Munchkin Pathfinder: Hero Pack
Munchkin Pathfinder: Hero Pack Rulebook
Table of Contents
Table of Contents
Ally Cards
The Hero Pack's cards are all Allies. Each card's bonus is shown as printed in the header line above its name.
Valeros
*2 Bonus
When you are in combat on your turn, you may discard three cards for a combat bonus of +1 apiece, or discard Valeros for a +5 bonus.
Seoni
*2 Bonus
If you play more than one One-Shot into a fight, you may choose one of them to take back into your hand when the fight is over. If you discard Seoni, you may take all of them back.
Seelah
*4 Bonus
You may discard Seelah to avoid any effect that costs you levels.
Sajan
*4 Bonus
When you are in combat with a single monster on your turn, you may discard Sajan to take that monster into your hand, ending the fight. Discard all other cards played into that combat.
Kyra
*2 Bonus
You get +3 when in combat with at least one Undead monster, or +7 if you discard Kyra.
Lem
*2 Bonus
You may double the value of one Item per turn when selling for a level, or triple its value if you discard Lem.
Lini
*2 Bonus
You may play a single monster of Level 10 or lower from your hand as a companion. You may not change your companion once it is played. It gives you a bonus equal to the number of Treasures printed on the card, or equal to its Level if you discard Lini (losing the companion at the end of the fight).
Merisel
*3 Bonus
You may discard a card to give another player -2 in combat, or -5 if you discard Merisel herself.
Harsk
*3 Bonus
While you have Harsk in play, you may keep one extra card in your hand at the end of your turn. You may discard Harsk to gain a bonus equal to your Level in combat against a monster that grants two levels if you kill it.
Fumbus
*2 Bonus
When you play a One-Shot with a combat bonus from your hand, double that bonus, or quadruple the bonus if you discard Fumbus from play at the same time.
Amiri
*3 Bonus
You may send Amiri to fight a monster on your behalf (do not count your Level in the combat strength). If you win, you still get the rewards; if you lose, you don't have to Run Away. Discard Amiri in either case.
Ezren
*2 Bonus
When you are in combat on your turn, you may discard your hand (minimum three cards) or Ezren himself to charm a single monster, leaving its Treasures and granting no levels. If it was the only monster in the fight, combat is over.