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Mysterium FAQ

64 questions players ask · Updated Nov 12, 2026 · Full rulebook

GeneralGame SetupPhase 1 — Visions and the ghost's handPhase 1 — Timer and clairvoyancy tokensPhase 2 — Revealing the CulpritEnd of the GameRules for 2 or 3 Players

General

  • Do all editions of Mysterium play the same way?
  • Does the 2025 Refresh edition include the clairvoyancy track and tokens?
  • In the Refresh edition, how is the culprit combination chosen?
  • How many turns does a game of Mysterium last?
  • Can Mysterium Park cards be mixed with the base game?

Game Setup

  • For 2 or 3 players, do you count the setup cards by players or by psychics?
  • How many vision cards does the ghost hold at the start?
  • Does the ghost discard the unused ghost cards during setup?
  • Are the suspect, location and object cards assigned to psychics at random?
  • Which side of the clairvoyancy track do you use for 4–5 and for 6–7 players?
  • How many clairvoyancy tokens does each psychic get at the start?
  • How many crows does each difficulty give the ghost, and can several be used in one turn?
  • Does the player count include the ghost?

Phase 1 — Visions and the ghost's hand

  • How many vision cards can the ghost give a psychic in one vision?
  • Can the ghost give a psychic all seven vision cards at once to get rid of them?
  • Can the ghost add more vision cards to a psychic later in the same turn?
  • Does the ghost draw back up to seven after the last psychic's vision in a turn?
  • How many vision cards can a crow discard, and how often can the ghost use one?
  • Does the ghost discard leftover vision cards at the end of a turn?
  • Does the ghost keep giving vision cards to a psychic who has found all three of their cards?
  • Must the ghost give every psychic who is still searching a vision each turn?
  • Do psychics on different progress boards have to finish at the same pace?
  • Can the ghost give the same vision card to two different psychics?
  • Are vision cards handed to psychics face up or face down?
  • Can psychics talk while the ghost is still handing out vision cards?
  • Can the ghost look at the cards on the table, not only the cards behind the screen?
  • Why does the ghost flip Ghost Cards behind the screen when a psychic gets one right?
  • When the vision draw pile runs out, are the discarded visions reshuffled?
  • If a psychic guesses wrong, do they keep their vision cards?
  • Can the ghost take a psychic's vision cards and give them to another psychic after a wrong guess?
  • Can the ghost rotate or overlap vision cards when handing them over?
  • Can the ghost choose the order of the cards in a vision?

Phase 1 — Timer and clairvoyancy tokens

  • When does the sand timer start during the vision handout?
  • Can psychics place or move their pawns and clairvoyancy tokens before the timer starts?
  • What happens if the timer runs out before a psychic has placed their pawn?
  • Can a psychic place several clairvoyancy tokens in one turn?
  • Can a psychic deliberately place their pawn on a card they think is wrong, to score clairvoyancy for the others?
  • When do used clairvoyancy tokens come back to the psychics?
  • Can a clairvoyancy token be used again after it comes back on turn four?
  • How do you advance on the clairvoyancy track?
  • Does finishing early give more clairvoyancy movement?
  • Can a psychic who has finished still place clairvoyancy tokens?

Phase 2 — Revealing the Culprit

  • How does the ghost choose the culprit group in Phase 2?
  • What are the numbered culprit tokens, and how many does the ghost take?
  • Do the suspect, location and object sets the psychics solved earlier still matter in Phase 2?
  • Where does the ghost take the three shared-vision cards from, and is the hand refilled first?
  • Must the three shared-vision cards be one each for character, location and object?
  • Can the ghost choose which shared-vision card the psychics see first?
  • Are the three shared-vision cards revealed together or one at a time?
  • How many shared-vision cards does each psychic see before voting?
  • Can psychics discuss or talk while they cast the final culprit vote?
  • Can the psychics guess the culprit before everyone has finished the earlier stages?
  • Is there more than one chance to name the culprit?
  • Can the ghost use a crow during Revealing the Culprit?

End of the Game

  • What happens if the psychics have not finished by the seventh turn?
  • How is a tie between groups in the final vote broken?
  • Do all psychics have to vote for the true culprit for the psychics to win?
  • Can the ghost use leftover crows in the final round, after choosing the culprit?

Rules for 2 or 3 Players

  • Is the clairvoyancy track used in 2- or 3-player games?
  • Is there any benefit to finishing early in a 2-player game?
  • In a 2- or 3-player game, does each non-ghost player control two psychics?
  • Why does the 2-player game add two extra suspect groups in the final phase?
  • How does the final vote work in a 3-player game?
  • In a 2- or 3-player game, do all psychics see the three final vision cards at once?