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Nexus Ops FAQ

79 questions players ask · Updated Nov 12, 2026 · Full rulebook

Components and setupA Player's TurnDeployment PhaseMovement PhaseExploration PhaseBattleMining PhaseDraw PhaseSecret Missions and Victory CardsEnergize CardsWinning the GameOptional Rules

Components and setup

  • Is the Monolith a space for card effects and dragon breath?
  • Can units move onto and through the Monolith like any other hex?
  • Are the terrain tiles placed facedown and then flipped during setup?
  • How much starting rubium does each player get?

A Player's Turn

  • Does the turn order change from round to round?
  • What happens in what order during a turn?
  • Can you gain victory points or Secret Missions on another player's turn?
  • Is there a limit on how many units can share one hex?

Deployment Phase

  • Can you deploy new units onto your home base when an opponent's units are already there?
  • Can you destroy one of your own units to make room when your supply is empty?

Movement Phase

  • Can a later Rubium Dragon breathe into a hex that became controlled earlier in the same movement phase?
  • Can a Rubium Dragon move and then breathe?
  • What can a Rubium Dragon breathe into, and how many times can it breathe?
  • Does a dragon's plasma breath count as a battle, and can the hit hex defend against it?
  • Can a dragon that moves into a contested hex still breathe, or battle, that turn?
  • How far can a Rubium Dragon move, and does moving cost rubium?
  • Does a Rock Strider's rock plains bonus count the hex it starts on?
  • Can a unit move through an enemy-occupied hex?
  • Can a unit leave a contested hex, or move into one to join a battle?
  • Can you pay rubium to move a unit farther?

Exploration Phase

  • What do you get from an exploration token whose unit type you have none of left in supply?
  • Can a unit reward be taken again when a token's hex is visited later?
  • When are exploration tokens revealed, and does passing through a hex explore it?

Battle

  • If both sides lose every unit in a hex in the same battle, who wins?
  • In what order do players play Energize cards and unit abilities during a battle?
  • When more than one opponent shares a hex, who fights the battle?
  • Do battles carry over from one turn to the next?
  • Who draws an Energize card when a battle is lost?
  • Can the defender win a battle and take a Battle Victory card?
  • How many dice does each side roll in a battle?
  • Do attacker and defender need different dice colours?
  • In what order do units attack in a battle?
  • Do same-type units on both sides roll together, and does a defender roll against each attacker?
  • Who decides which unit is removed when a hit lands?
  • Can a player who is not in a battle play an Energize battle card into it?

Mining Phase

  • Does a mine pay out when no unit is on it, including a home base mine?
  • If an opponent controls your home base and has a miner there, who collects the rubium?
  • Can you mine a hex that an opponent's units also occupy?
  • Which units can collect rubium from a mine?
  • When do you collect rubium from your mines?

Draw Phase

  • What does controlling the Monolith give you?
  • Can you draw Secret Mission cards outside the Draw phase, or discard them for new ones?
  • Can you play a Secret Mission Objective card as soon as you draw it, if its goal is already met?

Secret Missions and Victory Cards

  • Can you score a Secret Mission or Mission card on another player's turn?
  • How many red (battle-win) Secret Mission cards can you play for one battle?
  • Can you take a Battle Victory card and also play a red Secret Mission for the same win?
  • How many white (non-red) Secret Mission cards can you play in one turn?
  • Can one kill or event satisfy two identical Secret Mission cards?
  • Does a white kill-in-battle Secret Mission need you to win that battle?
  • Can the defender play Secret Mission cards during a battle?
  • Can you discard Secret Mission or Energize cards for Rubium, and is there a hand limit?
  • Do Secret Mission points disappear if you later lose the hex that scored them?
  • Does the Monolith count as an empty space for a 'no mine' objective?

Energize Cards

  • When can an Energize card be played, and can you play one on another player's turn?
  • How many Energize cards can you play in a turn or a battle?
  • Does a battle Energize card affect both sides, and how long does it last?
  • How does the Frenzy Energize card work?
  • Do two Battle Stimulants stack, and does one help a Frenzy unit's second roll?
  • What can Outflank target, and does its +2 stack with other bonuses?
  • How does the Critical Objective Energize card work?
  • Must a Critical Objective battle repeat the same attacker and defender, and can it chain into a third battle?
  • Does the player who plays Critical Objective have to be in the battle it forces?
  • If Fungoid Regeneration is played at a home base during a battle, do the regenerated units reappear mid-battle?
  • If a card revives defeated units onto the battle hex, must you destroy them again to win?
  • On a 'destroy a unit' Energize card, who chooses which unit is destroyed?
  • Can Radiation Cloud's 'destroy up to 2 Humans' be played when only one Human is present?
  • How do the Fungus Swarm and Crystal Swarm Energize cards work?
  • How far does Forced March move a unit?
  • Can Forced March add a space to a Fungus Swarm move?
  • How far can Lava Leapers move with the Leaper Blitz Energize card?
  • How do you earn Energize cards?

Winning the Game

  • When is a player eliminated from the game?
  • Can a player win by deliberately losing units to get eliminated while ahead on victory points?

Optional Rules

  • What happens when a defender destroys its own Shardians and no other units remain in the hex?
  • Can both sides sacrifice a Shardian for its special attack before the dice, and what does it hit?
  • How does the Monolith Wyrm's special attack work?
  • What happens if the Vortex moves units back into the same hex?
  • How many dice do Clones roll in a battle?
  • Are the four-player team rules optional, and can a unit retreat into a hex held only by a teammate?