Monster Rejects
Monster Rejects Rulebook
Table of Contents
Table of Contents
Setup
Shuffle 1 of each Chaos card plus an additional Hiroshima and Trip the Fuck Out Chaos card (2 of each total) into the 52 Realm card deck.
Each player draws a card from the deck. Highest value goes first (Chaos cards count as 0). In clockwise order, each player draws 8 cards from the deck.
Components
- Game Deck: the shuffled deck of Realm and Chaos cards that players draw from.
- The Play Pile: the cards played face up in the center.
- Chaos Cards: the Chaos cards played during the game.
- Graveyard (Discard Pile): where cards go after use.
Turn Structure
At the beginning of a player's turn, that player can choose to play a Chaos card and follow its instructions. Whether or not a Chaos card has been played, the player must always try to play a Realm card on the play pile.
Playing Realm Cards
You can either play Realm cards of matching value, or Realm cards of higher value from the same realm.
- Any cards of matching value can be played on the play pile.
- Same realm of higher value can be played on the play pile.
You can play multiple cards at once if they are the same value (even to start a new play pile).
Drawing and Passing
If you are unable or choose not to play a Realm card, you must draw a card from the deck. If you still cannot play a Realm card after drawing, you must pass and your turn ends.
If every player passes, the play pile is killed and discarded. The last player who played a card to the play pile starts a new play pile.
Winning
The first player to dispose of all cards in their hand wins the game.
Note: You can only win by playing your final card as a Realm card. If a Chaos card is your last card, you will still have to draw a card from the deck to play a Realm card on the play pile.
Official FAQ
The following is the publisher's FAQ, reproduced from the Friendly Rabbit Inc. website (monsterrejects.com/faq, archived capture of 2017). It is a companion to the Quick Start above and refers to the Law Book, which was not available. Item and realm symbols in the FAQ were not reproduced by the source page and are marked where they occur.
Q: If I can't go on my turn and I draw a card, can I play after I draw?
A: Yes, but it can only be a Realm card played. Chaos cards can only be played at the beginning of your turn.
Q: Which card can I smuggle under the Smuggle A Mexican Chaos card?
A: You can smuggle any single card of your choosing. It can be any single Chaos Card or any single Realm card. You smuggle a card by placing one card of your choice under the Chaos Card, then placing them next to the play pile (with only the Smuggle A Mexican card being visible). Once played, you continue your turn by playing a Realm card to the play pile (or drawing a card if you cannot play).
Q: Can I play any value Realm card after playing the Trip The Fuck Out Chaos card?
A: No. You can only play values equal to or higher than the last value played on Play Pile. For example, if there is a 6 of Inferno on the Play Pile and you do not have any Inferno cards of higher value but have other Realm cards of higher value, you can play the Trip The Fuck Out Chaos Card first, then play one of your other Realm cards that are higher than a value of 6.
Q: How many Chaos cards can I play on my turn?
A: You can only play one Chaos card, and only at the beginning of your turn.
Q: What is the value of a Crown (King or Queen) card?
A: Crown (King/Queen) cards always hold the highest value in the game (you can assume a value of 13), unless changed by a Chaos card. Exceptions: If the Right Wing Mentality Chaos Card has been played, 1 will become the highest value, and Crown card (King/Queen) will be lowest, until the play pile is killed.
Q: What happens once you reach a Crown (King or Queen) card in the play pile?
A: At this point the highest value has been played. The next player has a few options still. They can either match it with another Crown card, they can play a Chaos card such as Hiroshima (killing the play pile and starting a new pile) or Right Wing Mentality (making the Crown worth the lowest value and 1 the highest), or they can simply draw a card and pass for the next player to try to beat the Crown card. If everyone passes all the way back to the player who originally played the Crown card, the play pile is discarded and that player gets to start a new pile.
Q: Does playing the same value, different realms, change the realm that the next person has to play?
A: Yes. For example, the previous person played a 2 of (Inferno) realm card. If you played a pair of 4s to beat the 2, you would play the 4 of (Inferno) realm first (as it can be played on top of the 2 Inferno), then 4 of (Nightmare) realm. The next person would now have to beat a 4 of (Nightmare) realm.
Q: What happens if everyone passes after I've played a Realm card to the play pile?
A: If everyone passes after you've played a Realm card to the pile, the play pile becomes dead and is discarded immediately. You now start a new pile (and turn) by either playing a Chaos card first, then a Realm card, or just playing a Realm card.
Q: Are Chaos cards persistent? How long are they in play for?
A: Chaos cards are usually in play for one specific turn, for example, Trip The Fuck Out only lasts for the single play. Other Chaos cards can last until the play pile is killed. For example, Right Wing Mentality will be in effect until the play pile is killed (either because everyone passed in a round, or it was killed by something like a Hiroshima or Suicide Bomber Chaos card).
Note: Playing another Chaos card does not void or cancel out a Chaos card that was played by a previous player. For example, if Right Wing Mentality is in effect from the previous player, playing a Drop A Deuce or Trip The Fuck Out Chaos card will not void the Right Wing Mentality card. The play pile must be killed for that Chaos card to end its effect.
Q: What happens if the card drawn for the Suicide Bomber Chaos card is another Chaos card?
