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MultipliPotion

MultipliPotion Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Setup
  • Start of the Game
    • Step 1 – Draw a card and choose one of the 4 cards in your hand to place in front of you (next to the card already placed during setup)
    • Step 2 – Use the potions placed on the table to capture an opponent's monster if possible
    • Step 3 – Announce the end of your turn; you must have 3 cards in hand
  • End of the Game
  • Frequently Asked Questions

Contents

The deck has 60 cards in two categories: 36 cards with a purple monster and 24 cards with a green monster.

Note: the printed page gives the card categories in an illustration, and the setup section below gives the purple-monster count as 40. The totals in the rulebook do not agree (36 + 24 = 60); the count of 36 purple cards is the one consistent with the 60-card total and is used here, as the setup text is otherwise followed as printed.

Goal of the Game

You play a wizard whose goal is to be the first to capture 5 enemy monsters. To do so, multiply the numbers printed on your magic potions to obtain the result matching the value of an enemy monster. Be vigilant: do not miss an opportunity to catch one of your opponent's monsters, and take care not to let your own monsters be captured too easily.

Setup

The 2 players sit facing each other.

Select the difficulty level of the game:

  • Take all the cards from the deck to play with the tables of 2 to 9.
  • Take only the cards with green monsters (24 cards) to play only with the tables of 2 to 5.
  • Take only the cards with purple monsters (40 cards) to play only with the tables of 6 to 9.

Note: the purple-monster count in this setup list is printed as 40; see the note under Contents.

Shuffle the cards of the chosen difficulty level and place one card face up in front of each player, with the potion side facing that player.

Then deal 3 cards face down to each player. Each player looks at their own cards but does not show them to the other player. The remaining cards form a draw pile (face down), placed to the side.

The printed layout shows "Player 1" and "Player 2" areas, labelled "Play area of player 1", "Play area of player 2" and "Draw pile".

Start of the Game

The players take turns, and the youngest player begins.

On his or her turn, a player must follow the 3 steps below.

Step 1 – Draw a card and choose one of the 4 cards in your hand to place in front of you (next to the card already placed during setup)

How to choose the card to place?

The aim for a player is to capture a monster present in the opponent's play area. To do so, the player must multiply 2 of his or her own potions (present in his or her own play area) to reach the correct result.

Example: below, player 2 has a monster of value 63. At the start of player 1's turn, player 1 has a potion 9 available in his or her play area. Player 1 is therefore missing a potion 7 to make a multiplication that captures the 63 (9 × 7 = 63). Player 1 has a card with a potion 7 in hand and places it on the table.

The printed example shows the play areas of players 1 and 2, with the monster on player 2's side.

Step 2 – Use the potions placed on the table to capture an opponent's monster if possible

With the potions in his or her play area, the player looks for 2 potions whose multiplication gives the value of a monster present in the opponent's area. If a multiplication is possible, the player uses his or her 2 potions to capture the monster.

How is a capture carried out?

The player takes the monster card and keeps it beside him or her as a trophy (it cannot be used to play). The 2 cards whose potions were used for the capture become used and are placed under the draw pile.

Example: in the previous example, player 1 has potions 9 and 7 in his or her play area. He or she uses them to capture player 2's monster 63. The cards with potions 7 and 9 go under the draw pile, and the card with monster 63 is kept by player 1 beside him or her. At the end of the action, there are no cards left in the players' play areas.

The printed example shows the play areas of players 1 and 2 after the capture.

Step 3 – Announce the end of your turn; you must have 3 cards in hand

The player announces the end of his or her turn and must have 3 cards in hand. It is then the next player's turn.

End of the Game

The game ends when one of the players has captured 5 of the opponent's monsters.

Frequently Asked Questions

None of my cards lets me capture a monster if I place it. Do I still play?

YES. You must place 1 card even if it does not allow you to capture a monster straight away.

Can we keep playing when there are no cards placed in front of the players?

YES. During the game, after a capture, one of the players (or both) may have no cards left in their play area. In that case the game continues normally until new cards are placed.

I can capture a monster with the cards I have already placed. Must I still place a card from my hand?

YES. You must place a card from your hand during your turn, even if you use other cards already placed to make the capture.

Is there a limit to the number of cards I can place in front of me?

NO. There is no limit to the number of cards a player may have in his or her play area.

Can I multiply more than 2 potions together?

NO. Only 2 potions are multiplied together. This is a game for learning the multiplication tables.

Can I capture several of my opponent's monsters during my turn?

NO. If several monsters have the same value, or if several potion multiplications are possible to capture different monsters, the player chooses the solution he or she prefers and captures only one card.

Can I use 2 cards from my hand to capture an opponent's monster?

NO. Only the cards placed in front of you can be used to capture a monster. You may place only one card from your hand during your turn.

I forgot to capture a monster and my opponent noticed. What happens?

If the player whose turn it is thinks he or she cannot do anything and announces the end of the turn, the other player may intervene. He or she shows the solution or solutions that were forgotten. The player then carries out the capture of his or her choice as normal. As a reward for his or her vigilance, the other player takes the top card of the draw pile as a trophy. This action does not count as a turn.

There are no cards left in the draw pile or in the players' hands. Do we stop playing?

YES. The game ends and the player with the most monsters wins the game. If the players are tied, neither of them is declared the winner.

Am I penalised if I make a mistake in a multiplication?

NO. If a player makes a mistake in a multiplication, there is no penalty. Mistakes are human.