RulesPal
Chat
Rulebook
New York Pizza Delivery thumbnail

New York Pizza Delivery

New York Pizza Delivery Rulebook

Table of Contents

Table of Contents

  • Game Setup
  • Components
  • Player's Hand of Cards
  • End of Game Scoring (competitive game play)
  • Playing a Power Card on your turn
  • Detailed Play Actions (competitive play)
    • Build
    • Upgrade
    • Reputation Level
    • Deliver a Pizza
    • Delivery Example
    • Collecting the Rewards after a successful delivery
    • After Delivery clean up
    • Notes about Delivering
  • Card Definitions
  • Co-Op Game Setup
  • Setup Continued – Targets and Goals
  • Rule Change and New Rules for First Round of Co-Op Play
  • Co-Op Game Play Instructions
    • Ending a Co-Op Game
    • Pizza Promotion Days and the Pizza Order System
    • Different Pizza Promotions
    • How the Pizza Order System operates in Co-Op mode
    • Hints for Co-Op Play
  • Bonus Content
    • Extra Cheese Expansion: Mini Expansion
    • Personal Goals: Mini Expansion (not used in Co-Op play)
    • 4 New Specialty Pizza Order Cards: Bonus optional content
    • Power Card Encyclopedia
    • Expansion Power Cards – EXP 5-6P

Game Setup

  1. Place game board in center of table with proper side facing up for your player count. One side is for 1-3 players and the other side is for 4-6 players.
  2. Each player chooses a pizzeria color consisting of 12 pizzeria levels (colored disks), 2 Tableau Mats of the same color, and a pawn Score Tracker of the same color. Place the pawn on the 5 spot on the score track this represents your money. Everyone starts with $5.
  3. Create the Market Deck. Shuffle all the Market Cards (blue backed ingredient/village cards) – deal 5 to each player. Include the EXP 5-6P Market Cards if playing with 5 or 6 players. These are the WILD ANY cards, ANY MEAT, ANY VEGETABLE, or ANY INGREDIENT identified in the lower left corner of the card.
  4. Keep the 3 Health Inspector cards separate at this point. These also have blue backs like the Market Cards.
  5. Setup the Open Market – deal 5 Market Cards face up next to the board. Leave room for more than 5 cards. The Market can grow during play.
  6. Setup the Power Deck – First separate and shuffle the 21 basic Power Cards (brown backs) and deal two to each player. Basic Power Cards do not have any identification in the lower left corner of the card. Each player will keep one basic Power Card to start the game and return the other as directed here. In a 4 or fewer player game place the returned Power Cards into a discard pile next to the power cards. If in a 5 or 6 player game, add the returned Power Cards to the stack of EXP 5-6P player Power Cards, shuffle and place under the remaining basic Power Cards to form the draw pile. The EXP 5-6P Power Cards can be used for all player counts if desired, set up as you would for a 5-6 player game; these are identified in the lower left corner of the card.
  7. Place the Pizza Delivery Tip Tokens face down next to the board, and place the NO TIP Tokens next to them. Place any power tokens next to the board, for use when certain power cards are activated. Place 4 Pizza Delivery Tip Tokens, one token on each Order Space. Do not look at the face of these.
  8. Setup the Pizza Order System – Shuffle the Pizza Delivery Cards (green backed cards) and set 4 pizza orders at the spots indicated by the board for Orders 1 through 4. Set the remaining Pizza Delivery Cards face down at the location indicated by the board. NOTE: only use 20 cards for the Pizza Order System. Use 16 regular $1-4 cards and 4 specialty pizza cards. Choose any 4 specialty pizza cards you want to use from the 8 specialty cards provided. Return the remaining 4 specialty pizza order cards back to the box.

Components

What comes in the box:

  • 144 Market Cards (ingredient/village)
  • 44 EXP 5-6P Market Cards (ANYs)
  • 3 Health Inspector Cards – split in thirds for Health Inspectors (see Setup step 10)
  • 21 Basic Power Cards
  • 26 EXP 5-6P Power Cards
  • 24 Pizza Delivery Cards
  • 72 Pizzeria Levels – 12 each of 6 colors
  • 6 Pawns – 1 each of 6 colors
  • 1 Double sided playing board
  • Player Mats (2) each – 6 colors
  • 6 Power tokens
  • 58 Pizza Delivery Tip Tokens
  • 22 NO TIP tokens
  • Rule Book

Co-Op / Solo Play Content:

  • Co-op Week Tracker
  • 2 Co-op Pawns – Black
  • 4 Goal & Target tokens
  • 6 Promotion markers
  • 1 D6

Additional Content:

  • 14 Personal Goal Cards
  • 18 Extra Cheese cards
  • 6 Player Aid cards

Player's Hand of Cards

Game-play competitive player vs player game: On your turn you will execute ONE of these 3 possible ACTIONS below. Optionally you may also play a Power Card.

  • Go To Market: Draw 2 cards – from the Open Market or from the Market Deck or 1 from each – Hand limit 10 – discard down to 10 at the end of your turn. The Open Market can have any number of face up cards, but it will refill back to 5 cards if it should drop below 5 cards.
  • Increase Your Reputation: Build and/or Upgrade pizzerias – Use a card/cards from your hand to build or upgrade a pizzeria. You may do 2 Upgrades or you may do 2 Builds or you may 1 Build and 1 Upgrade on your turn.
  • Deliver a Pizza: match ingredients and cover the spaces of the delivery distance to one of the pizzas in the Pizza Order System using one of your Pizzerias. Use your special delivery power and any of your Power Cards on your tableau mat.

End of game Trigger: The Health Inspector will trigger the end of game – During the game setup three Health Inspector cards were mixed into the last 1/3 of the Market Deck. When a Health Inspector card is revealed everyone must pay the fine immediately, then just set it aside and take another card for whatever step of the game you were doing. However, when the 3rd inspector card is revealed everyone must pay the fine immediately then move to End of Game Scoring.

