Neuroshima Hex! 3.0: Assassin
Neuroshima Hex! 3.0: Assassin Rulebook
Table of Contents
Table of Contents
Token Type
Neutral token (Żeton niczyj). The token belongs to no faction. All players treat it as an opponent's token:
- it blocks the line of fire;
- it cannot be moved by a player's own Movement token (Ruchu), and a player's own Modules cannot be connected to it;
- it wounds every target within its range, and every target within its range wounds it;
- it can be pushed (odpychać), networked (sieciować), captured (przejmować), and so on.
Introducing the Token
The token is introduced at the cost of 1 token from the draw of three tokens (dociąg).
At the start of the game the neutral token lies beside the board and waits to be introduced into play by any player. To introduce it, a player must discard 1 additional token from their draw of three tokens. The player places the neutral token on any empty field of the board.
After the token is eliminated, it is placed beside the board again. Any player may then introduce it into play once more, at the cost of 1 token from the draw.
Assassin Description
Special initiative: if any player plays a Battle token (Bitwy) on the Assassin, then instead of resolving a Battle, the Assassin attacks every target within its range.
During a normal Battle the Assassin attacks no one.
Availability
The Assassin token could be won as one of the rewards in the Dice Tower Season 10 Kickstarter campaign in February 2014. It could also be bought as part of one of the packages priced at USD 24.
From March 2015 the token has been available in the Portal shop for PLN 5.