RulesPal
Chat
Rulebook
Nobody is Perfect: 20th Anniversary Edition thumbnail

Nobody is Perfect: 20th Anniversary Edition

Nobody is Perfect: 20th Anniversary Edition Rulebook

Table of Contents

Table of Contents

  • What is all in this box?
  • So, so. What is this actually about?
  • Why should I go to all this trouble?
  • Aha! And what has to be prepared?
  • O.K., all clear so far. But who starts? And what does a round look like?
  • ... intellectual level ... Fisole ... I feel quite sick! What should we do next?
  • Now I understand: whoever fantasizes better, wins!
  • Could you perhaps repeat that?
  • Where do I put the "Stone of the Wise"?
  • So if I think answer B is right, I put my stone on the letter B. But what if other players believe the same?
  • And where is your stone, Mr. President?
  • Yes, of course. But do not keep us on the rack any longer - lift the secret!
  • Are the players who guessed the right answer rewarded for it?
  • Darn, my stone is on B. What happens now?
  • That means you only go away empty-handed if you did not lie convincingly and did not place on the right solution?
  • How does that player know how to continue?
  • Examples? Oh yes!
  • Aha. But what do the green "Truth or Lie" spaces mean?
  • Sounds exciting. Do we need the "Stone of the Wise" here too?
  • Then everything is actually clear. But I still have a few questions. What happens on the spaces with your face and the number?
  • And what if two players happen to write down the same answer?
  • But what happens when a smart aleck actually knows the right answer?
  • All clear. And when is the game over?

What is all in this box?

  • 1 game board
  • 10 playing pieces
  • 10 Stones of the Wise
  • 61 blue cards "Curiosities"
  • 65 purple cards "Terms"
  • 26 green cards "Truth or Lie"
  • 1 Detector
  • 1 writing pad

So, so. What is this actually about?

The witty players are confronted here with curious questions that no human being can answer. Not even you!

But you do not want to embarrass yourselves. So there is nothing left for you to do but, with some imagination, provide a believable remedy.

Why should I go to all this trouble?

Well, the others do not know any more than you, so they too can be bluffed splendidly. The more convincing your explanation of an exotic word or your answer to an abstruse question is, the more likely you are to leave your competitors behind.

If you can also tell crazy facts from freely invented nonsense - and that is surely child's play?! - then you can give your fellow contestants a pitying smile and cruise confidently to the finish.

Aha! And what has to be prepared?

Not much: Each player receives a playing piece and a "Stone of the Wise" of the same colour. The playing pieces gather on the start space; everyone keeps their "Stone of the Wise" with them for now. Please sort the question cards by colour into three piles next to the game board.

Everyone should now go to the trouble of organising a writing instrument, and of putting their esteemed name on an empty game sheet from the pad. That was all.

O.K., all clear so far. But who starts? And what does a round look like?

Take it easy, one thing at a time.

The one of you begins who believes this game is far beneath their intellectual level. For this round that player is the President - of course, in our first round I will hold this office. After me, play continues clockwise. I first take the top card from the purple pile, turn it over and read out question 1 aloud.

Listen closely! "Confound it, what does the Fisole mean (German: der/die/das Fisole)?"

... intellectual level ... Fisole ... I feel quite sick! What should we do next?

Quite simple: Every one of the other players racks their brain for an extremely believable explanation and puts it - legibly - on paper. The more convincing it turns out, the more players will take it for the one and only true solution, although it is completely made up. That brings points!

Now I understand: whoever fantasizes better, wins!

Points, that sounds good too. But first I have to strain my little grey cells quite a bit.

Actually a good thing that I can win here although I do not have the faintest idea!

While the players now rack their brains, I (the President) make sure that I knew the right solution anyway: I decipher it with the Detector on the corresponding question card and then note it on my game sheet.

The others ponder, heads are smoking ...

When you are all finished, please give me your throughout "correct" answers. I then also shuffle my game sheet among them and give the individual answers letters: the first one A, the second one B, the third one C ... and now pay attention!

