Mythalix
Mythalix Rulebook
Table of Contents
Table of Contents
Components
- 1 × Board
- 4 × Player boards
- 10 × God figures
- 8 × Element tokens
- 2 × 6-sided dice
- 2 × 8-sided dice
- 2 × 12-sided dice
- 2 × 20-sided dice
- 12 × Tally cubes
- 40 × Gold Coins
- 10 × God cards
- 12 × Warrior cards
- 18 × Army cards
- 22 × Mythical cards
- 42 × Power cards
- 16 × Stronghold tokens
- 1 × Golden Stronghold
- 4 × Reference cards
- 1 × Rulebook
Layout & Setup
- Shuffle each deck separately. Place them face down at the edge of the board in a row of 5 draw decks (Mythical, Power, Warrior, Army, and God).
- Place the Gold Coins in a pile.
- Unfold the board to create the battlefield.
- Each player receives a Player Board.
- Each player receives 4 Stronghold tokens.
- Each player receives 4 Gold Coins.
- Each player receives one Element of their God.
- Each player receives 1 Green, 1 Red and 1 Blue tally cube.
- Deal a God card character to all players, starting with the person with the highest roll on two 6-sided dice and then the rest in clockwise order. Match your figure to that of the selected God card.
- Place the Element tokens in 4 piles at the sides of the board.
Getting Started
- Roll two 6-sided dice - the highest roll goes first. Place the God cards face down and choose one at random. Collect the respective acrylic God figure and place it on any of the Elemental Altars on the board. Take an Element matching your starting Elemental Altar. Going clockwise around the board, repeat until all players have done the same.
- All players place their God card in the God space of their Player Board. The Element tokens are placed on the Element icons, and the Red, Blue and Green tally cubes are placed at the start of the Attack, Defence and Movement bonus tracks respectively. Receive your 4 Strongholds and 4 Gold Coins, and leave them beside your Player Board.
- At the start of the game, all players attack with two 6-sided dice, but can obtain more powerful dice over the course of the game.
Card Spaces
On the Player Board, there are 4 card spaces to increase the power of your God. There are Warrior cards (maximum 2) and Army cards (maximum 4) that you can buy at the start of your turn. In total you can have 4 support cards between Warriors and/or Armies.
Tally Cubes
Use the Red (Attack), Blue (Defence) and Green (Movement) tally cubes to keep count of your bonuses on your Player Board. This will help you keep track of them. Add them up from your Stronghold bonus tiles and from your God, Army and Warrior cards.
Cards
God
There are a total of 10 Gods and each one has specific abilities. Their Skill Bonus is a permanent ability and the Ultra Power activates if you receive and play a Power of Olympus card.
Army
Cost: 3 Gold Coins. Armies increase your attack power. You can only own up to 4 armies on your Player Board at a time. You can discard and replace any Army card by buying another.
Warrior
Cost: 8 Gold Coins. Warriors have exceptional abilities. They increase your chances of attack, giving strategic advantages to your God. A maximum of 2 Warriors is allowed on your Player Board at a time. You can discard and replace any Warrior card by buying another.
Power
Cost: 3 Gold Coins / Won on the Board. These let you tip the game in your favour. Power cards must be discarded once used. You can only use Power cards before the Attack phase begins, unless otherwise indicated. You can use a combined total of three Power and Mythical cards per turn.
Mythical
Cost: 6 Gold Coins / Won on the Board. The most powerful action cards in the game. Mythical cards must be discarded once used. You can only use one Mythical card before the attack phase begins, unless otherwise indicated. You can only use a combined total of three Power and Mythical cards per turn.
How to Play
Mythalix is played in a series of rounds. During each round players follow a simple pattern of play:
STEP 1: Collect Gold Coins or cards if you control any of the mines. At the start of your turn collect the bounty of your Strongholds, Gold Coins, Power cards or Mythical cards.
STEP 2: Use Gold Coins to buy cards. Use your Gold Coins to purchase Army, Warriors, Mythical and Power cards. Cards must be selected from the top of the decks and Gold Coins are to be returned back to the Gold pile in exchange. If you have a full Player Board you can still purchase additional Warrior or Army cards, but you must then discard any extras, leaving a maximum of 4 cards on your player board at any one time (no more than 2 Warriors). There are no limits to the number of cards you can buy in each round. You may own as many Power or Mythical cards as you like but be sure to keep these cards a secret as some may influence your opponents' decision to attack you or not!
STEP 3: Move your God and attack. Based on the God's movement number, you may then move your God in any direction. Some locations have their own reward bounty if defeated. You may only attack tiles or other Gods within your God's current movement radius. You can increase your movement around the board using action cards or by having control of Movement Bonus tiles.
STEP 4: Use the cards in your hand. If you wish to, you can now use your Power and Mythical card(s). Playing these cards at the right moment could significantly increase your chances of winning your attack.
- Cards purchased at the start of your turn can also be used.
- Cards are single use, so once played you must place the card in the discard pile.
- You are only allowed to use 3 cards per turn.
- If you use a card that affects your opponent they may also use any of their cards to counter your attacks, should they have any.