End of Game Scoring (competitive game play)

When the third Health Inspector card is pulled and revealed everyone must pay the fine, and the game ends immediately. Follow these steps to determine the winner of New York Pizza Delivery.

  1. Each player discards any cards left in their hand.
  2. Each player counts the number of cards in their tableau. This is all cards used for their pizzerias and all their Power Cards in play. Also count cards in Cold Storage or under any Power Card that may have a card under it. Does not include any Global Event cards.
  3. Each player counts the number of their level disks on the board. This includes Central Park Path level and That's My Spot level if in play.
  4. Each player adds the tips located on the back of their Pizza Delivery Tokens they collected.
  5. The total of each player's tableau cards, each player's level disks and each player's tip money is all added to each player's total money on the score tracker.
  6. The player with the highest total dollar value will win and be known as the #1 Pizzeria of New York. In a case of a tie the player who delivered the most pizzas will be the winner; if still tied the player who collected the most money in tips will win; if still tied, call and order pizza immediately.

Playing a Power Card on your turn

Optionally you may at the beginning or at the end of your turn, play one Power Card from your hand. Power Cards are the brown backed cards. This does not count as an action on your turn. You may have only one of each type of Power Cards active in your Tableau. (one SPEED, one MONEY, one EVENT) If you play another one of the same type it must replace the old card from your tableau. Just discard the one you are replacing. Discard next to the Power Deck. Power Cards with a timer on them will play on your turn unless the card says otherwise. Timers are a one time use. When played they will be discarded unless otherwise directed. If you played one Power Card at the beginning of your turn you may not play one at the end and vice versa. Remember Power Cards in your hand can be used to pay for property costs or distance costs when delivering or discarded to pay fines. See also Global Events and Timed Events for additional Power Cards.

Detailed Play Actions (competitive play)

  • Go To Market: Use this action to draw 2 cards from the Open Market or from the Market Deck or any combination of 2 cards. These cards get added to your hand. Your hand size can be made up of both Power Cards and Market Cards. You have a hand limit of 10 cards – discard down to 10 cards at the end of your turn. There are times where you may have more than 10 cards in your hand, you will only need to discard down to 10 at the end of your turn, and only after you have taken your optional play of a Power Card from your hand, provided you have not already played a Power Card this turn.
  • Increase Your Reputation: Build and/or Upgrade a pizzeria – Using this action you may increase your Reputation Level two times, so you may Build twice, or you may Upgrade twice, or you may Build once and Upgrade once. Every Pizzeria has a Reputation Level and any single pizzeria's Reputation Level may not be higher than 5 unless the pizzeria was Built with an Any Ingredient Card. See reputation level below on how to calculate your current level. You may only build one pizzeria in any single village but you may build in every village if you wish. Your tableau mat has only spaces for 3 pizzerias but you may put the other pizzerias next to your mat if you build more than 3 pizzerias. You may not build a pizzeria in Central Park.

Build

To Build on an empty lot you must use one Market Card from your hand that represents the village you will be building in. Example: You need one Midtown card to Build in the Midtown village district. Place this Midtown Market Card face up onto your tableau mat in front of you on the table. This card represents your pizzeria in the Midtown village. This card also indicates what permanent ingredient this pizzeria has, and it indicates what Special Delivery Power your pizzeria has. Your pizzeria can only use the Special Delivery Power of the top card in your pizzeria.

With all new construction you also need to purchase the property that your pizzeria will be located on. The price tag is listed on each property and you must pay the cost with cards or money. You may use cards from your hand each worth $1 and/or you may use points off of the score track each worth $1. When you first buy your property, place one of your level disks on the lot. This level disk establishes your pizzeria by the color of the disk, with a delivery range of one space outside of your door as indicated by the number of level disks at that location.

After Building a pizzeria it will have an initial Reputation Level of 2. You must Upgrade it to increase its Reputation Level any further.

Upgrade

Upgrade – to increase a pizzeria reputation by one level – the cost is equal to 1 Market Card from your hand matching a village you already have a pizzeria in. There are two ways to Upgrade your pizzeria: adding to your delivery range, or adding a permanent ingredient.

  • Adding to your delivery range: To upgrade your pizzeria's delivery range, you must discard a Market Card from your hand matching the village of the pizzeria you are upgrading. This allows you to add a level disk to your pizzeria on the board increasing its delivery range one space. Only the village of the Market Card matters when you are discarding it, or you may discard a Central Park Card as it acts as a wild for any village you wish.
  • Adding a permanent ingredient: Place a Market Card from your hand matching the village of a pizzeria on your tableau mat, by adding it to the pizzeria stack it becomes an additional permanent ingredient. When you add the Market Card to your pizzeria you may replace your pizzeria's Special Delivery Power with the new Market Card's Special Delivery Power, or you may rearrange any of your current permanent ingredients to the top to act as a new Special Delivery Power for that pizzeria. Central Park Cards can also be used in this fashion, as they are wild for any village. A Central Park Card can never be the top card of your pizzeria, because the top card of the stack lets the other players know what village your pizzerias are located in, and no one can build a pizzeria in Central Park.

Reputation Level

Each pizzeria has a maximum allowable Reputation Level of 5. To calculate a pizzeria's Reputation Level add the delivery range of a pizzeria (this is the number of level disks on the board) to the number of permanent ingredients in that pizzeria. The total of those two things is equal to its Reputation Level. See the examples below.

Reaching a Reputation Level above 5: A pizzeria with an Any Ingredient Market Card can have a max Reputation Level of 7 instead of 5. The Any Ingredient Card represents your pizzeria and the village you Built in. The card also indicates that it must be your only card representing your pizzeria, with further instructions indicating that you can stack 6 levels on the board giving this pizzeria a free range delivery of 6 spaces.