Fisole is a or an: A: ... slow couple's dance from Hungary B: ... tool for working glass C: ... Austrian term for bean D: ... small bedside cabinet without a drawer

The web of confusion thickens.

Could you perhaps repeat that?

If it must be ...

Listen closely and then silently decide on one "correct" answer, because afterwards you must all, on command, place your "Stone of the Wise" simultaneously!

Where do I put the "Stone of the Wise"?

Why, on the guess field! The letters that I have assigned to the answers correspond to the letters on the guess field. Now place your "Stone of the Wise" on the letter on the guess field behind which you believe the right answer to be.

So if I think answer B is right, I put my stone on the letter B. But what if other players believe the same?

It is permitted for several stones to be on one and the same guess field. And although it is of course beyond question that your answer is at least almost entirely right, it is not recommended that you place your "Stone of the Wise" on your own letter ...

Place NOW!

And where is your stone, Mr. President?

Since I know the correct answer, I of course must not join in guessing, you N*...!

Yes, of course. But do not keep us on the rack any longer - lift the secret!

Very well, everyone has placed. And the correct answer hides behind ... C! Fisole is of course the Austrian term for bean.

Are the players who guessed the right answer rewarded for it?

Of course! As a reward they may move their playing piece two spaces towards the finish.

Darn, my stone is on B. What happens now?

You can of course not be rewarded for your ignorance. You gave credence to a cunning fellow player, and the one who spun that convincing answer may move their playing piece three spaces closer to the finish for each fellow player they led astray.

Since two players were taken in by answer B, the one from whose pen this answer came gets 2x3 spaces towards the finish.

*Nobody

That means you only go away empty-handed if you did not lie convincingly and did not place on the right solution?

Exactly! And when all players have moved according to their earned points, everyone takes back their "Stone of the Wise" and the round is over! I now pass on my responsible office to my neighbour on the left.

How does that player know how to continue?

Quite simple: By the colour of the space that their playing piece reached in the preceding round, they recognise the colour of the card from which they read out a question. Which question this is to be, the alert mind takes from the number on that space. Examples, please?

Examples? Oh yes!

Let us assume the round's President stands on a green space with the number "2"; then they read out the second question of a - well? - green card. A "?" on a space means: free choice of the question. Should you still be standing on the start space when you are the round's President, you must read out the first question of a purple card.

Aha. But what do the green "Truth or Lie" spaces mean?

Behind these cards hide curiosities of a very special kind: Some are absolutely true, others are completely freely invented. In addition, as President I may also take active part in this round. For this I will now read out the corresponding question aloud - and everyone must decide for themselves: truth or lie?

Sounds exciting. Do we need the "Stone of the Wise" here too?

Yes. The players who consider the statement true take it concealed in their hand and put their fist on the table; the others put their empty fist on the table. On command, everyone must now open their fist. Then the President provides clarity by announcing the right answer, which they can read with the Detector.

Now points can be scored again: Whoever guessed right may move their playing piece two spaces in the direction of the finish!

Whoever knew nothing cannot be rewarded either.

Then everything is actually clear. But I still have a few questions. What happens on the spaces with your face and the number?

If, as a less successful fellow player, you are the last to reach or cross one of these spaces, you have a chance at the leading position. You may then stride as many spaces further towards the finish as the number on the space shows.

And what if two players happen to write down the same answer?

No problem: The President reads out only one of the two answers and also assigns only one letter; both players can, however, score points equally.

But what happens when a smart aleck actually knows the right answer?

In your group an improbable case! But know-it-alls like me can then score double. One simply fabulates a particularly beautiful quick answer, in the hope that as many as possible fall for it. The "Stone of the Wise" one places, however, at the right moment on the right guess field.

All clear. And when is the game over?

If you are the first to manage to move your playing piece onto the finish space or even beyond it, you have impressively proved that you do not let anyone pull the wool over your eyes (literally: make you think an X is a U). You are the winner! Congratulations!

The others have enough time until the next time to make themselves at least a little bit smart ...