RulesPal
Chat
Rulebook
Mucks Mäuschen Still thumbnail

Mucks Mäuschen Still

Mucks Mäuschen Still Rulebook

Table of Contents

Table of Contents

  • Contents
  • Game Idea
  • Preparation of the Game
  • How to Play
  • Does an Alarm Bell Ring During Your Go?
  • Important Quiet Mice Rules
  • End of the Game

Contents

  • 1 cheese castle (in four parts)
  • 2 alarm bells
  • 2 color dice
  • 16 wooden sticks
  • Set of game instructions

Game Idea

The players try to slide the wooden sticks carefully through the holes of the cheese castle. Meanwhile the other players have to be as quiet as mice and keep their ears alert. As soon as a player is too daring the alarm bells ring and their turn is over. Only the player who is able to slide a wooden stick into the cheese castle without causing any ringing may leave it there. The aim of the game is to have inserted the most wooden sticks at the end.

Preparation of the Game

First assemble the cheese castle, as shown, inserting the four individual parts into each other. Then fix an alarm bell on both of the larger sides of the castle. Place the cheese castle in the center of the table.

This is what the cheese castle looks like when fully assembled:

Distribute the wooden sticks in equal parts between the players and place them in front of you. If there are three players one stick will be left over and should be returned to the game box. Get both color dice ready.

How to Play

Play in a clockwise direction. Whoever is best at sneaking around may start. If you cannot agree the youngest player starts and rolls both dice.

Try to slide one of your sticks through the cheese castle without causing an alarm bell to ring. The colors on the dice indicate through which holes you have to slide the sticks.

Example: Simon rolls red and yellow. He has to slide the stick through a red and a yellow hole in the cheese castle. He is free to choose through which hole of the two colors he first slides the stick.

Does an Alarm Bell Ring During Your Go?

  • No? Great mouse job! As your reward your stick is left in the castle.
  • Yes? If a player hears the bell ringing he immediately shouts "Alarm!". The guardian has woken up and the player has to pull his stick out of the castle and place it in front of him again.

Then it's the turn of the next player to try his luck.

Important Quiet Mice Rules

  • When it's the turn of a player there must be absolute silence in the room as the alarm bells sometimes ring only very softly.
  • The player may use both hands. However, he may only hold the stick and not the castle nor an alarm bell.
  • No player may touch the table thereby causing a bell to ring.
  • If there is no combination of holes as the colors on the dice left, the player is unlucky and cannot slide any stick into the castle in this round.
  • If during a player's turn another stick slides off the castle, that stick is taken out of the game and the player's turn is then immediately over.

End of the Game

The game ends when the twelfth stick is placed in the cheese castle. Each player counts the sticks he still has in front of him. The player with the fewest sticks wins the game. In case of a draw there are various winners.

Also, if a player inserts his last stick into the castle, the game then ends and this player is the winner.