My Scouter
My Scouter Rulebook
Table of Contents
Table of Contents
Components
- 1 Dog Motel Map
- 8 Dog Pawns of Different Breeds
- 8 Dog Boards
- 1 Movement Dice
- 1 Treasure roulette
- 2 Pee Zone Markers
- 2 Poop Zone Markers
- 4 Treasure Tokens
- 2 Disappointment Tokens
- 12 Wooden Markers
Goal
Satisfy your dog's 3 needs (pee, poop and play), return to the motel and declare where the treasure is that is requested on the roulette wheel.
Setup
Each player will choose a dog and mark its 3 needs (pee, poop and play) as pending.
There are 10 areas in the motel. 2 places to pee and 2 places to poop will be randomly placed.
In the remaining 6 spaces we will randomly place the search zone tokens face down.
Turn
The player who walked a dog most recently starts the game. He rolls the die, moves the dog, and performs the action of the space where the dog landed:
- If you end your move in a search area, you can secretly check to see what treasure is hidden there.
- Note: If it is a deception (a vet's gloves or a carrier), you will leave it uncovered after checking it and the other players will know that there is nothing really interesting there.
- If you finish your movement in a pee or poop area, you will be able to satisfy that need.
- If they end their movement in an area with another dog(s), the player who is now in turn satisfies the need to play.
- Note: they only satisfy this need, not the need of the area they are in.
End of the Game
Once your dog has all 3 needs met, he can return to the motel (on an exact roll), spin the roulette wheel, and declare where the treasure that came out is.
The player will publicly display where he thinks the treasure is. If he guesses correctly, he wins the game, but if he fails, he will turn that token face down again (unless it is a "deception"), the game will continue, and the next dog to enter the motel will roll the roulette again. The "X" have the same effect than failing.
Note: the player who failed will have to leave the motel on his next turn before re-entering.