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Moon Colony Bloodbath

82 questions players ask about Moon Colony Bloodbath, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Setup & Components
  • Turns & Work
  • Buildings
  • Perks, Developments & Twists
  • Events & Robots
  • Losing People & Game End
  • More Rules
  • One Player Variant

Setup & Components

Can Moon Colony Bloodbath be played with six players?

The designer answered this directly.

  • donaldx · Designer · 2026-02-28

Not with the box contents. The designer has run a six-player game by improvising: substitute tokens for the missing chits and sleeve five unused Twists to serve as the sixth player's Perks.

What are the robot and twist deck chits for?

Several players agree on this; no official ruling.

  • SaltyHorse · Community · 2025-02-12
  • PanPlaySwe · Community · 2025-02-12
  • LemonyFresh · Community · 2025-08-19

They are markers to tell the two face-down decks apart, since Robots and Twists share the same card back. Put one chit on each deck.

Do you use two random White Twists or any two Twists in setup?

One player stated this; no official ruling or rulebook text was found.

  • QBert80 · Community · 2025-08-01

Use two random White Twists for your first game, and any two random Twists in later games.

Can boxes go on any building, or on the playmat?

The rulebook states it in the Restock description.

  • Moon Colony Bloodbath rulebook · Rulebook · Work
  • zenxacred · Community · 2025-04-04

Boxes go on any of your buildings, never on the playmat.

Turns & Work

How many Work actions are there, given page 4 says four?

Players report the second printing corrects the typo; no official post confirms it.

  • HisDivineShadow · Community · 2025-09-04
  • HisDivineShadow · Community · 2025-08-13
  • fardoche · Community · 2025-03-19

Five: Restock, Build, Mine, Farm and Research. The "four" on page 4 of the first printing is a typo that the later printing fixes.

What are the green action chits used for, and what are the numbers?

The designer answered this directly.

  • donaldx · Designer · 2025-08-02
  • wavedog98 · Community · 2025-08-02
  • cagriggs · Community · 2025-02-28
  • Ditocoaf · Community · 2025-08-28

They mark that you have finished resolving your Work action, and the numbered slots count how many Work cards have come up since the last reshuffle, so you can plan around how many remain. They also help you remember where you were after an interruption.

How do I know which Work action a building ability is tied to?

The rulebook explains the colour-coded abilities.

  • Moon Colony Bloodbath rulebook · Rulebook · Work
  • ColtsFan76 · Community · 2025-04-25
  • Craigus69 · Community · 2025-04-25

Look at the ability's colour and keyword: a yellow MINE ability fires when you Mine, and so on. A white building ability is tied to no action and only reacts to something specific, like Organ Banks and Accidents.

Does a building's PLAY ability trigger every time, or only once?

The rulebook describes PLAY as a one-time effect on building.

  • Moon Colony Bloodbath rulebook · Rulebook · Buildings
  • Ditocoaf · Community · 2026-05-26
  • Stu Holttum · Community · 2026-02-26

Only once, when you build the card. Repeating effects are the action-coloured abilities such as MINE or FARM, which trigger each time you take that action during a Work.

In what order do building abilities resolve for the same action?

The rulebook says so and the designer confirmed it for specific cases.

  • Moon Colony Bloodbath rulebook · Rulebook · Work
  • donaldx · Designer · 2026-08-12
  • Ditocoaf · Community · 2025-07-23

In any order you like, and before or after the action itself. This lets you, for example, farm first and spend the food on Restaurant, or use money from one ability to pay for another.

Can I spend money gained from a building's PLAY ability to pay for Spaceport's ability?

The designer answered this directly.

  • donaldx · Designer · 2026-08-12
  • Ditocoaf · Community · 2026-08-10
  • Ranior · Community · 2026-08-11

Yes. Abilities that fire for the same action can be resolved in any order, so you can take the PLAY money first and then spend it on Spaceport.

Can I spend the box Cargo Bay adds on the PLAY ability of the building I just built?

The designer answered this directly.

  • donaldx · Designer · 2026-08-12
  • Brf123 · Community · 2026-08-11
  • Ditocoaf · Community · 2026-08-11disagrees

Yes. Place the box first, then spend it on the new building's PLAY ability, since the ordering of these abilities is free. One player argued a pedantic reading of the ordering rule forbids it, but the designer disagrees.

With two Aluminum Mines and no money, do I get 14 or 11 money when I mine?

Players read the rulebook ordering rule this way; a few prefer 14.

