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Nippon: Zaibatsu FAQ

104 questions players ask · Updated Nov 10, 2026 · Full rulebook

ComponentsSetupGeneral ConceptsGameplayActionsFactoriesLocal Markets and Influence TokensInvestment and ContractsConsolidationEnd of the RoundInfluence ScoringEnd of the GameCommon Goals ModuleSolo Mode

Components

  • How do you tell standard Factory tiles from the late-game Factory tiles?
  • Is the metal coin set enough for four players without running short of a denomination?
  • Can you build a seventh Factory or fulfill a seventh or eighth Contract?

Setup

  • Can you spend the 2 Goods from a starting token before you build a Factory?
  • Are the starting token's 3 Coal or its other one-time bonuses refilled or reusable later in the game?
  • What does the Old Factory starting tile do, and is its bonus one-time or ongoing?
  • Can the Old Factory store excess goods, or receive goods from other factories?
  • Which areas of the Worker Queue are filled at setup in a 2-player, 3-player or 4-player game?
  • How do you unlock the three influence tokens locked in your Zaibatsu at the start?
  • Does the starting token that cuts Factory costs by 2 Money apply for the whole game?

General Concepts

  • Did the contract rules change between the earlier videos and the final game?
  • What is a Region on the main board?
  • Do you get compensation for improving a track you have already maxed out?

Gameplay

  • Does the round end when one Hiring space is empty and no Workers can be moved from the Worker Queue?
  • When a Hiring space empties mid-round, how many Workers come out of the Worker Queue, and from which row?
  • When the Worker Queue runs out, does the round end right away, or only when a Hiring space next needs a refill?
  • Can you pay for each activation of an action separately, so the rewards from one activation fund the next?
  • How do you refill the last row of the Worker Queue when it holds only one Worker in a 4-player game?

Actions

  • Does spending Silk when building a Factory move my R&D marker up the track?
  • Can you take the R&D action when your marker is already on the last R&D space?
  • Do you get the Finance track's end bonus again when a Factory moves your marker back and you pass it again?
  • Can you resolve an unlocked Department bonus after the Expert Worker and upgrade from building a Ship?
  • Does taking the Ship action cost you two Workers?
  • If your action fills your last Workers slot, can you still build a Ship that needs an Expert Worker placed?
  • Can you send a Ship to a Destination whose Expert Worker has already been taken?
  • Does the Machines action cost 5 Money per Machine, or 5 in total for up to three Machines?
  • Can you build two Machines in the same Factory with one Machines action?
  • Do bonuses between the Ships, Machines and Trains spaces need both adjacent spaces filled?
  • How many points does the yellow Foreign Affairs Department bonus give?
  • Can you spend extra Coal in one Factory to produce more Goods in a single Production action?
  • If one action builds Trains in several Regions, or a Factory grants a Region bonus, do you get the bonus from every Region?

Factories

  • Do you still pay the iron printed on a Factory's second Machine space when a factory bonus builds the Machine?
  • Can more than one Factory ability trigger in a single action or turn?
  • Do Factory effects that place Machines or Goods trigger another Factory's action bonus or ability?
  • Does a Factory with a square action icon trigger every time that main-board action is used?
  • Does a Factory's R&D bonus double the R&D movement when you pay for more spaces?
  • When a Factory bonus triggers Produce, do you still pay the Coal?
  • Do builds from a starting token or a factory bonus cost anything from the main board?
  • With the Clocks 3A Factory, can two Ships go to the same Destination?
  • Is Production free when a Bulbs 2B effect builds a Machine and then produces in that Factory?
  • How many Goods does a Factory produce with 0, 1 or 2 Machines?
  • For the Paper 3B effect, can you keep any coin value, or only up to 3,000 yen?
  • Can you buy a Machine when you have no Factory?
  • Can you have more than one Factory of the same type in your Zaibatsu?
  • Can you move Goods from one Factory to another, even if they are the same type?
  • Can Goods of the same type come from different Factories?
  • Can Lenses 3B's train bonus apply before you have placed the first Train of that action?
  • If you own Lenses 3A, can its region bonus fund a second Train during the same Trains action?
  • Can you use an optional Finance-track rollback on a Factory if your marker is too close to the start to move back the full amount?