Pizzeria example: The Hell's Kitchen pizzeria is represented by the stack of pink Hell's Kitchen cards. Two permanent ingredients – 1 Onion and 1 Pepperoni. Onion's special power is – Short one ingredient, but get no tip if you do. Central Park cards could have been used as permanent ingredient cards here too, but they would have to be under the top Hell's Kitchen ingredient.

Reputation Level examples: The Hell's Kitchen pizzeria for the Brown player has a Reputation Level of 5. Two cards in tableau and 3 levels on the board. The Brown player also has a pizzeria in Greenwich Village with a Reputation Level of 4. Three cards in the tableau and 1 level on the board.

Deliver a Pizza

Deliver a Pizza: Use this action to deliver a pizza. In order for you to deliver a pizza you must acquire the ingredients and cover the distance to the village Delivery Zone that placed the pizza order. If successful then you can Collect the Rewards.

Acquire the ingredients – You must have matching permanent ingredients in a pizzeria and/or Market Cards in your hand matching one of the pizzas in the Pizza Order System. When you have all the matching ingredients you may be able to deliver that pizza if you can make it to the Delivery Zone. Announce to the other players what order you are trying to fulfill and which of your pizzerias you own that will be making the delivery. Then place the cards down showing your matching ingredients. You do not need to include cards that are permanent ingredients in your pizzeria, but it is a good idea to point to them as you announce which ingredients are needed.

  • You only get to use the permanent ingredients from the pizzeria you are delivering from.

Acquire the ingredients for a specialty pizza – You will not see any ingredient cards on a specialty pizza. Instead the Pizza Delivery Card indicates what ingredients you need. If it says double (an ingredient name) that means you need to have two of those cards to satisfy the proper ingredients. Then follow all the same directions as above. Most specialty pizzas also require you to include any two cards from your hand. These two cards may be either Market Cards of any ingredient or village, or Power Cards not yet played and still in your hand, or one of each.

After you have satisfied acquiring the ingredients, move onto covering the distance.

Cover the distance – Start by counting the spaces from your Pizzeria making the pizza, to the target Delivery Zone. The total number of spaces will be the distance you must cover. Example: Your delivery person starts on the street space in front of your pizzeria door you are using for this delivery. Count this as space ONE then count the additional spaces needed to land on the space of the Delivery Zone for the village you are delivering to.

Check to see if you can cover the distance. If your pizzeria does not have enough free delivery range to make it to the Delivery Zone then you must discard one card of any type from your hand for each space you need to get to the delivery zone. You can also use your Power Cards or your special delivery power to help with the delivery. If you cannot cover the distance, put all your cards back in your hand and take a different action or deliver a different pizza this turn.

The pizzeria making the pizza is either the one you used the permanent ingredients of, or the pizzeria you are using for its special delivery power. You may not combine pizzerias to deliver a pizza.

Delivery Example

The Blue Player is looking to make a delivery. They want to use their Upper West Side pizzeria and deliver one of the orders to Hell's Kitchen. "A & D"

They look at the cards in their hand and see that they have the ingredients to complete an ORDER. They have ingredients for either of the pizza ORDERS. "B"

They count the spaces from their pizzeria door and discover it is 4 spaces to deliver to Hell's Kitchen, from their Upper West Side pizzeria location. "C"

Their Upper West Side pizzeria has a free delivery range of 2 spaces. So they would need to discard two cards from their hand to pay for the distance.

This rules out ORDER 2 as they would not have any cards left in hand after matching the ingredients Tomatoes and Pepperoni.

Using permanent ingredient SAUSAGE as ANY MEAT for ORDER 3 and discarding 2 cards from their hand for distance, they complete Order 3. Collecting $1 and a Tip Token and $1 for their special delivery power. "D & A"

Collecting the Rewards after a successful delivery

Perform these steps to Collect the Rewards:

  1. Move your Pawn on the score tracker equal to the dollar amount of the Pizza Delivery Card you completed.
  2. Move your Pawn on the score tracker equal to any dollars you may have received from your own Power Cards – Pope of Greenwich Village, Mob Boss, etc.
  3. Move your Pawn on the score tracker equal to any dollar amounts you may have received from a Special Delivery Power – Pineapple, Pepperoni, Extra Cheese, etc.
  4. Pay Power Card extortion amounts – either move your Pawn backward on the score tracker equal to the dollar amount owed to a competitor, or discard 1 card per dollar owed to a competitor and do not move your Pawn. Your competitor will move their Pawn ahead on the score tracker equal to the dollar amount you gave them. – Pope of Greenwich Village, Mob Boss, etc.
  5. Collect your Pizza Delivery Token from the board – Use Special Delivery Power of Ham if applicable for your delivery. Place this token face down on your Tableau Mat. If you used your Special Delivery Power of Onion you must take a No Tip Token.
  6. Draw 1 Power Card from the stack. If the Power Card is a Global Event resolve the event then draw another Power Card.

After Delivery clean up

After your rewards are collected – complete the After Delivery clean up. Perform these steps:

  1. All the cards you used from your hand for the ingredients to make the pizza and all the cards you used for fuel or fares to cover the distance, or extra cards on specialty pizzas are to be discarded into the sewer; they will not be used again this turn.
  2. Unused cards stay in your hand, and used Power Cards remain in your tableau unless otherwise stated like Frugal Shopper.
  3. The cards from the actual Pizza Delivery Card are placed face up into the Open Market. The Open Market may grow to any size but can never be smaller than five cards.
  4. The Pizza Delivery Card is placed in a discard pile and may be shuffled back in if needed.
  5. Setup and create a new order with a Pizza Delivery Card as described in step #9 in the setup section of the rules.
  6. If desired, play a Power Card if you have not played one this turn.
  7. Continue to the next player.