  • DahctorWorm · Community · 2026-02-12
  • HisDivineShadow · Community · 2026-02-12
  • Ranior · Community · 2026-02-12disagrees
  • dreaddormammu · Community · 2026-08-28

Under the rules as written you get 11: the two Mine abilities resolve one after the other, so the second sees the 5 money gained from the first. Some groups play 14 for fun, which is a house choice.

Do building bonuses still apply when an action comes from a card rather than a Work card?

The rulebook explicitly states this with the Kale Farm example.

  • Moon Colony Bloodbath rulebook · Rulebook · Buildings
  • GR33N_8 · Community · 2025-08-18
  • g4bor · Community · 2025-08-18

Yes. Building abilities tied to an action trigger whenever you perform that action, even if it was not caused by Work. Building Kale Farm, for example, makes you Farm and gives its extra +1 food.

Does a building ability that makes me Farm use up one of my Work actions?

Two players agree; no official ruling.

  • SaltyHorse · Community · 2025-02-22
  • FruitTreeee · Community · 2025-02-24

No. It is a free effect that comes on top of whatever action you chose; it does not count as an additional Work action.

Can a building's action ability, like Market's FARM, be used at any time?

Players agree; it follows from the rulebook's description of coloured abilities.

  • Stu Holttum · Community · 2026-02-26
  • DahctorWorm · Community · 2026-02-26
  • Moon Colony Bloodbath rulebook · Rulebook · Work

No. It only fires when you take that action on a Work turn (or are otherwise doing that action). The PLAY ability happens once, when built.

Can you restock a Kitchen and use its ability in the same Work?

Players agree and cite the rulebook ordering rule.

  • Moon Colony Bloodbath rulebook · Rulebook · Work
  • Ditocoaf · Community · 2025-07-23
  • stoerenfried · Community · 2025-07-23

Yes. Building abilities can resolve before or after the action they are tied to, and you only need to spend one box for the Kitchen.

Buildings

Can I move boxes between buildings, and is there a limit per building?

The designer answered this directly.

  • donaldx · Designer · 2025-02-08
  • SaltyHorse · Community · 2025-09-21
  • jaydkay · Community · 2025-03-05

No, boxes stay where they were placed unless a card lets you move them (Warehouse does). There is no limit to how many boxes a building can hold.

When a card says to spend a box, can it come from any building?

Players agree; no official ruling.

  • Heegu · Community · 2025-08-14
  • g4bor · Community · 2025-08-14

Yes, unless the card names a specific one. Nursery is the exception: its ability only works with a box on the Nursery itself.

How much do I pay for a building with two Reactors in play?

The designer answered this directly.

  • donaldx · Designer · 2025-06-16
  • dreaddormammu · Community · 2026-06-16

You pay 1 for a building that costs 7 with two Reactors. Reactor reduces what you pay, not the cost itself, and each Reactor applies to the full cost.

Does Reactor's payment reduction lower a building's cost for cost-limited effects like Construction Kits?

Players read the Reactor note this way; no official ruling.

  • Brf123 · Community · 2026-06-17
  • dreaddormammu · Community · 2026-06-16
  • Ditocoaf · Community · 2025-03-22

No. Reactor changes what you pay, not the building's cost, so a building costing 5 or more is still ineligible for Construction Kits however much you reduce the payment.

How many people does Moon Hotel give when I Farm with Kale Farms in play?

The designer ruled each food gain counts separately.

  • donaldx · Designer · 2025-10-26
  • Ranior · Community · 2025-10-26
  • hemulen · Community · 2025-10-26superseded
  • Ranior · Community · 2026-04-02

Moon Hotel triggers on each separate food gain, not once per Farm action. A Farm plus a Kale Farm is two triggers, so +2 people. An earlier answer of one trigger was overturned by the designer.

Can I use R&D Storage in the middle of resolving Paperwork?

The designer answered this directly.

  • donaldx · Designer · 2025-03-02

Yes. "Any time" really means any time, including while another card is partway through resolving.

Can I spend a box from R&D for a card when a Twist makes me spend a box for something else?

The designer answered this directly.

  • donaldx · Designer · 2026-01-26
  • Ditocoaf · Community · 2026-01-26
  • SimonCopp · Community · 2026-01-26

No. A box can only be spent once. R&D Storage only pays out if the box is spent for it, so a box that is lost or spent some other way gives no card.

What does "Add Maintain" on Warehouse mean?

The designer answered this directly.

