Nightfall: Blood Country
Nightfall: Blood Country Rulebook
Table of Contents
Table of Contents
New Setup Rules
When preparing to draft, shuffle all the draft cards together. First deal cards into the center of the table equal to 8 minus the number of players (e.g., deal 3 cards to the center in a 5-player game). These cards are placed face up, and form the commons.
Deal 4 draft cards face down to each player (5 if you're using more than one set). Place the rest of the draft cards back in their section of the box.
Archives
Archives are stacks of order cards that are not owned by any player. You can acquire these cards during the claim phase of your turn. Archives are always kept face up and visible to all players. There are two types of archives.
The eight archives in the center of the table are called the commons, and they are available to all players. You also have two archives in front of you, called your private archives. Only you can claim cards from these archives. When an archive is emptied of cards, it ceases to exist for all game purposes.
Feed
Some game text has "Feed:" followed by an action.
Feed allows you to repeat that chain or kicker text by paying the price (performing the action) listed after the word Feed. You can do this as often as you like, so long as you can (or are willing to) keep paying the price. You cannot feed text that did not resolve (i.e., it was a kicker that you didn't get, or an effect prevented the card from resolving).
If a card exiles itself as part of its chain text, you can still feed it to get additional uses from its chain text; the card does not exile itself until after all of its feed uses are spent.
Example: Janet's Vehicular Assault has a feed effect in its chain text. When the card resolves, she resolves the chain text once. Per the feed effect, she can then destroy one of her minions to resolve it again if she wishes (up until she runs out of minions).
Card shown in the example: Vehicular Assault (Chain: Inflict 1 damage on target player. Feed: Destroy target minion you control. Kicker: Destroy target minion you control. Inflict damage on target player equal to its health.)
Supplemental FAQ
Exit Strategy (BC): Yes, this captures an opponent's card permanently. Hope you can chain it.
Gather the Pack (BC): The healing part of the kicker is optional, as written.
Infected Ghoul (BC): You must use its kicker or another card effect to get it into play.
Pipe Bomb (BC): Taking the wounds from the bottom of the stack avoids shortening the game. When a wound is on top of an archive during your Claim Phase, you must claim that card for 0 influence.
Wight Trash (BC): That's right, you will only get to attack with him if you chain him during the turn of the player to your right. Otherwise he'll be destroyed before your Combat Phase.
Vampiric Turning (BC): As implied by the text, this effect does last past the end of the turn.