Neuroshima Hex! 3.0: Night Hunter
Neuroshima Hex! 3.0: Night Hunter Rulebook
Table of Contents
Table of Contents
Token Type
The Night Hunter is a shared token (Żeton wspólny). It belongs to every faction at the same time and is treated by all players as their own token:
- it does not block lines of fire;
- it can be moved with your own Movement token (żeton Ruchu);
- you can attach your own Modules (Moduły) to it;
- it cannot be wounded, except by a Bomb (Bomba), which also wounds your own units;
- it cannot be pushed, entangled (zasieciować), taken over (przejmować), or otherwise affected by effects that move or capture tokens.
If the Night Hunter is destroyed, it is removed from the game.
Placement: the Night Hunter is placed on the board at the start of the game, before the Staffs (Sztaby) are placed. It is put on any board field except an edge field or the central field.
Description of the Night Hunter
Predation (Pożarcie)
During your turn, you may pay 1 endurance point (punkt wytrzymałości) of your own Staff to activate the Night Hunter's special attack and destroy one token adjacent to the Night Hunter, as indicated by the Predation icon. This may even be one of your own tokens, including the token that activated the Night Hunter's attack. Predation does no damage to Staffs.
During a normal Battle (Bitwa), the Night Hunter does not attack anyone.
Mobility (Mobilność)
During your turn, you may move the Night Hunter 2 fields and rotate it freely.
Alternatively, you may move the Night Hunter 1 field and rotate it freely, then activate Predation (paying 1 wound to your own Staff), and then move the Night Hunter a second field and rotate it freely again.
Availability (Dostępność)
The Night Hunter was added to the pre-release edition of the Uranopolis army expansion and was distributed after the release of that expansion, together with it, until stock ran out. It is currently available from the Portal Games shop for 5 PLN.