  • donaldx · Designer · 2025-03-11

Take the Maintain Development card and place it on top of the Progress deck, so it is the next card to happen.

Does Trading Post pay when a game effect such as Trouble or Sentient AI adds a card?

Players favour this reading; one disagrees and there is no official ruling.

  • Ranior · Community · 2025-04-16
  • CountingGardens · Community · 2025-04-15
  • stoerenfried · Community · 2026-07-19
  • marcelvdpol · Community · 2026-07-18disagrees

No. It only pays when a player adds a card through their own building or action, and the money comes when the card is added, not when it is drawn. A dissenting reading says it pays on draw.

Does losing a building count as discarding for Recycling?

One explanation, accepted by the asker; no official ruling.

  • Abraham_tellez · Community · 2025-10-19
  • dmoser22 · Community · 2025-10-19

No. Recycling only reacts to cards discarded (the card icon). Lost buildings use different wording and do not trigger it.

Does Recycling pay $1 for a single discarded card?

One player cites the card note; no official ruling.

  • StrangeBeacon · Community · 2025-09-03

Yes. It pays $1 for each card discarded, whether you discard one or several.

Does Recycling trigger when a Twist like Surveying makes me discard cards from under my mat?

The designer answered this directly.

  • donaldx · Designer · 2026-02-01
  • Ditocoaf · Community · 2026-02-01
  • Ranior · Community · 2026-02-01

Yes. Surveying discards use the discard wording and symbol, so Recycling reacts to them.

Can Potato Farm's food pay for anything that says spend or pay money?

The rulebook says you may spend food as money whenever you spend money.

  • Moon Colony Bloodbath rulebook · Rulebook · Buildings
  • Ranior · Community · 2026-06-25
  • Brf123 · Community · 2026-06-26
  • marcelvdpol · Community · 2026-07-18

Yes. Spend and pay mean the same thing, and food can stand in for money one-for-one in any mix. It does not count as money for effects that merely check how much money you have.

Can food from Potato Farm cover a card that makes me lose money, like Budget Cuts?

Players agree and the rulebook says food replaces money only when you spend it.

  • xc4628 · Community · 2026-03-09
  • marcelvdpol · Community · 2026-07-18
  • Moon Colony Bloodbath rulebook · Rulebook · Buildings

No. Losing money is not spending it. Budget Cuts takes money and ignores food.

Does Organ Banks let me ignore the Leak event?

Players agree on the card wording; no official ruling.

  • Ranior · Community · 2026-09-14
  • nmonty93 · Community · 2026-09-14
  • rkonigsberg · Community · 2026-09-14

No. Organ Banks only works on Accident events, not on Leak or any other event.

Does Clone Banks's +3 people add to Hunger's +2, or replace it?

The designer answered this directly.

  • donaldx · Designer · 2025-02-13
  • cagriggs · Community · 2025-02-13
  • ColtsFan76 · Community · 2026-03-24

They add. If you lose no people to Hunger you gain +2 plus +3 from each Clone Banks, so two Clone Banks give +8.

When I play Chem Lab, do I get all three items?

One player reports it; no official ruling.

  • ColtsFan76 · Community · 2025-06-21

Yes: 2 food, 1 box and 1 building card.

How does the Radio Antennae minus-box icon work?

Two players agree; no official ruling.

  • BoredGameJunkie · Community · 2025-02-17
  • sleemo · Community · 2025-02-17

It is only a reminder of what the Repair development does and has no immediate effect. Cards that add a development show a short reminder of that development.

Is a Construction Robot card placed face down on my mat part of my hand?

The designer answered this directly.

  • donaldx · Designer · 2025-03-13
  • Brf123 · Community · 2026-10-14

No. It is not in your hand, so you cannot discard it and it does not count for effects like Research Robot. You may look at it so you know whether you can afford it.

If I have several cards face down from Construction Robot, must I build all before building from hand?

The designer answered this directly.

  • donaldx · Designer · 2026-07-31
  • Brf123 · Community · 2026-07-31

Yes. You can build them in either order, but you must keep building them while any remain, and cannot build from hand until all are built.

Perks, Developments & Twists

Is adding a Perk when I build mandatory?

The rulebook says abilities are mandatory unless they say otherwise.

  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • RandomObfuscation · Community · 2025-07-13
  • Ah_Pook · Community · 2025-07-13

Yes. Abilities are mandatory unless they say "you may", and the Perk ability does not.

Does a Twist that says you may add a Perk apply to every player or only an active player?

The designer answered this directly.

