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Mythwind: Dice Tower Event Card Pack

Expansion for Mythwind

Mythwind: Dice Tower Event Card Pack Rulebook

Table of Contents

Table of Contents

  • Adventure Cards
    • An Identity for Town (Adventure D1)
  • Event Cards
    • Hard Work of Art (Event D1)
    • An Investment (Event D2)
  • Notes on This Transcription

Adventure Cards

An Identity for Town (Adventure D1)

Shuffle this immediately into the adventure deck.

Some forward-thinking residents are already thinking about how Mythwind can have its own civic identity.

They've approached you to take part in an informal poll. Dreams of sprawling art districts, political bases, and recreational centers seem far-fetched as you stand in a dirty street amongst unfinished buildings. But, it has to start somewhere.

  • A: Put your support behind a more inventive and profitable direction for the town.
  • B: Share your preference for a more organic and artisanal flair growth for the community.

Event Cards

Hard Work of Art (Event D1)

A public work has been commissioned—a collage that will tell the story of the settling of Mythwind. However, some of the early feedback has not been encouraging. Additionally, there were disagreements about whether the townfolk knew enough to represent the valley accurately. Sprites were brought in to consult, but the point of a literal visual history eluded them. They were most interested in the snacks that were available at the meetings.

After much talking in circles, the artist walked away from the project as the budget ran out. The only way to finish is to raise more funds.

If all players choose to lose 5 gold, gain one stone (blue icon) and one sack (red icon), and place any eligible building with the sprite alignment into the construction queue.

An Investment (Event D2)

First, promises were made, and now the bill has come due. The local society of industrious future thinkers has begun to solicit all citizens of Mythwind.

"In light of the town's enthusiasm for an exciting and enduring tomorrow, we have endeavored to seed a fund which will serve as a kick start to launch new building projects."

If all players choose to lose 5 gold, gain one red hat icon and one blue rosette icon, and place any eligible building with the villager alignment into the construction queue.

Notes on This Transcription

  • The two resource icons on "Hard Work of Art" and the two icons on "An Investment" are read from the card art at scan resolution. Their names (stone, sack, hat, rosette) are descriptive; check them against the resource names in the Mythwind rulebook and correct here if they differ.
  • The cost and reward on each card are transcribed as printed. The scan shows no quantity beside the reward icons, so each is shown as one.
  • The scan covers card fronts only. Any text on card backs is not included.