. The player with the most tattoos is the judge for the first turn.

NUCK Board Assembly

Before your first game, place a plastic clip on each NUCK board. Then place a dry-erase pen in each clip.

Each Turn

  1. The judge reveals a new Customer card.
  2. Each other player secretly writes a NUCK TAT for that customer, then gives their board to the judge face down.
  3. The judge shuffles the NUCK boards, then reveals and reads each NUCK TAT aloud.
  4. The judge chooses the NUCK TAT they feel best fits the customer. The writer of that NUCK TAT is awarded the Customer card.
  5. Players can give tips to NUCK TATS that the judge didn't choose. Tips are explained here.
  6. All players take back their NUCK boards and erase them.
  7. The player to the judge's left becomes the new judge.

Tips

If the judge doesn't pick your favorite NUCK TAT, give it a tip!

After the judge chooses, place a Tip card on a NUCK TAT the judge didn't choose. You may only give one tip per turn. The judge can't tip and you can't tip yourself.

When you take back your NUCK board, take any tips on it too. Tips are worth 50 points each—but only if you give away all of your own tips during the game.

Winning the Game

When all players have been the judge twice, the game ends.

Each Customer card is worth 100 points. Tips you got from other players are worth 50 points each, but only if you gave away all three of your own Tip cards.

The player with the most points wins. If there's a tie, go get a tattoo, then play again!