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Ninja vs Robot

Ninja vs Robot Rulebook

Table of Contents

Table of Contents

  • All You Need to Play
  • Objective
  • Setup
  • Map
  • Gameplay
    • Phase 1: Gain Energy
    • Phase 2: Move!
    • Phase 3: Battle!
  • Ninja Skills
  • Skill Point

All You Need to Play

  • 2 six-sided dice
  • The ninja token, the heart token (Hit Point), the shuriken or star token (Skill Point), and the robot and bomb tokens from the cut-out token sheet

Objective

You win by reaching the castle before you die from the robot attack.

Setup

Place the ninja token on the starting dot. Place the heart token on "10" on the HP (Hit Point) track. Place the shuriken or star token on "1" on the Skill Point track.

Place all the robot tokens face down in an area within the player's reach to make the robot pile (e.g. in a cup, bowl or container).

Map

The map shows a path of dots from the starting dot to the castle, passing through three places. The number beside each place name is the number of robots drawn when the ninja enters that place:

  • Shinrin Forest: 3
  • Umi Sea: 4
  • Sabaku Desert: 5

Gameplay

This game is divided into 3 phases.

Phase 1: Gain Energy

You receive 2 dice to your energy pool.

Phase 2: Move!

Move your ninja token 1 space ahead.

Note: If you are still in a battle, you may not move.

Phase 3: Battle!

In this phase you will battle against an army of robots. There are 4 steps in battle to follow.

  1. Randomly draw the number of robots according to the number besides the name of the place.

  2. Target 1 of the robots that you will attack first, roll a dice (this means that you actually use an energy), you hit the enemy when you roll the number according the weight of the robots.

    Robot weights:

    • Light (L): roll a 3, 4, 5 or 6
    • Medium (M): roll a 4, 5 or 6
    • Heavy (H): roll a 5 or 6
  3. If you successfully destroy the targeted robot, that robot token is put into the XP track to indicate that you gain 1 XP and you gain 1 dice. If there are still robot tokens left to kill, repeat step 2-3 until there are no more robot tokens left or until there are no more dice or energy left to spend, then continue to step 4.

    3.1. If you successfully destroy a bomb, that bomb token is discarded into the XP track along side with another token of your choice (the bomb effect) that is also in the battle and you gain 1 die. If you choose another bomb token, choose again another token to bring along side the second bomb token.

    Note: Each time you destroys a robot you gain 1 dice to your energy pool.

  4. If you have no more energy left to spend, the remaining robots will now attack you. The number of robots left = the number of damage will be dealt to you, then end your turn. Thus, for the next turn you will skip the MOVE! phase and step 1 of the BATTLE! phase and battle against the same robots until they are all destroyed. If you have destroyed all the robots, you end your turn.

Ninja Skills

Each ninja skill will cost 1 SP and can be used anytime. Each time you use a ninja skill, reduce your SP by 1.

  • Illusion: +1 to die result
  • Shadow Slash: Reroll a die
  • Traditional Herb: +1 HP

Skill Point

SKILL POINT is earned whenever your XP reaches "6". The accumulated robots on the XP track are then returned to the robot pile.