Notes about Delivering

  • You only get to use your special delivery power from the pizzeria you are delivering from.
  • Your pizzeria range for delivery is decided by the levels of your pizzeria. A single level pizzeria allows you the one space in front of your pizzeria door. A two level pizzeria allows you to move two spaces. 3 levels = three spaces and 4 levels = 4 spaces before you have to start using cards from your hand for additional space moves.
  • Sometimes it may be less costly to just build a new pizzeria at a closer location. Then make a delivery from there.
  • Specialty Pizzas may be delivered to any Delivery Zone you wish. You still must cover the distance from your door to the Delivery Zone. Usually it will be a free delivery but it does not have to be.

Card Definitions

Special Delivery Powers are only active when they are the top card in a player's pizzeria stack in their tableau. The player has the option to use the Special Delivery Power when they are making a Delivery.

Pizza Delivery Cards – Green Backed Cards

Basic Orders have (1-4) Ingredients – 4 of each are in the deck – Total of 16 Basic Order cards; use all of them for competitive play. Create Orders with Market Cards from the top of the Market Deck. The top card identifies the Delivery Zone for that pizza. Dollar value on card is equal to the number of ingredients needed on the card.

Specialty Pizzas – There are 8 specialty pizza orders in the deck. Each one spells out what is required to complete the order. You do not use cards from the Market Deck to fill specialty orders. Most specialty pizzas will require 2 additional cards from hand to complete; you deliver to any zone you want.

  • Hawaiian Pizza – 2 pineapple, 2 onion, 2 ham, and (2 cards) $8
  • Veggie Lovers – 2 peppers, 2 onion, 2 tomatoes and (2 cards) $8
  • Meat Lovers – 2 pepperoni, 2 meatball, 2 sausage and (2 cards) $8
  • Triple Deluxe – 3 veggies, 3 meats, and (2 cards) $6
  • Everything Pie – 4 different meats, 4 different veggies and (2 cards) $10
  • Artery Clogger – (2) meat 1, (2) meat 2, (2) meat 3, (2) meat 4, $8
  • Healthy – (2) veggie 1, (2) veggie 2, (2) veggie 3, (2) veggie 4, $8
  • Double Double Double – 2 each of any 3 ingredients and (2 cards) $7

ONLY EVER USE 4 SPECIALTY PIZZAS WHEN PLAYING ANY GAME – choose only 4 of the above cards, place the remainder of the specialty pizzas back in the box.

NOTE – if during a game there are 3 specialty pizzas in the Pizza Order System, remove them and place them in the discard pile to be shuffled back in later if needed. Refill the 3 empty spots in the Pizza Order System with new Pizza Delivery Cards.

Pizza Delivery Card icons (Basic Order and specialty cards):

  • Ingredient Name
  • Normal Card has White here
  • Meat or Vegetable Icon
  • Drawing of Ingredient
  • Special Delivery Power when it is the top card in a Pizzeria stack
  • Village Name – color matches village color on the game board
  • Card identification, if any, will be in the lower left corner of the card.

Ingredient cards – Special Delivery Powers (Blue Backed Cards)

Each ingredient always has the same Special Delivery Power.

  • Pepperoni – Deliver a vegetarian pizza for $2 more.
  • Sausage – Double a topping and get $1 more.
  • Ham – Look at the 4 tip tokens on the board, chose one when you deliver.
  • Meatballs – Chose one Market Card after you deliver.
  • Peppers – Deliver an all meat pizza for $2 more.
  • Onions – Short one topping but get no tip.
  • Tomatoes – Move one additional space when delivering.
  • Pineapple – Receive an additional $1 when delivering.
  • Central Park ingredient – can be used as any village for upgrading a pizzeria. Can not be used as a top card for a pizzeria. You must place a Central Park ingredient card under another card in a pizzeria stack. When you do it will act as a permanent ingredient for that pizzeria.
  • If you discard a Central Park card you may then add one level disk to a pizzeria on the board increasing its delivery range.

Market Cards with Persistent Powers – Blue Backed Cards

Some cards have persistent powers when used a certain way. This means that the power is always active when used in this manner. Persistent powers are denoted by the pink tab outline at the top right corner of the card. Persistent powers are primarily used in a 5-6 player game. The Wild Ingredient cards have persistent effects that come into play when used as a permanent ingredient in a pizzeria stack in your tableau. These effects are always active for that pizzeria when the card is part of the pizzeria stack.

  • Any Meat – This can be the only permanent meat ingredient in your pizzeria. If added, discard all your other meats in the sewer. Or you may replace with a meat if you wish to not have this affect you any longer.
  • Any Veggie – This can be your only permanent vegetable ingredient in your pizzeria. If added, discard all your other vegetables in the sewer. Or you may replace with a vegetable if you wish to not have this card affect you any longer.
  • Any Ingredient – This can be the only card in your pizzeria, however if it is you can now have a pizzeria with a Reputation Level of 7. You can replace this card but if you do then your Reputation Level goes back down to 5. If you add this card to an existing pizzeria then you must place all other ingredients from that pizzeria into the sewers.

Basic Power Cards – Brown Backed Cards

Basic Power Cards will have these icons – SPEED – MONEY – EVENT – GLOBAL.

  • SPEED cards help you move faster around the board.
  • MONEY cards help you gain money from other players or the bank in some cases.
  • EVENT cards give you some sort of bonus or hinder opponents.
  • GLOBAL this card happens immediately to everyone there is no stopping it. It must be turned over for everyone. Playing a global card replaces any other global in play.

Power cards are played into your Tableau. You may only have one of each type of Icon in your Tableau. If you have one SPEED card active but received a new one that you would rather have, then you must replace the old one with the new one.

