National Lampoon's Christmas Vacation
National Lampoon's Christmas Vacation Rulebook
Table of Contents
Table of Contents
Setup
- Place the game board in the center of the play area.
- Each player chooses a color and takes that deck of 25 cards. Return any remaining decks to the game box.
- Shuffle your deck and place it face down in front of you.
- The player who most recently cooked a turkey takes the first turn. Give them the tumbler and all the dice.
Object
Roll the dice to draw cards and discard them to the game board. Be the first player to discard your entire deck to win!
On Your Turn
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Roll
Shake up the dice in the tumbler and roll them.
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Remove Dice
If you rolled any Cousin Eddie symbols, place those dice anywhere on the game board—they can't be rolled again this turn.
If there are ever three or more dice on the game board, your turn is immediately over! Do not draw or discard any cards and do not roll again.
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Draw Cards
For each Clark Griswold symbol you rolled, draw one card from your deck and place it face up in front of you.
If you rolled a Wreath Bonus or Clark's Christmas Bonus, you still draw one card from your deck, but you can also discard extra cards, as explained on the next page.
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Roll Again or Stop and Discard Cards
If you want to roll again, repeat steps 1–4. But watch out for Cousin Eddie!
Or you may stop and discard one run of cards or all the cards of one number from in front of you.
If you discard cards, place them face down on the game board and your turn is over!
Run: Three or more cards with numbers in order.
Number: All the cards of one number. (It's okay to discard only one card if you only have one of that number.)
When your turn is over, shuffle all the cards in front of you back into your deck and pass the tumbler to the player on your left. They take all six dice, including any dice on the game board, for their first roll.
Bonuses
Wreath Bonus
If you rolled this symbol, draw one card from your deck and place it face up in front of you. Then you may discard any one of your face-up cards to the game board. But your turn isn't over! You may then choose whether to roll again or to stop and discard cards.
Clark's Christmas Bonus
If you rolled this symbol, draw one card from your deck and place it face up in front of you. Then you may discard one run of cards or all the cards of one number from in front of you to the game board. But your turn isn't over! You may then choose whether to roll again or to stop and discard cards.
Wild Card
The cards in each deck are numbered 1 through 6 except the Wild card. The Wild can be used as any number—even a 7! You may discard it as part of any run or as any number. But you may want to save it in your deck until it helps you discard more cards.
Ending the Game
If a player draws all the cards in their deck, they continue playing as normal, but they don't draw any more cards that turn. They may still use the Wreath Bonus and Clark's Christmas Bonus to discard cards.
When a player has no cards left because they've discarded their entire deck, the game ends and they win!
Contents
Moose Tumbler, 6 Dice, Game Board, 125 Cards, Instructions