Local Markets and Influence Tokens

  • How many influence tokens can sit around one Local Market in 2- and 3-player games?
  • In a 2- or 3-player game, which influence token goes back when a new token overflows a Local Market?
  • In a 2-player game, can a third influence token equal in value to an existing one be placed at a Local Market?
  • Are influence tokens from an earlier era reclaimed if nobody replaces them?
  • Do the preprinted numbers on Local Market spaces limit which token you can place?
  • Which influence token values can you place for a Local Market delivery?
  • If the matching influence token is gone, can you place a lower-value token instead?
  • Can you combine goods or tokens to place a higher-value influence token, such as a 4 on Paper?
  • When you deliver Paper goods to a Local Market, must the influence token go on a Paper space?
  • If one Local Markets action delivers several Goods into one Region, do you get the Region bonus once or for each activation?
  • Can you take the Local Markets action just for the Region bonus if you cannot place an influence token?
  • Can the one to three activations of a Local Markets action be spread across different Regions?
  • Can you split one Factory's Goods across several influence tokens?
  • Can you combine same-type Goods from two Factories to pay for one influence token or for repeated actions?
  • Can you combine different Goods types, such as two Cotton and one Paper, for one influence token?

Investment and Contracts

  • How many Goods does each Investment and Contracts activation spend, and must they match?
  • What does each activation of Investment and Contracts give you?
  • How do the special contracts in Investment and Contracts activate?
  • Do the two special contracts grant both a Victory Point bonus and another Department bonus?

Consolidation

  • Can you convert Silk into money during Consolidation, or at the Final Consolidation, to pay salaries?
  • After Consolidation, do you keep 1 money if you cannot pay your salaries?
  • How many victory points do you lose when you cannot pay all your salaries at Consolidation?
  • When all your Workers are one colour, do you still pay 3,000 yen in salaries?
  • Do you get both Department bonuses when the topmost and bottommost Workers are the same colour?
  • Which Workers spaces are grey, and which one is not?
  • During Consolidation, which Favor tokens can you take?

End of the Round

  • What happens when the Worker Queue runs out during a refill with four players?
  • At the end of a round, do Hiring spaces refill to three Workers, or does each short space gain just one?
  • How many Workers are added at the end of a round in a 3- or 4-player game?

Influence Scoring

  • How many influence scoring values are used in a 3-player game?
  • Which Region score values are used in a 2-player game?
  • Do Overseas Companies' printed values still count when some Local Market spaces are never covered?
  • When do Trains score, and how much influence do they add?
  • Can a player with no Influence in a Region still score Victory Points there?
  • How are tied places in a Region scored in a 3-player game?
  • Is Influence Scoring done before or after the Round marker moves?

End of the Game

  • How are leftover Goods and resources scored at the end of the game?
  • Does taking the money income on Investment and Contracts count as a contract for final scoring?
  • During the final three turns, are emptied Hiring spaces or the Worker Queue refilled?
  • After the first Round marker reaches the second marker, do you still add Workers and refill the Queue before the three final turns?
  • When the end of the game is triggered, do the three final turns start at once, and does the triggering player get the last turn?
  • Do you still make the Final Consolidation with no Workers in your Workers area?
  • At game end, do you score the rightmost Factory and the rightmost Contract separately?

Common Goals Module

  • For the Common Goals region condition, does 'most Influence tokens' count tokens or their value, and do Trains count?
  • Can you claim more than one Common Goals reward at the end of a Period?
  • What do the numbers on the Common Goals tokens mean?
  • When one Period ends, do you also score Common Goals from earlier Periods?
  • How does the Common Goals third Period reward work?

Solo Mode

  • Does the automa replace your influence token of equal value, or cover an empty space instead?
  • In solo, when the automa's token shows a Workers icon and Hiring spaces tie, which one loses a Worker?
  • In solo, when does a Workers-icon token trigger the automa's Trains or Local Markets step?
  • When the automa resets its priority Workers, do you draw new Workers from the bag?
  • What happens when the automa must return a Worker from a Hiring space that has none?
  • In solo, when the automa's influence row runs out, which Goods type does it use?
  • In solo, does the automa skip a Region in its influence check if you have only Trains there?