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Moonrakers: First Encounter

Expansion for Moonrakers

Moonrakers: First Encounter Rulebook

Table of Contents

Table of Contents

  • Ship Part Cards
    • Siphon
    • Fission
    • Ghost
    • SOS
    • Doom
  • Alien Crew Cards
    • Zardon the Enforcer
    • Strada Rysh
    • Col Dervok
    • Karma Kesa
    • Metaxis
  • Alien Contract Cards
    • Decoy Target
    • Gauntlet Run
    • Focused Fire
    • First Contact
    • Boarding Action
  • Gaps and Judgment Calls

Ship Part Cards

Each ship part card has a name, a type icon with a number in the top right corner, a manufacturer label printed in a box at the bottom right, rules text, and a cost printed as a negative number with the Credits symbol at the bottom right.

Siphon

  • Type icon: Shield, 1
  • Label: HENKO
  • Cost: −5
  • Text: Gain an Action for each Hazard you block with a Shield.

Fission

  • Type icon: Reactor, 1
  • Label: KOMEK
  • Cost: −5
  • Text: Reactor cards don't require an Action to play.

Ghost

  • Type icon: Thruster, 1
  • Label: VENTUS
  • Cost: −6
  • Text: Your first Thruster played negates a Hazard Die.

SOS

  • Type icon: Miss, 1
  • Label: SORELIA
  • Cost: −6
  • Text: You may play Miss cards as a Shield, Thruster, Reactor, or Damage 1.

Doom

  • Type icon: Damage, 1
  • Label: MAGNOMI
  • Cost: −4
  • Text: When you stay at base, gain 4 Credits instead of 1.

Alien Crew Cards

Each crew card has a name, a title printed in a box at the top right, a class label printed at the bottom right (MERC, PALADIN, PILOT, TECH or AGENT), rules text, and a cost printed as a negative number with the Credits symbol at the bottom right.

Zardon the Enforcer

  • Title (top right): Bounty Hunter
  • Class: MERC
  • Cost: −3
  • Text: Play all Damage in your hand without using an Action. +1 Action.

Strada Rysh

  • Title (top right): Sergeant
  • Class: PALADIN
  • Cost: −4
  • Text: +1 Prestige, roll an additional Hazard Die, +1 Action.

Col Dervok

  • Title (top right): Engine Mechanic
  • Class: PILOT
  • Cost: −4
  • Text: Trash a card from your hand, +3 Credits, +1 Action.

Karma Kesa

  • Title (top right): Reactor Expert
  • Class: TECH
  • Cost: −3
  • Text: +3 Actions, or draw an Objective Card.

Metaxis

  • Title (top right): Ensign
  • Class: AGENT
  • Cost: −3
  • Text: Use the special ability of any one face up Crew in the Armory.

Alien Contract Cards

Each contract card has a name, a contract type (Rescue, Delivery, Kill or Explore Contract), a card number, two requirement tiles, a Hazard track, and two numbers in the top right corner (a diamond and a circle). The contract cards carry no rules text. Each requirement tile shows an icon and a number. The Hazard track is a row of four bars, and the number of bars filled in the scan is recorded below.

Decoy Target

  • Type: Rescue Contract
  • Card number: 56787
  • Requirements: Shield 4, Thruster 4
  • Hazard track: 3 of 4 bars filled
  • Top right numbers: diamond 3, circle 3

Gauntlet Run

  • Type: Delivery Contract
  • Card number: 13468
  • Requirements: Thruster 4, Damage 4
  • Hazard track: 2 of 4 bars filled
  • Top right numbers: diamond 3, circle 2

Focused Fire

  • Type: Kill Contract
  • Card number: 23457
  • Requirements: Damage 6, Reactor 4
  • Hazard track: 3 of 4 bars filled
  • Top right numbers: diamond 3, circle 3

First Contact

  • Type: Explore Contract
  • Card number: 05765
  • Requirements: Reactor 5, Shield 3
  • Hazard track: 2 of 4 bars filled
  • Top right numbers: diamond 3, circle 2

Boarding Action

  • Type: Explore Contract
  • Card number: 20070
  • Requirements: Crew 4, Damage 5
  • Hazard track: 3 of 4 bars filled
  • Top right numbers: diamond 4, circle 2

Gaps and Judgment Calls

  • Card text versus card icons. The ship part and crew cards print rules text in words. The contract cards print only icons and numbers, so their requirements are transcribed as printed. No rules text is given for how a contract is completed, scored or rewarded, and none has been added.
  • Symbols not explained in the sources. The scans show icons that no printed text defines: the small icons at the top left of each crew card (a person over a shield), the numbered type icon in the top right of each ship part card, the left column icons on each contract card (three dots, a ring and a document), the diamond and circle numbers on each contract card, and the bars of the contract Hazard track. These are transcribed as the printed numbers and labels only. The Credits symbol shown beside each cost appears to match the Credits icon used in the base game, but no source states this, so it is not asserted.
  • Crew height readings. Each crew card prints a height figure (for example 6'08") in a box beside its class label. No rule text explains it, so it is not transcribed as a rule.
  • Card icons in rules text. Rules text uses icons that are rendered here as words: Shield, Reactor, Thruster, Damage, Hazard, Miss, Credits, Prestige, Actions, Cards, Objective, Crew, Armory.
  • Completeness. The three card sheets supplied show 15 face cards with printed content (5 alien crew, 5 alien ship parts, 5 alien contracts), plus the card backs (Ship Part, Action Deck and Contract). The sourcer reports that BGG's version page lists these 15 cards; that page was not checked here.
  • Base game. These cards are used with the base game Moonrakers. The base rules are not reproduced here; the app reads them together with this expansion.