Night of the Living Dead: A Zombicide Game – D1: Another Take
Night of the Living Dead: A Zombicide Game – D1: Another Take Rulebook
Table of Contents
Table of Contents
Objectives
Strength in unity. The game is won as soon as these conditions are met during an End Phase:
- All Survivors are in the house (building Zones on tiles 1R, 2R, 3R, and 4R).
- All Survivors have at least one Ranged weapon in their inventory.
- There is no Relative on the board.
Special Rules
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Setup.
- Survivors have no Starting Equipment to begin with.
- Place Walker miniatures in the designated Zones. They don't Move until they have an open path to Survivors.
- Survivors are split in teams of two: Barbra and Ben, Helen and Harry, Judy and Tom. Each team starts the game on a different Survivor Starting Area (you choose).
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This way only. Doors can only be opened by Survivors having an Axe or a Chainsaw equipped in Hand. Survivors cannot open Closed Barricades.
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Everything in its right place. The Melee and Ranged Equipment decks can only be Searched in the designated Zones.
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It's time for Zombicide! All Survivors switch to Zombicide Mode as soon as each of them has a Ranged weapon in their inventory.
Tile Layout
Tiles needed: 1R, 2R, 3R, 4R, 5R, & 6R.
| Row | Tiles |
|---|---|
| 1 | 1R, 4R |
| 2 | 2R, 3R |
| 3 | 5R, 6R |
Map Legend
- Survivor Starting Area
- Spawn Zones
- Closed Door
- Closed Barricade
- Closed Stairs
- Searching Zone: Melee
- Searching Zone: Ranged