  • donaldx · Designer · 2025-03-25
  • jschroeder24 · Community · 2025-03-25
  • robvw · Community · 2025-03-25

Every player. Twists have no active player and affect everyone, so each player may pay to add a Perk. The added Perks go on top of the deck in any order.

Does "keep the Developments in a sorted pile" mean alphabetical order?

Players agree; it is a convenience rather than a rule.

  • Ditocoaf · Community · 2025-07-21
  • ColtsFan76 · Community · 2025-07-21
  • repnA · Community · 2025-07-21

It is advice to help you find cards quickly. Alphabetical with pairs together is common, but it is not required.

What happens if I must add a third copy of a Development?

The rulebook says so directly.

  • Moon Colony Bloodbath rulebook · Rulebook · Developments
  • Ditocoaf · Community · 2025-06-20
  • cagriggs · Community · 2025-06-20

Nothing; you fail to add it, since there are only two copies of each Development.

How does Titanium Mine's "Add Innovation" work?

One player explains it from the rulebook; no official ruling.

  • Ranior · Community · 2025-06-13
  • stoerenfried · Community · 2025-06-13
  • Moon Colony Bloodbath rulebook · Rulebook · Developments

It puts the Innovation Development on top of the Progress deck. When it comes up, everyone may discard 2 cards to take a BUILD action.

Does the Focus Twist let me perform a full Farm, Mine, Research or Restock action?

The designer answered this directly.

  • donaldx · Designer · 2025-05-13
  • Heegu · Community · 2025-05-13
  • repnA · Community · 2025-05-13

No. You only get the bonus from one of your buildings for that action type, not the action itself or other buildings' bonuses.

Do players decide Risky Research simultaneously or in turn order?

The designer answered this directly.

  • donaldx · Designer · 2026-05-19
  • Ranior · Community · 2026-05-19

Simultaneously, like other Developments and Twists. If you care what others do, decide at the same time.

What do the "such cards" on Surveying refer to?

One player explains the wording; no official ruling.

  • Ditocoaf · Community · 2025-04-22

The cards you tucked under your mat on earlier draws of Surveying. On a later draw you can tuck another card or discard all of the tucked cards for money.

Do Surveying and Construction Robot set-aside cards interact?

The rulebook says they do not interact.

  • Moon Colony Bloodbath rulebook · Rulebook · Robot Card Notes
  • xc4628 · Community · 2026-05-21
  • Ditocoaf · Community · 2026-05-21

No. Surveying cards go under your mat and are discarded for money; Construction Robot cards go on your mat and must be built first. Neither counts as in your hand.

What does the Diversify Twist do?

Players agree on the card text; no official ruling.

  • LastFootnote · Community · 2025-02-20
  • Ditocoaf · Community · 2026-03-17

Four separate parts: draw a card if you have a Research building, get a box with a Restock building, 2 food with a Farm building, and lose 2 money if you have no Mine building. Duplicates add nothing.

What counts as a building for the Isolation Twist?

One player states it; the same applies to Hunger.

  • jschroeder24 · Community · 2025-03-29

Only built buildings in play count; cards in hand are just ideas.

If I cannot pay for every building card in hand under Animal Research, do I lose buildings?

The designer answered this directly.

  • donaldx · Designer · 2025-02-26
  • zenxacred · Community · 2025-02-26
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules

No. It makes you lose money, not buildings. Lose as much as you can, with no further penalty.

Does Construction Kits let me build a building whose cost is reduced by another card?

One player explains it from the card note; no official ruling.

  • Ditocoaf · Community · 2025-03-22

No. A building costing more than 4 is not eligible even if you can pay less for it. You may spend a box for BUILD even with no eligible building.

Events & Robots

For Hunger, do buildings in hand count toward the food cost?

The rulebook ties Hunger to Buildings you have.

  • Moon Colony Bloodbath rulebook · Rulebook · Trouble & Events
  • Ranior · Community · 2025-04-12
  • Heegu · Community · 2025-04-15

No. Only built buildings count; cards in hand are only ideas. Pay all the food you can, then lose people for any shortfall.

Do I get +2 people from Hunger if I paid no food?

The rulebook says so explicitly.

  • Moon Colony Bloodbath rulebook · Rulebook · Trouble & Events
  • Heegu · Community · 2025-04-15
  • aelfin · Community · 2025-04-15disagrees

Yes. If you lose no people you get +2, even if no food was spent. Paying the food you can is mandatory.

If I lose a building to Hunger, does my food cost drop?