STEP 5: Attack / Battle by rolling the dice. To win an attack, your combined dice throw, attack bonus and any cards used must equal more than the defence's number. If the attack equals the same number as the defence then you lose the attack. Gods are rewarded with one gold coin for all successful attacks.
(These steps are also printed on the Reference Card, sides 1 and 2.)
Rules of Engagement
Attacking Tiles and Resources
All players start with two 6 sided dice. As you purchase Warrior cards you can earn additional 8, 12 or 20 sided dice to roll with and increase your chances of high rolls.
Your God may also increase his base strength from Strongholds and other cards which contribute to your overall attack rating each turn.
E.g. God's Base Attack 4 + Dice Roll of 8 = Attack 12
Any attacks that are successful, (depending on the land you are on) you win a Gold Coin and either control the land by placing a Stronghold on it, or receive the relevant card. Tiles that have a zero defence pay out one Gold Coin when a player ends his turn.
God Battles
Attacking another God is the second way you can collect Elements and form the Mythalix. If you choose to attack your opponent it causes you both to enter a God Battle. All Gods have a defence of 20 plus any bonuses added to their base defence score.
When attacking another God you may want to play extra action cards (Power or Mythical cards) to increase your chances of a higher attack rating. Attackers may play up to 3 cards per turn. Defending Gods may also respond in that instance by playing up to 3 action cards in defence of your attack.
If you win your attack, you collect an Element from the defending God and move into their position. The defeated God must then return to one of their Strongholds or their original starting position.
Elemental Altars
To attack an Elemental Altar, throw any 2 dice currently in your possession and achieve an attack rating more than the Altar's base defence of 20.
If successful, receive an Element relevant to that Altar (e.g. Fire Element for Fire Elemental Altar, etc…) and one Gold Coin.
If there are no relevant elements available (e.g. all have been captured by your opponents) then you only collect a bounty of one Gold Coin.
Failed Attacks
If you fail to win your attack (i.e. the defender wins) you stay on your current tile but do not collect the bounty of that land or a Gold Coin.
Land, Mines & Strongholds
Scattered throughout the world are special locations, resource mines and bonus tiles with the power to improve your path to victory. To reap their rewards, you must first defeat the location by rolling two dice with a number higher than its defence.
There are two types of locations that generate bonuses, 'Lands' and 'Mines'. When attacking either of these locations you must roll two dice and get a number higher than the Defence of the land. If you attack a location with a 'Land' bonus, you receive its reward only on that turn. You can attack these locations as many times as you want to gather your arsenal.
'Resource Mines' are special locations bordered in bright colours and have a castle around their defence shield. When attacking them, you must roll two dice and get a number higher than the Land's Defence. You may then choose to place one of your four Strongholds and fortify its defence by +5. Once you have a Stronghold on that location you cannot attack it again; however, you can attack other locations to set up multiple Strongholds of the same type.
You can also choose to destroy an opponent's Stronghold and weaken their powers and defences. To do so, you must roll higher than the location's defence plus the +5 the Stronghold provides. If you succeed, you gain a Gold Coin and return the Stronghold to your opponent.
Choose wisely.
(The three paragraphs above are translated from the Spanish rulebook.)
Mythical Land
Should you succeed in your attack, collect one Mythical card and receive a Gold Coin.
Power Land
Should you succeed in your attack, collect one Power card and receive a Gold Coin.
Gold Land
Should you succeed in your attack, collect 2 Gold Coins.
Elemental Altars
Should you succeed in your attack, collect the Element of the land and receive a Gold Coin. Collect 4 Elements to win the game.
Power Mines
Should you succeed in your attack, you receive a Gold Coin. You may then choose to place a Stronghold on top of the Power Mine. Power Mines with Strongholds yield a Power card at the beginning of (your) every turn as long as your Stronghold still occupies the Mine.
Gold Mines
Succeed in your attack and receive a Gold Coin. You may then choose to place one of your Strongholds on top of a Gold Mine. Gold Mines with Strongholds yield 1 Gold Coin at the beginning of (your) every turn as long as your Stronghold still occupies the Gold Mine.
Mythical Mine
Should you succeed in your attack you receive a Gold Coin. You may then choose to place a Stronghold on top of the Mythical Mine. Mythical Mines with Strongholds yield a Mythical card at the beginning of (your) every turn as long as your Stronghold still occupies the Mine.
Attack / Defence / Movement Bonus Tiles
Succeed in your attack and receive a Gold Coin. You may then choose to place a Stronghold on top of the Bonus Tiles, fortifying its defence by +5. Bonus tiles may increase your God's Attack, Defence or Movement, as long as your Stronghold still occupies the location.
Strongholds
Resource Mines with Strongholds increase their defence and make it tougher for your opponents to attack. To destroy your stronghold, your opponent must roll higher than the base defence + 5 (e.g. base defence 8 + 5 = 13).
End Game
End of a Turn
When your turn has ended, the game continues in a clockwise direction.
Winning the Game
To win the game you must be the first God to collect four Elements. You begin the game with one Element and the remaining three can either be won by defeating another God or defeating an Elemental Altar.
In a standard game, you may collect any of the Elements and win by having two of the same Element. However for a tougher challenge, you may adapt the rules to ensure a winner is only declared after they possess one of each of the 4 Elements: Fire, Wind, Earth and Water.