Moonrakers: The Shard
Moonrakers: The Shard Rulebook
Table of Contents
Table of Contents
Flare Shard
Gain +1 Credit for each of your Hazard blocked.
EN-TRY
Once per Contract, you may pay 2 Credits to draw a default loadout card from the supply to your hand.
Hypershift
Before playing cards, you may discard your entire hand. If you do, +5 cards.
Refactor
You may trash a Reactor to gain +4 Actions.
Shard Spear
You may trash a Damage and a Card from your hand to add a Damage of one tier higher into your hand.
Baz
Play as 1 Damage. If you complete the Contract, block 2 Hazards.
Jes Ofra
Add a Reactor, Thruster, Shield, or Damage 1 to your hand from the supply.
Lok Tekt
Discard any number of Shields from your hand. Then gain +2 Cards for each Shield discarded.
Rez Uondu
+2 Actions or pay 1 Credit for +4 Actions.
Sol Forst
+2 Cards or pay 1 Credit for +4 Cards.