May be played before or after your one action for your turn. If played before your action you may use the power of the card on the same turn. These cards are shuffled and placed next to the board. You draw one of these cards when you deliver a pizza and it gets added to your hand. If you have not played a power card this turn, you may play this or any other power card at this time if you wish.

Special GLOBAL card – the Health Inspector

Global cards must be resolved immediately. If you are the player who pulls the Health Inspector you must announce it and then everyone must pay the $2 fine by either taking $2 from the Score Track or discarding any 2 cards from your hand, or one of each. After everyone completes the payment, the player who encountered the Health Inspector will resume whatever they were doing.

Expansion Power Cards – Brown Backed Cards (EXP 5-6P)

Use EXP 5-6P cards when playing with 5-6 players or you may use with fewer players for more game flavor. The expansion cards add new TIMED events. These events are triggered at certain times during the game to either help you or make trouble for your opponents. TIMED Events are all single use cards. Discard after using it. There are also some new SPEED, MONEY, EVENT and GLOBAL cards to add more twists.

Co-Op Game Setup

In a Co-Op game all players are working together to achieve two targeted goals as New York City's premier pizza chain. There will be a money goal your team must reach and a certain number of pizzas your team must deliver. If you reach both of these goals you will win the game. You are playing as a team but each player will still have their own color and operate their own pizzeria franchises as part of the Co-Op city wide pizzeria chain.

Follow these steps to setup a Co-Op game.

  1. Place game board in center of table with proper side facing up for your player count.
  2. Each player chooses a pizzeria color and starts with 12 pizzeria levels. You do not place a colored pawn on the score track.
  3. Create the Market Deck. Shuffle all the blue backed multi-use ingredient/village cards – deal 8 to each player. Include the EXP 5-6P cards if playing with 5 or 6 players. These are the wild ingredient cards, ANY MEAT, ANY VEGETABLE, or ANY INGREDIENT.
  4. Keep the 3 Health Inspector cards separate at this point. These also have blue backs like the Market Cards.
  5. Setup the Open Market – deal 5 market deck cards face up next to the board. Leave room for more than 5 cards.
  6. Set the End of Game Timer – Divide the remaining Market Deck into 3 equal parts. Set 2/3 of the deck aside and shuffle the 3 Health Inspector cards into the last third of the deck. Place the first 2/3 of the deck of the cards on top of this last third of the deck with the Health Inspector cards in it. Then place this Market Deck in the space on the game board.
  7. Setup the Power Deck:
    • Separate 21 basic Power Cards; the basic Power Cards have no identification in the lower left hand corner of the card. Find the Midtown Hi-Jinx card and remove it from the game. It has a Not for Co-Op identification.
    • Shuffle the remaining 20 basic Power Cards, and deal two to each player. Each player will keep one basic Power Card and return the one they do not want. Set the returned power cards in a discard pile next to the Power Card draw pile in a 1-4 player game.
    • If you are playing with 5 or 6 players you will shuffle the additional EXP 5-6P Power Cards after removing any of the Not for Co-Op cards indicated in the lower right corner of the card. Shuffle the returned basic Power Cards with the EXP 5-6P Power Cards and place these under the remaining basic Power Card draw pile.
    • The EXP 5-6P Power Cards can be used for all player counts if desired, but should be used if the player counts are 5 or 6. The EXP 5-6P Power Cards will add Global Events and Timed bonuses to the game.
  8. Place the Pizza Delivery Tip Tokens face down next to the board, and place the NO TIP Tokens next to them. Place any power tokens next to the board, for use when certain power cards are activated.

Setup Continued – Targets and Goals

Place Targets/Goals on the score track at these numbers.

DifficultyPlayersBlue PromotionRed PromotionPizzas Delivered GoalMoney Goal
HARD4-6 players8103675
4-6 players9113470
1-3 / 4-6 players10123265
1-3 / 4-6 players11133060

Table layout note: the printed grid is a shared table; the "4-6 players" band covers the first six rows and the "1-3 players" band covers rows 3 to 8. The printed example placement for a 5 player game is Blue 11, Red 13, Pizzas 30, Money 60; the recommended 1-3 player starting point is Blue 15, Red 17, Pizzas 22, Money 50 (highlighted on the printed table).

Adjusting the difficulty level: After playing at the recommended level the first time you can adjust the placement of one or more of the markers at the start of the game to adjust your difficulty level. If you won try making it harder and if you lost go ahead and make it easier. Moving the Promotion markers will have a larger effect than moving the Money or Delivery Goals. You do not need to keep all the markers in the same row. Move just one marker to fine tune your plays. Keep track of your plays using a code based on your marker set points like this:

  • Win 3PL – B15 – R17 – P22 – M50 or Loss 4PL – B10 – R13 – P30 – M65

Example: 5 Player Promotion and Goal Placements – the printed example shows the Promotion Targets placed on the Co-Op track and the Money Goal and Pizza Delivery Goal placed on the Score Track.

Rule Change and New Rules for First Round of Co-Op Play

  • Co-Op Rule Change: Start the game by having each player take the action Increase Your Reputation, the difference being that the player will not have to pay for any property in this first round. See the detailed Increase Your Reputation action in the above competitive rules. After the First Round all property must be paid for as outlined in the normal instructions. It does not matter the player order; this can be done as a group effort all at the same time. After every player has at least one pizzeria then normal play can begin.
  • NEW Co-Op only rule: Transfer Goods – Before each player ends their turn they have the option to transfer up to two goods to the player to the left and/or right of them. This means that they may take any two cards from their hand and pass them to the players to the left and/or to the right. Either two cards right or two cards left or one each way, but only up to two cards. The player may choose to pass only one or no cards. You may pass Power Cards.
  • NEW Co-Op only rule: Advance the Day – Remember that after each player's turn ends, move the black pawn on the Co-Op Tracker ahead one day. Read the Pizza Promotion for that day if there is one. Execute the promotion as it reads. See Pizza Promotion rules later in the instructions. Note if someone delivers a pizza you do not refill the Pizza Order System. The system only gets new pizzas on Pizza Promotion days.