The rulebook says so explicitly.

  • Moon Colony Bloodbath rulebook · Rulebook · Trouble & Events
  • dmoser22 · Community · 2026-05-25

No. The cost is worked out once, and people are lost all at once as one big loss; you still pay food for a lost building.

Do Event cards happen once, or are they reshuffled?

Players agree; no official ruling.

  • Blair46 · Community · 2026-09-03
  • afrag · Community · 2026-09-04
  • mantiskolat · Community · 2026-09-04

Events stay in the game. Nothing is removed from the deck, so events and robots keep coming until the game ends.

Are Robots added to the top of the Progress deck?

The rulebook says so under Robots and Glitch.

  • Moon Colony Bloodbath rulebook · Rulebook · Trouble & Events
  • SaltyHorse · Community · 2025-03-03

Yes, like every added card, they go on top and happen next.

Drilling Robot: after losing 5 people, do I lose 3 more if I choose not to lose a building?

The designer answered this directly.

  • donaldx · Designer · 2025-04-01
  • donaldx · Designer · 2025-06-07
  • jschroeder24 · Community · 2025-04-01
  • Ranior · Community · 2026-08-19

Yes. Resolve the 5 people first, then either lose a building or lose 3 more people, 8 in total.

Efficiency Robot: can I decline to spend a box and lose nothing if I have no money?

The designer answered this directly.

  • donaldx · Designer · 2026-07-25
  • zenxacred · Community · 2025-02-28
  • LastFootnote · Community · 2025-03-15

Spending a box is optional. If you do not spend one, you lose 2 money, but only what you have, so with no money you lose nothing.

Does Warehouse Robot's +1 box apply to one building only?

The designer answered this directly.

  • donaldx · Designer · 2025-02-19
  • ColtsFan76 · Community · 2025-02-18
  • LastFootnote · Community · 2025-02-19

Yes, a single building.

In what order do a Robot's effects resolve?

The designer answered this directly.

  • donaldx · Designer · 2025-02-27
  • Moon Colony Bloodbath rulebook · Rulebook · Robots

Top to bottom: lose people first, then the next part of the card.

Is Automatic Doors removed from the deck when it comes up?

The rulebook describes this in the Robot notes.

  • Moon Colony Bloodbath rulebook · Rulebook · Robot Card Notes
  • RandomObfuscation · Community · 2025-06-19

No, it is set aside as a reminder and discarded when the next Work arrives. If there is no Work before the next reshuffle, it does nothing.

What can buildings still do before the next Work after Automatic Doors?

The rulebook says it does not stop buildings acting before that Work.

  • Moon Colony Bloodbath rulebook · Rulebook · Robot Card Notes
  • BlackSheep · Community · 2026-06-05

Everything except during that Work: Hackers still ignore Paperwork, and discard triggers, gains, Hunger and Accidents still apply.

After building one of two Construction Robot cards, must I build the other before cards from my hand?

The rulebook says set-aside cards are the only ones you can BUILD; the designer confirms elsewhere.

  • Moon Colony Bloodbath rulebook · Rulebook · Robot Card Notes
  • Novis · Community · 2026-07-04

Yes. Cards set aside by Construction Robot must be built before anything from your hand, so the remaining one is the only card you can BUILD next. You can build the set-aside cards in either order.

Security Robot: does everyone lose people or only the player with most buildings?

The designer answered this directly.

  • donaldx · Designer · 2025-05-01
  • teacherboy · Community · 2025-05-01

Everyone loses people. The number lost equals the highest building count among players.

How does the Kitchen Robot's people penalty work?

Players agree on the card; no official ruling.

  • cagriggs · Community · 2025-02-12
  • LastFootnote · Community · 2025-02-13
  • Anarchosyn · Community · 2025-02-12

Everyone loses 4 people, and 3 more if they have less than 8 food, 7 in total.

How does Sentient AI choose the Twist it adds?

One player states it; no official ruling.

  • LastFootnote · Community · 2025-02-09

You do not choose. It adds the next random Twist and puts it on top of the deck.

Losing People & Game End

Must I lose a building when my playmat reaches zero people?

The designer answered this directly.

  • donaldx · Designer · 2025-05-17
  • donaldx · Designer · 2025-05-18
  • TwentySides · Community · 2025-05-18
  • Moon Colony Bloodbath rulebook · Rulebook · Losing People & Game End

No. Zero tokens on the mat are fine while you have people in buildings. You only lose a building when you must lose people you do not have. You are out at zero total people.

