Night at the Zoo: Latecomers
Night at the Zoo: Latecomers Rulebook
Table of Contents
Table of Contents
Contents
- 4 Animal tiles
- 12 Animal figures
- 12 Monkey movement tokens
- EN rulebook
Game Setup
During the base Game Setup, in Step 4, you can add these four new animals into the Animal tiles pile, to offer you a greater selection. The total level of difficulty (number of moons) of the three chosen tiles must be at least 6.
Special Animal Rules
Turtle
The Turtle requires 2 movements to move to an adjacent tile. After the first movement, place it on the connection between the two tiles. If the Turtle stands on a tile edge, consider it for all game effects as if it occupies both tiles (even when entering the Zoo). The Turtle cannot stand on an edge of a single tile with a neighboring empty space.
Example: Charles discards a Sand tile from his Warehouse. As a result, he may move his Turtle standing on a Sand-Grass tile edge onto the Grass tile.
Each Turtle that reaches the Zoo scores 8 VPs at the end of the game. Each Turtle scores an additional 1 VP for each other animal (including other Turtles) that reaches the Zoo.
Crocodile
At any time of the game, if there is another animal on the same tile as the Crocodile, that animal is eaten (not at the Zoo!). Remove its figure from the game and gain 3 VPs immediately. A Crocodile cannot eat other Crocodiles.
Example: Ann's Penguin moves through a tile with a Crocodile, is therefore eaten and removed from the game. Ann scores 3 VPs immediately.
Each Crocodile that reaches the Zoo scores 8 VPs at the end of the game.
Monkey
During the Game Setup, each player takes a set of 3 special Monkey movement tokens.
When performing a special move (by discarding a tile), the Monkey may use and flip face-down one available special movement token instead of performing it's default 1-tile move (the shapes on the tokens may be rotated or mirrored). Each token may be used to move exactly one Monkey figure at a time. Refresh the tokens immediately after the last one have been used.
Example: Charles performs a special move by discarding a tile. Two of his Monkeys are on the Grass tile, and each of them may use one available special movement token. He uses a jump token for the first Monkey. The remaining token cannot be used by the second Monkey, so it performs just a 1-tile move.
Each Monkey that reaches the Zoo scores 7 VPs at the end of the game.
Meerkat
Before moving, check if there is at least one other animal in the same row or column as the Meerkat. If there is, the Meerkat performs an additional 1-tile move (in any direction).
Example: There is a Turtle in the same row as the Meerkat. The Meerkat performs an additional 1-tile move.
Each Meerkat that reaches the Zoo scores 6 VPs at the end of the game.