Co-Op Game Play Instructions

Remaining Game Play: Players now begin taking turns just like in competitive play, by performing one of the three possible actions. *Go To Market, Increase Your Reputation, and Deliver a Pizza. Be sure to remember the new Co-Op rules of Transfer Goods and Advance the Day. The pizza order system is empty at the start of the game and only gets pizzas added when the black pawn on the Co-Op Tracker lands on a Pizza Promotion day. Remember do not refill pizzas after a delivery; only add pizzas to the Pizza Order System on Pizza Promotion days.

Ending a Co-Op Game

To end and WIN a Co-Op game you must as a Team complete both of your Goals as laid out on the Score Track. You have a Money Goal and a Pizza Delivery Goal you must match or beat BOTH in order to WIN. Your Tip Dollars do not add to your Money Goal; they would only be used if you are determining a Top Chef.

You LOSE a Co-Op game if you do not match or beat BOTH of the Goals before either one of these events happens:

  1. The third Health Inspector card is drawn from the Market Deck.
  2. You are unable to add a new pizza order to the Pizza Order System on a Pizza Promotion day.

Optional – Choose a top chef. You will have many ways to determine who was your top chef. Choose your own or roll the die at the end of the game to see who scored the best. You can do this even if you lost the game.

Top Chef determined by DIE ROLL:

RollTop Chef goes to
1Player with most deliveries
2Player with highest tip value
3Player with the most pizzerias
4Player with the highest value tableau
5Player with the most disks on the board
6Player who has the lowest of all the other categories

Pizza Promotion Days and the Pizza Order System

Everyone wants pizza on Friday night, that is why there is a permanent Pizza Promotion on the Co-Op Tracker, adding two pizzas to the Pizza Order System every Friday evening. As pizza becomes more popular, there will be new Pizza Promotions that will push more pizzas into the Pizza Order System. Each Pizza Promotion adds two pizzas to the Pizza Order System. The two Pizzas may be added in the morning (at the start of a player's turn) or in the evening (at the end of a player's turn), or possibly one in the morning and then a second in the evening.

Adding a Pizza Promotion token to the Co-Op Tracker: A Pizza Promotion is added to the Co-Op Tracker when the black pawn on the Score Tracker lands on or passes a Pizza Promotion marker on the Score Tracker. Remember the black pawn is only moving forward when you gain money from deliveries or from Power Cards that add money. As soon as the black pawn lands on a Pizza Promotion marker immediately roll the die to see what day of the week you will add the Pizza Promotion to on the Co-Op Tracker. Randomly choose a proper color Pizza Promotion marker and place it on that day of the week. If the day of the week is occupied by the black Co-Op tracking pawn place it under the pawn; it will not be used until the pawn lands on it again. If you roll the die and a Pizza Promotion marker is already on that spot roll again until it lands on an open day of the week.

Different Pizza Promotions

There are 3 different Pizza Promotion markers for both Blue and Red. Each marker will add two pizzas to the Pizza Order System every time the black pawn on the Co-Op Tracker lands on the promotion marker. Each color has one that adds two pizzas in the morning, one that adds two pizzas in the evening, and one that adds one pizza in the morning and then one pizza in the evening.

When the black pawn on the Co-Op Tracker lands on a Pizza Promotion Target randomly choose a marker of that color and place it on the Co-Op Tracker.

The back side of all Pizza Promotion markers say add 1 pizza. You can use the backs to alter the difficulty level of a game.

  • Optional Insane Difficulty – Add an additional Pizza Promotion marker back side up on the same day you are adding the normal Pizza Promotion marker to the Co-Op tracker. The back side of the Pizza Promotion marker adds one additional pizza to the Pizza Order System on that day. The third pizza can be either added in the morning or evening.
  • Optional Easier Mode for Children – When you add the Pizza Promotion marker to the Co-Op Tracker just leave the back side facing up, and only add one pizza to the Pizza Order System instead of two on that day. You get to decide to add it in the morning or in the evening. Friday will still add two pizzas in the evening.

How the Pizza Order System operates in Co-Op mode

You start the game with only 14 Pizza Delivery Cards. Randomly remove Pizza Delivery Cards until there are only 14 left. Put the cards not used, without looking at them, in the box; they will not be used. You should not play with more than 4 specialty Pizza Delivery Cards.

When the black pawn lands on a Pizza Promotion marker on the Co-Op Tracker, the order system activates and adds pizza orders per the instructions of the Pizza Promotion marker on that day. The order system always adds orders from left to right or from Order 1 to Order 4.

When an order gets delivered, remove the ingredient cards from that order and place them in the Open Market. Move that just completed Pizza Delivery Card to the discard pile. These Pizza Delivery Cards will be reshuffled as needed from this discard pile.

Shift the current pizza orders to the right if there are spaces after an order is delivered. Do this after every delivery.

When a Pizza Promotion needs to add a pizza to the Pizza Order System the pizza is added to the Order 1 position. Any pizza order currently in Order 1 position gets pushed to the right into Order 2 position and so on down the line. If the push to the right makes any Pizza Order fall out of position Order 4, that order will get pushed off the board and into the sewer. When a pizza order gets pushed into the sewer, place all ingredients from that order in the sewer and remove the Pizza Delivery Card from the game. Put it in the box with the other unused Pizza Delivery Cards. If too many of the Pizza Delivery Cards get pushed out of the game such that there are none left to add to the system you will LOSE THE GAME.

To fill a new Pizza Promotion pizza order place the Pizza Delivery Card in Order 1 position, then add cards from the Market Deck to ready the order same as in competitive play. If you are adding two Pizza Promotion orders remember to slide existing orders to the right and if any fall off the end be sure to remove those orders to the sewers.

