Mundus Novus: Vers de Nouveaux Horizons
Mundus Novus: Vers de Nouveaux Horizons Rulebook
Table of Contents
Table of Contents
Components
- 9 Territory cards.
The game is played normally, with the exceptions described below.
Setup
Shuffle the Territory deck, then draw 3 cards. Place them face up next to the deck, above the Development cards.
Progression Step
During the Progression step, players have two new ways to use their cards:
- Explore and conquer a territory: a player who has a combination of four 7s, four 8s or four 9s may choose one Territory card from the 3 available. A new Territory card is immediately drawn to replace it.
- Attack another player: a player who has a combination of five 7s, five 8s or five 9s may take a Territory or a Development card from a player of their choice.
Territory Effects
- If a player owns a Territory card and the matching Conquistador (shown on the Territory card), they receive one extra card during the Supply step. A player can receive several extra cards if they own several pairs (Territory + Conquistador).
- If at the end of a round a player owns 3 Territory cards, they immediately win the game. If a player finishes the game with a perfect combination during the same round, or if several players own 3 Territory cards at the end of a round, the richest of them wins the game.