Nemesis: Feat Promo Cards
Nemesis: Feat Promo Cards Rulebook
Table of Contents
Table of Contents
General Rules
These rules are printed on the back of every Feat card.
During Setup, each player takes 1 random Feat card and places it next to their Character Board, face-down. Players may look at these cards at any moment. When a player meets the requirement described on their card, they place it on top of their Action cards deck.
The back of this card is different from that of normal Actions. Your opponents will always know that you have this Action in your hand!
Feat Cards
Dodge
Requirement: Get this card when you draw an Intruder Attack card, and it misses your Character.
Card text: Discard this card to ignore the effect of the Intruder Attack card you just drew.
No cost number is printed on this card.
Handyman
Requirement: Have 2 Ammo/Injury markers on this card. Each time you discard a Malfunction or Fire marker, place an Ammo/Injury marker on this card.
Card text: Discard a Malfunction marker from the Room you are in.
OR
Discard Tools and Duct Tape items to pick a chosen Blue (crafted) Item.
The card costs 0.
Hacking
Requirement: Repair a Room with a Computer.
Card text: If you are in a Room with a Computer: Choose a Room. Open/Close any Doors in the Corridors connected to that Room.
OR
If you are in a Room with a Computer: Choose any Room with a Computer. You may use its Room Action without paying its Cost.
The card costs 1.
Headshot
Requirement: Kill an Intruder with your last shot (spending your last Ammo marker).
Card text: Discard 1 Ammo marker to deal 2 Injuries to an Intruder in the Room you are in and roll the Combat Die.
The card costs 1.
Thief
Requirement: Take the last Item from any Room.
Card text: You may take 1 Item from the Inventory of any Character in the Room you are in. You choose this Item at random.
The card costs 1.