What happens if players tie on people at the end?

The designer answered this directly.

  • donaldx · Designer · 2025-02-25
  • waddball · Community · 2025-04-17
  • Ah_Pook · Community · 2026-01-01

No tiebreaker: tied players share the win, and if everyone is wiped out together it is a shared loss.

If everyone is eliminated on the same card, who wins?

Players agree and cite a designer remark elsewhere.

  • Ah_Pook · Community · 2025-08-16
  • hemulen · Community · 2025-08-16
  • thatbretguy · Community · 2025-08-16

Nobody wins; it is a shared loss.

When a robot eliminates a player, do other players still finish the card?

The designer answered this directly.

  • donaldx · Designer · 2026-08-28

Yes. The eliminated player stops, but everyone resolves the card at once, so others finish it. Robot Companion cannot save an eliminated player.

Does the game end when one colony is wiped out, or do the others continue?

The rulebook says the game ends then.

  • Moon Colony Bloodbath rulebook · Rulebook · Losing People & Game End
  • cagriggs · Community · 2026-09-07
  • Ranior · Community · 2026-09-08

It ends, and the player with the most people wins. Continuing is a house rule.

Does reaching the Instruction Manual mean adding it to the deck?

One player confirms; the rulebook describes the Event.

  • cagriggs · Community · 2025-03-05
  • Moon Colony Bloodbath rulebook · Rulebook · Trouble & Events

Yes. You reach it when it is added and it becomes the next card; surviving it ends the game.

More Rules

What does "do as much as you can" mean?

The designer answered this directly.

  • donaldx · Designer · 2025-02-20
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • cagriggs · Community · 2025-08-27

Do the part you can and skip the rest with no penalty. It does not mean repeat the effect as many times as you could afford. "May spend a box" abilities only work if you actually spend.

Can I repeat a "may do Y" ability like Restaurant by spending extra resources?

The designer answered this directly.

  • donaldx · Designer · 2025-02-20
  • Goatcabin · Community · 2025-02-19
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules

No. Each ability happens once per occurrence, even with extra resources.

What if an event makes me lose money or food and I have none?

The designer answered this directly.

  • donaldx · Designer · 2025-02-26
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • ColtsFan76 · Community · 2025-08-07

You lose what you can, with no penalty.

What if a draw is required but both pile and discards are empty?

Players apply the do-as-much-as-you-can rule.

  • HisDivineShadow · Community · 2025-08-15
  • cagriggs · Community · 2025-08-15
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules

You skip the draw. For Paperwork you still discard 2.

If several players draw and there are not enough cards for everyone, who draws?

The designer answered this directly.

  • donaldx · Designer · 2025-08-15

No rule covers it. The designer says he would handle it by giving no one any cards, after reshuffling the discards.

In what order do multiple cards added at the same time go?

The rulebook states it.

  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • donaldx · Designer · 2025-05-16
  • SaltyHorse · Community · 2025-07-11
  • stoerenfried · Community · 2025-07-11

Shuffle them together and place on top in random order. If only Perks are added, order does not matter.

Are Robots, Twists and Perks visible when added to the deck?

The designer answered this directly.

  • donaldx · Designer · 2025-03-07

Robots and Twists go in face down, Developments are public, and Perks may be public.

If the Progress deck is empty and a card is added, does it resolve right away?

The rulebook states it.

  • Moon Colony Bloodbath rulebook · Rulebook · Turns
  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • Tony77GR · Community · 2026-08-31

Yes. It goes on the empty deck and happens next; the discards are only reshuffled when a card is needed and none remain.

Can I use a spend-a-box ability repeatedly if I have more boxes?

The rulebook states it.

  • Moon Colony Bloodbath rulebook · Rulebook · More Rules
  • Skylar114 · Community · 2026-08-07

No. It works once per time it happens unless it says otherwise.

One Player Variant

Does a solo game continue past the Instruction Manual?

The designer answered this directly.

  • donaldx · Designer · 2025-03-28
  • Moon Colony Bloodbath rulebook · Rulebook · One Player Variant

Yes, if you wish: add Robots instead of Events and count the Robots you survive.

How does Delivery Drone work in a solo game?

The designer answered this directly.

  • donaldx · Designer · 2025-03-06

You pass the building to yourself, so nothing happens.

Does Security Robot cost me a colonist per building solo?

One player confirms; no official ruling.

  • zenxacred · Community · 2025-04-27

Yes; you are the player with the most buildings.