If you should not be able to add a pizza order to the system because too many got pushed out of the system into the sewer, then you LOSE the game.

Hints for Co-Op Play

  • Keep a close watch on the Score Tracker; you may want to postpone a Pizza Promotion marker from being added to the Co-Op tracker. You can slow this down by taking the action Increasing Your Reputation. Spend some time buying property and building new pizzerias. You will need to create a delicate balance between delivering and managing when pizzas will be added to the Pizza Order System.
  • Remember you control the difficulty of the game. If you lose a game try again and adjust markers and goals in the setup to change the difficulty level.
  • Take advantage of the Transfer of Goods rule. Plan ahead so that everyone can be as productive as possible on their turn.
  • Sometimes it is better to let a specialty pizza get pushed off the end of the Pizza Order System so that you have a better chance making smaller more efficient deliveries.
  • It is not a good idea to include more than 4 specialty pizza order cards when setting up the Pizza Order System. Try picking your favorite 4 and put them together with the standard Pizza Delivery Order cards before you randomly reduce it down to 14 cards.
  • Use the Community Power Cards to help you along the way. On your turn you may play a Power Card into one of the spaces on the board. In a 1-3 player game you may have two Community Power Cards in play. In a 4-6 player game you may have only one Community Power Card in play until the first Health Inspector is drawn. After the first Health Inspector, then you may add a second Community Power Card. You may replace these like you would in your own tableau, however you do not need to replace with the same type of power like SPEED, MONEY or EVENT.

Bonus Content

Extra Cheese Expansion: Mini Expansion

There are 18 new Extra Cheese ingredient cards. These blue backed ingredient cards can be mixed in just like normal ingredient cards and can be used with any player count and in Co-Op mode.

Extra Cheese is a persistent Special Delivery Power and can be activated when you are making a delivery. It adds the effect to get paid $1 additional dollar if you add extra cheese to a pizza, or $2 if you add it to a specialty pizza.

You can activate an Extra Cheese card from your hand by discarding it when making a delivery, or you can add Extra Cheese to a delivery if it is a permanent ingredient in the pizzeria you are delivering from. The pink identification tab in the top right corner of the card lets you know of this persistent effect. You would always want to add Extra Cheese to any pizza to get paid the additional money, unless you would not want the extra money for some reason.

Extra Cheese can be used as the top card of your pizzeria. There is no real reason why you would do this unless it was your only ingredient in that pizzeria.

Extra Cheese can be added to any pizza being delivered to earn you extra cash, even if the pizza does not require it. Extra Cheese does not change a vegetarian pizza or a meat pizza.

If a pizza does require Extra Cheese as indicated by the Pizza Delivery Card order, you can be a frugal pizzeria and not provide Extra Cheese, however this will earn you no tip.

Extra Cheese can not be used with Farmer Brown.

Extra Cheese can be put in Cold Storage, but its power would only be used when you pulled it out and put it on a pizza order as an ingredient.

You can not use an ANY INGREDIENT card as Extra Cheese.

Personal Goals: Mini Expansion (not used in Co-Op play)

There are 14 yellow backed Personal Goal cards. Randomly deal one of these to each player at the start of the game. Place the remaining cards in a face down stack near the board.

You may choose to gain a second Personal Goal card after you make a delivery. Instead of taking a Power Card as normal, you may choose to take a Personal Goal card instead.

At the end of the game, after you have paid your fine, you may evaluate your Personal Goal cards and add the amounts you earned to your score.

You may wish to limit the number of Personal Goal cards you are allowed to take or complete. You may wish to apply a $3 penalty for each Personal Goal card not completed. Do not apply a penalty for the one you are dealt at the start of the game. Everyone gets one goal they do not have to complete.

4 New Specialty Pizza Order Cards: Bonus optional content

When playing New York Pizza Delivery you should only ever be using 4 Specialty Pizza Cards. It is not wise to use more as it can stall or break game play.

You should only be playing with 20 Pizza order cards for normal competitive play: 16 random orders and 4 specialty cards. If ever 3 specialty pizza cards are in the order system, remove them to the discard pile and create 3 new orders.

For Co-Op play you should start with your favorite 4 specialty orders and mix them with the 16 regular pizza order cards. After shuffling you must remove 6 random cards and only be playing with 14 Pizza order Cards.

  • Double Double Double – double each of 3 ingredients and 2 cards from your hand – $7.00
  • Healthy – double each of the 4 vegetables – does not need two cards from hand – $8.00
  • Artery Clogger – double each of the 4 meats – does not need two cards from hand – $8.00
  • Everything Pie – 1 each of 4 meats, 1 each of 4 vegetables, and 2 cards from your hand – $10.00

Power Card Encyclopedia

A few cards explained in depth. The full compendium is available as a PDF file on the New York Pizza Delivery BoardGameGeek web site.

  • Bait and Switch – Speed: Change a delivery location by swapping a matching ingredient from your hand with the top card of a pizza order. This could pull the delivery closer to your pizzeria. You may do this even if you are not delivering this turn.
  • Bonus Supplies – Timed: Play as a Power Card on your turn. Take 3 ingredients cards in combo from the Market Deck or Open Market.
  • Cold Storage – Event: Take 4 random ingredient cards from the sewers and place them under this card. You may remove ingredients from under this card like they were in your hand to complete a delivery. When the ingredients are gone from Cold Storage the owner must decide to refill the storage by discarding two cards from their hand and taking 4 more random cards from the sewer to refill cold storage. You may not fill and use ingredients on the same turn and you may not use ingredients and refill on the same turn. Refilling the card is just like activating a power card.
  • Copy Cat – Speed: You may use an opponent's pizzeria for its location and its permanent ingredients when you deliver a pizza. You may not use their special pizzeria powers when doing this. Additional ingredients must come from your hand. You may use their free range and any additional distance must be paid for with cards from your hand. You do not use your Power Cards.
  • Coupon Days – Global: For 3 rounds all deliveries are ½ price rounded down, you still get the tip and you still get a power card. Minimum $1.
  • Farmer Brown – Event: Take any desired ingredient card from the sewer and place it under this card. You may now use this ingredient at any and all of your pizzerias. Farmer Brown may not use any of the WILD ingredient cards, the ones with ANY in the title.
  • Harlem Rotary Pizzeria – Money: If another player makes a delivery to Harlem, you may copy the same order from one of your pizzerias; you must be able to pay for all ingredients and you must be able to move to the Harlem delivery zone. You will collect the same money, a random tip token and a Power Card. You play this on their turn not yours.

