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Munchkin Jumbo D6

Expansion for MunchkinExpansion for Munchkin Quest

Munchkin Jumbo D6 Rulebook

Table of Contents

Table of Contents

  • Azurite (Blue)
    • Azurite Cube of Karma
    • Azurite Hex-A-Hedron
  • Jade (Green)
    • Jade Cube of Karma
    • Jade Hex-A-Hedron
  • Carnelian (Orange)
    • Carnelian Cube of Karma
    • Carnelian Hex-A-Hedron
  • Tanzanite (Purple)
    • Tanzanite Cube of Karma
    • Tanzanite Hex-A-Hedron
  • Garnet (Red)
    • Garnet Cube of Karma
    • Garnet Hex-A-Hedron
  • Tourmaline (Yellow)
    • Tourmaline Cube of Karma
    • Tourmaline Hex-A-Hedron
  • Repeated Card Text

Azurite (Blue)

Azurite Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

After you win a combat, roll both blue Jumbo d6s. If either roll matches the number of Treasures gained in the combat, draw an extra Treasure. If both rolls match, go up an extra level – which CAN be the winning level!

Azurite Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

When you roll your six-sided dice, also roll the blue Jumbo d6s. You can pay 300 Gold Pieces (each) to use the result from either Jumbo d6 in place of a regular d6.

Jade (Green)

Jade Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

At any time, lose a level and roll both green Jumbo d6s. Draw face-up cards equal to the difference between the two rolls: Doors if the monster die is higher and Treasures if the munchkin die is higher. (If the rolls are tied, draw one from each deck.) Play any cards you want and put the rest in your hand.

Jade Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

When someone places a green monster on the board, roll the green Jumbo Monster d6 and take that many hundred Gold Pieces.

When you kill a green monster, roll the green Jumbo Munchkin d6 and take that many hundred Gold Pieces.

Carnelian (Orange)

Carnelian Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

In combat, roll one orange Jumbo d6 to give that side a +1 to +6 bonus.

Carnelian Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

Roll both orange Jumbo d6s as soon as you enter combat. If the munchkin d6 matches your Level or the monster d6 matches the monster's Level, you get +2 in the fight. If both match, the bonus is +6!

Tanzanite (Purple)

Tanzanite Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

When you need to roll a die, you may roll both purple Jumbo d6s and use whichever result you prefer.

Tanzanite Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

In combat, roll one purple Jumbo d6 to give that side a +1 to +6 bonus.

Garnet (Red)

Garnet Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

Roll both red Jumbo d6s as soon as you enter combat. If the munchkin d6 matches your Level or the monster d6 matches the monster's Level, you get +2 in the fight. If both match, the bonus is +6!

Garnet Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

After you win a combat, roll both red Jumbo d6s. If either roll matches the number of Treasures gained in the combat, draw an extra Treasure. If both rolls match, go up an extra level – which CAN be the winning level!

Tourmaline (Yellow)

Tourmaline Cube of Karma

Munchkin Treasure card. Printed value: 500 Gold Pieces.

Roll the yellow munchkin Jumbo d6 when you go up one or more levels, and roll the yellow monster Jumbo d6 when you go down one or more levels. If the roll matches your new Level, go up a level.

Tourmaline Hex-A-Hedron

Munchkin Treasure card. Printed banner: "Magic Shiny." Printed value: 500 Gold Pieces.

Once per turn, you can roll the d10 and both yellow Jumbo d6s. If the d10 matches either Jumbo d6, take 200 Gold Pieces or draw a face-down Treasure. If the d10 matches both Jumbo d6s, take 500 Gold Pieces and a face-down Treasure!

Repeated Card Text

Six of the twelve card faces repeat, in three pairs, the rules text of another face in a different colour, differing only in the colour named. Each face is transcribed in full above; the pairs are listed here for reference.

  • Azurite Cube of Karma and Garnet Hex-A-Hedron: identical text (blue or red Jumbo d6s).
  • Garnet Cube of Karma and Carnelian Hex-A-Hedron: identical text (red or orange Jumbo d6s).
  • Carnelian Cube of Karma and Tanzanite Hex-A-Hedron: identical text (orange or purple Jumbo d6, +1 to +6 bonus).