A: Simply discard and draw another card. Alternatively, you can set a "house rule" at the beginning of the game that if a Chaos card is drawn for one of these situations, you can count the value as 0, therefore forcing yourself to pick up the pile.
Q: What happens if we run out of cards from the draw pile?
A: Re-shuffle all the discarded cards (graveyard pile) to make a new draw pile. If there are also no cards in the graveyard pile (all cards are in players' hands), then the next player must try to play what is in their hand. If they can't go, they simply pass, without drawing a card.
Note: Some Chaos cards that would require drawing a card from the pile cannot be played at that time either.
Second note: If this is a regular occurrence with your group, we recommend purchasing a second copy and playing with both decks.
Q: Which ways can the play pile be killed?
A: The play pile can be killed in a couple of ways. 1. You kill the pile using a Chaos card such as Hiroshima or Suicide Bomber. 2. The pile is killed because all players passed on the last realm card you played.
Q: Do Chaos Cards go into the Graveyard (Discard Pile)?
A: Yes. Once the Chaos card's task is complete, it is placed into the Graveyard (discard pile).
Q: If the Right Wing Mentality Chaos Card is in play and someone plays The Cosby Chaos Card, what is the best/worst Realm card?
A: Technically the Law Book states to give the highest value Realm card, so in this scenario the best card would be the 1 value Realm card. Even though in this scenario, the lowest value would be the King/Queen Realm card, the player can give back any card of their choosing. It can be the same card they just received, a Chaos card, or any Realm card that they don't like. The Cosby can theoretically go both ways. The player can either ask for the "highest valued Realm card (normally King/Queen)" or the "currently highest valued Realm card (1)". It's up to you and the "house rules", however we suggest playing what is currently in play according to the Law Book, so if "Right Wing Mentality" is in play, 1 would be the card to ask for.
Q: How is the Suicide Bomber Chaos Card played?
A: When played, that player will draw a card from the deck and count its value in clockwise order, starting with the player to their left. The last player that is counted must pick up the entire play pile. The player which played the Chaos Card can now continue their turn starting a new play pile with a Realm Card.
Note: Before you start the game, you can decide that if the player draws a Chaos card instead of a Realm Card, they can count it as 0, forcing themself to pick up the play pile. A Crown card can be counted as value 13.
Q: Does the Battle Pack add extra players to the game?
A: No, because the Battle Pack only adds items to existing Monsters, it doesn't add enough Realm cards required for more players. Combining a second main game will allow for up to 10 players.
Q: Which cards are Item cards?
A: Item cards have one of the following symbols: [item symbols were not reproduced in the source page]
Q: How many Item cards can I play on my turn?
A: You can play only one item card per turn with any number of Realm cards.
Q: What happens if I play multiple Realm cards with an item card?
A: All cards are affected by the item card. For example, if you play a pair of 9s with a cursed item of -2, both 9s would now be worth 7. Some item cards have exceptions, such as the Human Centipede, where you can only use 2 Realm cards from the same Realm (such as a 6 of Inferno and an 11 of Inferno).
Q: What happens if I pair a weapon or curse card with a Crown card?
A: Since a Crown card is always worth the highest value, weapons or curses will have no effect. Only Chaos cards can change the effects of a Crown card, for example, Right Wing Mentality will make the value of Crown card become the lowest, and a 1 the highest.
Q: Can I use my Curse card on another player?
A: No, that's why it's a Curse card. It casts a curse on your own monster.
Q: How does the Join The Cult Chaos Card work?
A: Once played, all players must play in consecutive order ignoring Realm types. For example, if a 5 Realm card is on the play pile, you must play a 6 of any Realm type. If you cannot play a 6, you must draw a card. If you still cannot play, you pass and the next player must play a 6 from any Realm type. You cannot skip the order. The player who played the Chaos card cannot start with any number (unless they are starting a new play pile). They must follow the next value from the play pile.
Note: If everyone passes because they cannot play, the pile is killed and the Join The Cult Chaos card is discarded with the play pile. The last player to have played a Realm card to the pile starts a new play pile.
Q: How do you play the AIDS Card?
A: The AIDS Card must be played with only Undead Realm Cards [Undead realm symbol was not reproduced in the source page]. Once played, the play pile becomes contagious and all players can only play Undead Realm Cards [Undead realm symbol was not reproduced in the source page] of matching or higher value. If they cannot play an Undead Realm card, they must pick up the AIDS card into their hand and the pile will no longer be contagious.
Note: While contagious, the AIDS can be "cured" by killing the play pile with a Hiroshima or Suicide Bomber Chaos card.
Q: How does the Illusionist card work?
A: The Illusionist card is sort of like playing a mini game of bullshit. When played you place a Realm card facedown declaring its value and realm type (or a made up value/realm type) out loud. Then your turn is over. The next player can let your declaration pass or decide to call "BULLSHIT" if they don't believe your declaration, and then reveal your face down card. If they are correct in revealing your dirty lies, you must pick up all the cards in the play pile. If you were truthful and they were wrong by calling bullshit, then that player must pick up the play pile.
Note: Most players might play the real card to try to screw over the next player, but sometimes you just don't have the right card to play on the pile and you can use this to try to sneak your shitty card in.