Expansion Power Cards – EXP 5-6P

The expansion cards add new TIMED events. These events are triggered at certain times during the game to either help you or make trouble for your opponents. They are single use only.

  • Create pizza orders – from the top of the Market Deck fill the ingredients on each order by placing the cards face up with the last card of each order being the village that wants this pizza delivered.
  • Set the End of Game Timer – Divide the remaining Market Deck into 3 equal parts. Set 2/3 of the deck aside and shuffle the 3 Health Inspector cards into the last third of the deck. Place the first 2/3 of the deck on top of this last third of the deck with the Health Inspector cards in it. Then place this Market Deck on the board in the space provided.
  • Choose a first player – Who was the last person to order pizza by delivery? Play rotates clockwise.
  • Setup the Pizza Order System – Shuffle the Pizza Delivery Cards then remove random Pizza Delivery Cards until you have 14 left. Place the removed cards back in the box; they will not be used in this Co-Op game. Do not look at these cards. Place the remaining cards face down in draw pile by the board as indicated. Do not build any orders at this time. Never play with more than 4 specialty pizzas.
  • Choose a first player – Who was the last person to order pizza by delivery? The first player will be responsible for moving the Pawn marking the day of the week at the end of each person's turn on the Co-Op Tracker. Play rotates clockwise. You may want to pick someone who has space for the Co-Op Tracker.
  • Setup the Co-Op week tracker to the left of the first player. Place one of the black pawns on the Saturday space. Remember the first player is the one responsible for moving this pawn forward one day at the end of each player's turn.
  • Place the second black pawn on the score track just in front of the number 1. This pawn will be moved ahead each time you collect money from a delivery, or from a payout from a MONEY Power Card, and it will be moved back each time you buy property or pay fines.
  • Place a Pizza total tracker pawn also in front of number 1. This pawn will be used to count the total number of pizzas delivered. Move this pawn forward each time a pizza is delivered.
  • Place the Goal Markers and the Blue and Red Pizza Promotion targets on the Score Track numbers as indicated by the table below. Highlighted colors for player count are recommended starting points.
  • 1-3 / 4-6 players
    13
    15
    25
    55
    1-3 / 4-6 players15172250
    1-3 players17192045
    EASY1-3 players19211840
  • Ingredient Shortage – Global: Pull one ingredient at random from the sewer and place it under this card. It must not be an ANY type card. No one may deliver a pizza with this ingredient on it until this card is gone. Remove card after 3 rounds or next GLOBAL EVENT.
  • Lucky Day – Timed: Play as a Power Card on your turn. You find $3.00 on the ground; add it to the score track.
  • Mob Boss – Money: Opponents delivering to Hell's Kitchen must pay you $1. If you deliver to the Hell's Kitchen you collect $2 from the bank.
  • Oooops! – Timed: Play as a Power Card on your turn. Take another action. May not repeat the same action you just took.
  • Order Screw Up – Timed: Play as a Power Card on your turn. Swap any two cards in the Pizza Order System. May be from the same or different orders.
  • Out of Supplies – Timed: Play as a Power Card on your turn. Play on an opponent; they must pay $2 before they can deliver again. Two dollars may be taken from the board or discard two cards from their hand. Does not need to be paid until they wish to make a delivery. Not For Co-Op.
  • Pandemic – Global: Add two additional pizza orders that stay in the system until delivered. These will not be bumped out in a Co-Op game.
  • Park Commissioner – Money: Opponents delivering to Central Park must give you $1.00. If you deliver to Central Park then the $2 comes from the bank. If the Park Path is open you get $1 more from the bank.
  • Power Outage – Global: Take all ingredient cards from the Order System, shuffle them and place them back on top of the Market Deck. Leave the empty orders in the order system without any ingredients. These orders can not be delivered. After one complete round fill ingredients on the empty orders from the top of the Market Deck. This does not effect specialty pizzas. Transcriber's note: the PDF text layer places the following two sentences in this column without a clear attribution; they are kept in printed order and attached here as printed: "pizzeria will close. You must rebuild by upgrading. You still own the property, you just have to reopen by adding a card where needed."
  • Roller Blades – Speed: You may move 3 spaces farther than your free delivery range. If you must go farther then each additional space costs you two cards.
  • Subway Fast Pass – Speed: You have 3 tokens to ride the NYC subways. When you use your tokens they are gone. You may enter on either color subway and exit on either subway color. You still need to count spaces before and after you get on or off the subway. You must have the range or pay with cards for additional spaces. You do not need to discard the Power Card when all tokens are gone. Keep it there until you get another speed card to replace it.
  • Subway Ticket Blue – Speed: Pay 2 cards to ride the Blue Subway – you count spaces to get on at any blue subway entrance and get off at any other blue subway exit then count spaces to your delivery zone. You must have the range or pay with cards for additional spaces.
  • That's My Spot – Money: Place one of your disks on a delivery zone. Any opponent delivering to your zone will give you $1. Your deliveries to your zone will get a $2 from the bank. You get to add this disk to your end of game scoring.