Mystic Vale: Vale of Magic
Mystic Vale: Vale of Magic Rulebook
Table of Contents
Table of Contents
Components
Your game of Vale of Magic should include the following. If it does not, contact [email protected] for assistance.
- 54 Advancements consisting of:
- 18 Level 1
- 21 Level 2
- 15 Level 3
- 18 Vale cards consisting of:
- 9 Level 1
- 9 Level 2
- Rulebook
Expansion Setup
Simply shuffle the new advancements and vale cards into their corresponding decks. Then follow the standard setup rules for the base game. There are no new rules required to play with the Vale of Magic expansion.
Card Clarifications
This section covers additional explanations for advancements and vale cards that may be referenced during play.
Advancements
Canopy Explorer
This is a "Harvest" ability, meaning, if it's in your field, it resolves during your Harvest Phase. You cannot resolve this ability if you Spoil. For each guardian on this card you may take the top card of your deck (this is the first face down card beneath your current on-deck card), and place it face up into your field as the rightmost card. So for example, if there were 2 guardians on the card, you would take the top 2 cards that are face down beneath your on-deck card and place them at the end of your field (you must take exactly 2 cards).
Note: You only resolve this effect during your Harvest Phase, meaning you've already passed and cannot Spoil. If this effect causes you to have more than 3 decay, you don't Spoil; just continue your Harvest Phase as normal.
Likewise, "When Played" effects and growth are only beneficial during your Planting and Prep Phase, and if placed into your field via Canopy Explorer, are useless.
If you don't have enough cards in your deck to fully resolve this effect, shuffle your discard pile and it becomes your deck, then complete the effect.
Goldenwing Gryphon
This is a "When Played" ability, meaning it resolves when it goes from being your on-deck card to being placed in your field. If your mana token is face down (the token you turn face up when you Spoil) you may now turn it face up so the active side is revealed.
Hatchery
This is a "Discard" ability, meaning it triggers during your Discard Phase. If Hatchery's card is the "first" card in your field (i.e. the leftmost card) then you discard it as normal with all the other cards in your field. However, if it is in any position other than first, you may choose to not discard it. In this case, you would discard all the other cards in your field, place Hatchery's card as the "first" (leftmost) card in your field, then during your Planting Phase, play cards to the right as the second card, third card, fourth card, etc.. This effect essentially allows you, under most circumstances, to keep a card in your field for an extra turn.
If you manage to get two or more cards with Hatchery in your field at the same time, you may choose what order to resolve them in, resulting in one card being in the first spot in your field, and other card in the second spot; meaning the other card will actually get to stay in your field for two extra turns.
Lifetap Oracle
This is a "When Played" ability, meaning it resolves when it goes from being your on-deck card to being placed in your field. It resolves before you turn over your next on-deck card. For each guardian on this card, you search your deck for any card and you may put it into your discard pile (you'll probably want to choose a Cursed Land), then shuffle the cards in your deck (don't shuffle your discard pile into your deck) and reveal your next on-deck card. If Lifetap Oracle was the bottom card of your deck, such that when you play it there are no cards in your deck, first shuffle your discard pile to create a new deck, then resolve Lifetap Oracle's ability.
Ley Line Overflow
This is a "Harvest" ability, meaning, if it's in your field, it resolves during your Harvest Phase. You cannot resolve this ability if you Spoil. You may resolve Harvest abilities whenever you choose to during your Harvest phase. Typically, this ability you want to resolve last.
For example, you'll typically want to count up all regular mana (mana) you get from your cards, gain a mana from your mana token if desired/possible, gain mana from Harvest effects on your cards and your vales. Then, lastly use Ley Line Overflow's ability to double whatever that total mana was.
If you have multiple Ley Line Overflows, you resolve one after the other. Meaning, for example, with two Ley Line Overflows you would be able to quadruple your total mana.
Sporeling Reclaimer
This is an effect that only matters when counting total points at the end of the game. This effect gives you 1 VP for each guardian on cards in your deck. The term "deck" doesn't mean just the cards remaining in your draw deck at the end of the game, in means all of the advancements you own. [sic: printed as "in means"]
Vales
Aether Tree
This ability is available for use during your Planting Phase (or, more rarely, your Prep Phase). During your Planting Phase, if you "push", and the new on-deck card you reveal would result in you Spoiling, instead of Spoiling, you may discard Aether Tree (put it back in the game box and it's considered out of the game).
If you do, choose a card in your field; all decay on that card, other than decay from a Cursed Land, is canceled. If that results in you no longer Spoiling, then you now continue your turn as normal by choosing to either pass or push. In the rare case of Spoiling during your Prep Phase, you may also use Aether Tree at that time to cancel decay until your next Prep Phase.
Example: It's your Planting Phase and you have just Spoiled! Your on-deck card has 2 decay on it, 1 decay from a Cursed Land, and 1 decay from a different advancement. You may discard Aether Tree to cancel the second decay that is not from the Cursed land (that decay is now canceled until your next Prep Phase). If this prevented you from Spoiling, then you continue your current Planting Phase as normal by choosing to pass or push.
Amberwood
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. If your mana token is face down (the token you turn face up when you Spoil) you may now turn it face up so the active side is revealed.
Note: You may turn your mana token face down to gain a mana at any point during your Harvest Phase. For example, you may turn your mana token face down and gain 1 mana, then buy Amberwood, and turn the mana token face up again. Finally, turn your mana token back to face down and gain a second mana.
Direwolf Burrow
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. If your mana token is face down (the token you turn face up when you Spoil) you may now turn it face up so the active side is revealed.
Note: You may turn your mana token face down to gain a mana at any point during your Harvest Phase. For example, you may turn your mana token face down and gain 1 mana, then buy Direwolf Burrow, and turn the mana token face up again. Finally, turn your mana token back to face down and gain a second mana.
Earth Cradle
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. Gain 1 VP for each vale you own. That includes Earth Cradle and any other vale you may have bought this turn.
Fauna Hollow
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. You gain an extra 2 mana to spend this turn on buying advancements (or resolving other effects if possible).
Manadew Meadow
This ability means that once every Harvest Phase you may choose 1 card in your field. For each guardian on that card you may gain 1 mana.
Shimmercliff Rookery
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. If your mana token is face down (the token you turn face up when you Spoil) you may now turn it face up so the active side is revealed.
Note: You may turn your mana token face down to gain a mana at any point during your Harvest Phase. For example, you may turn your mana token face down and gain 1 mana, then buy Shimmercliff Rookery, and turn the mana token face up again. Finally, turn your mana token back to face down and gain a second mana.
Sunwell Temple
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. Take the top card of the level 1 vale deck and add it to the vales you own. If the card has a text effect, you may not use the effect this turn. If the card has a "When Bought" effect, you do not gain the benefit.
Vale of Magic
This ability means that once every Harvest Phase you must gain 1 VP.
Wood Sprite Hoard
This is a "When Bought" effect, meaning it triggers the moment the card is bought and then can be ignored for the rest of the game. Look at the top three face down cards of your deck (your on-deck card is not considered part of your deck so it is not one of the three cards). You may put any of those three cards into your discard pile. The rest should be put back, face down, in the same order you drew them.
Note if there are only 0, 1 or 2 cards left in your deck, look at all of them, and discard any of your choice.