Music IQ
Music IQ Rulebook
Table of Contents
Table of Contents
How to Use the Scoring Chart
The clerk records all scores on one scoring chart, using a different colored pencil for each team. All teams start with a score of 100, and positive and negative points are added to the chart using upward or downward diagonal lines, one question at a time. Overlapping zig-zags emerge as teams reveal who truly knows the most about music!
Rules for 4 or More Players
Goal of the Game
Teams compete against each other for the highest Music IQ.
Game Material
- 200 two-sided cards (400 multiple-choice questions)
- 1 scorepad
- 4 colored pencils
Set-Up
- Divide into teams of two or more players without exceeding a total of four teams.
- Nominate one player to be the "clerk." The clerk will act as scorekeeper while also competing as a member of his team. The clerk receives the scoring pad and colored pencils, and keeps track of all team scores on one scoring chart throughout the game.
- The clerk randomly selects 24 cards from the deck. Only these cards will be used during the game, so set aside the remaining deck.
- Decide as a group whether the game will be played using the red or yellow side of the cards (the red cards are generally a little easier).
The game starts at 100.
Instructions for Play
The game is played in two rounds. In each round, team members take turns reading out questions to each other, and teams earn positive or negative IQ points based on their answers and chosen scoring options. The clerk marks the scoring chart after each card has been played.
1st Round
- The team with the youngest member starts the round. A player on that team takes the first card from the front of the deck. He is the "caller" and his team members are the "answerers" who will be asked the first question. Players take turns being the caller, passing the role to each other in a clockwise direction within each team.
- The caller reads the question to himself and decides whether or not to read the multiple choices aloud to the answerers. He announces his decision and then reads the question aloud accordingly.
- The answerers call out their answers, and points are awarded or deducted based on the following scale:
- a. A correct answer without multiple choices earns the team 4 IQ points.
- b. A correct answer with multiple choices earns the team 2 IQ points.
- c. An incorrect answer causes the team to lose 2 points.
- The clerk marks the positive or negative points on the scoring chart.
- The caller discards the card to the middle of the table and passes the deck to the team on his left. The round proceeds as described until all questions have been answered once.
2nd Round
- The clerk collects all the discarded cards from the middle of the table and shuffles them for a newly-ordered deck.
- The team to the left of the team that ended the first round will start this round. The caller on that team takes the first card from the top of the deck, and reads the question to himself. He must decide whether to read aloud a) only the single-underlined words that appear in the question; b) both the single- and the double-underlined words. He announces his decision and then reads the question aloud accordingly.
- The answerers call out their answers, and points are awarded on the following scale:
- a. A correct answer with the single-underlined words earns the team 4 points.
- b. A correct answer with the single- and double-underlined words earns the team 2 points.
- c. An incorrect answer causes the team to lose 2 points.
- The clerk marks the positive or negative points on the scoring chart.
- The caller discards the card to the middle of the table and passes the deck to the team on his left. The round proceeds as described until all questions have been answered once.
- When the second round ends, the game is over, and the clerk announces which team has scored the highest Music IQ.
Rules for 2-3 Players
Option 1
Only the first round is played as individuals compete against each other for the highest Music IQ. Play and scoring proceed as described above, but with the answerer (not the caller) deciding whether or not the multiple choices will be read aloud.
Option 2
Players form one single team, and together they try to earn the highest possible Music IQ score.
Example Card
The rulebook shows a sample card: "Which Simon and Garfunkel hit song was written about Mrs Roosevelt?" with the choices "Kathy's Song", "Mrs Robinson ★" and "Cecilia". The Star ★ shows the right answer.