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Monopoly: Family Game Night Championship Edition

Monopoly: Family Game Night Championship Edition Rulebook

Table of Contents

Table of Contents

  • Aim of the Game
  • Contents
  • Starting Money
  • The Banker
  • Playing
    • Speed Die
  • Scoring
    • Using the Scorepad
    • Tournament Scoring
  • The Finer Points
    • Buying Property
    • Auctions
    • Paying Rent
    • Utilities
    • Railroads
    • Building Houses
    • Building Hotels
    • Running Out of Buildings
    • Running Out of Money
    • Selling Property
      • Selling Houses
      • Selling Hotels
  • Tactical Tips
    • Jailbird Joy
    • When To Build
    • Own It All
    • The House Is King
    • Chance or Community Chest

Aim of the Game

To be the richest player at the end of a timed game or to be the only player left in the game after everyone else has gone bankrupt – whichever comes first.

Contents

1 gameboard, 8 tokens, 28 Title Deed cards, 16 Chance cards, 16 Community Chest cards, 1 money pack, 32 houses, 12 hotels, 2 number dice, 1 Speed Die and championship scorepad.

Starting Money

Each player starts the game with:

2 x 500, 4 x 100, 1 x 50, 1 x 20, 2 x 10, 1 x 5, 5 x 1

The Banker

The banker is in charge of:

  • Money
  • Title Deed cards
  • Auctions
  • Houses and hotels

Playing

Roll both dice. The highest roller starts and play continues clockwise.

On all turns until you've passed GO for the first time, roll both number dice only. Move clockwise that number of spaces around the board.

Two or more tokens may rest on the same space at the same time.

According to the space you land on:

  • Buy the property (if it isn't owned by another player).
  • Get the banker to auction the property (if you don't want to buy it).
  • Pay rent (if the property is owned by another player).
  • Pay taxes.
  • Draw a Chance or Community Chest card.
  • Go to jail.

Speed Die

Once you have passed GO for the first time, roll both number dice and the Speed Die on all subsequent turns. What did you roll on the Speed Die?

  • 1, 2 or 3: Add this to the roll of the two number dice.
  • Bus: Choose to move the value of one or both of the number dice. So, if you rolled 1 and 5, you could move 1, 5 or 6 spaces.
  • Mr Monopoly: Move the sum of the number dice and take the action for the space you land on, then advance to the next unowned property and either buy it or put it up for auction. If there are no unowned properties left, advance to the next unmortgaged property owned by another player and pay rent.

If you roll three of a kind (e.g. all three dice show 1, 2 or 3), move to any space on the board. Collect M200 if you pas GO.

Once you own a color group, build houses or hotels on those sites.

If you run out of money, mortgage or sell property to pay off your creditors. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.

No player may borrow money from, or lend money to, another player. However, a player may choose to accept any of your property instead of money that is owed to them.

If you roll a double, take your turn as normal and roll again. Roll three doubles in one turn and you go to jail!

Note: Only the number dice count towards doubles. Always treat the Speed Die as separate.

If you are sent to jail during your move, your turn is over. You cannot use the result of the speed Die (Bus or Mr Monopoly) once in jail.

Keep playing until your agreed time is up, then use the scorepad to add up the value of your cash and properties (see Scoring).

Note: If the game ends before the time is up because only one player is left, that player is the winner.

Scoring

Using the Scorepad

If you go bankrupt, fill in the value of each property you own. There's a different box to tick depending on how many buildings there are on the property and whether it's mortgaged. Add up the total value of all your properties at the bottom of the grid.

Now count the bills you have using the cash grid.

Add the two totals together for your grand total. In the case of a tie, the player with the highest value in unmortgaged property takes the lead.

What position did you finish the game in – 1st, 2nd, 3rd etc? Circle your position at the top of the score sheet. The judge will award you points depending on your position and how many other players were left at the end of the game.

Tournament Scoring

Score points depending on where you ranked in the game.

Players left at the end of the game1st2nd3rd4th5th
1 Player28
2 Players2514
3 Players22126
4 Players191053
5 Players

For example, in a 4-player game, Simon Chance wins, Julie Mayfair comes second and all other players are knocked out. Simon scores 25 points and Julie 14.

The number of points you score in different heats will decide if you make it through to the final or not.

The Finer Points

Buying Property

There are three types of property:

  1. Sites
  2. Railroads
  3. Utilities

If you land on an unowned property, you have first choice to buy it. If you decide to buy, pay the banker the price shown on that space. The banker gives you that property's Title Deed card. Keep it faceup in front of you.

If you decide not to buy, the banker holds an auction. The winner pays the bank the amount agreed. In Championship play, the banker starts the auction at $1. If a player wins an auction but cannot pay the winning sum, the banker cancels that auction and holds another. The player who could not pay last time cannot bid.

When you own a property, you can collect rent from any players who land on that space. Once you own all the sites in one color group, i.e. you own a monopoly, you can build houses and hotels on sites in that group and collect more rent!

Note: the auction starting figure is printed as "$1" in the source, while the auction rule below starts at "M1". Both are transcribed as printed.

Auctions

If you decide not to buy a property after landing on it, the banker must immediately auction it to the highest bidder, starting at M1. Even though you decided not to buy it at the original price, you can join in the bidding too.

Paying Rent

If you land on an unmortgaged site owned by another player, you must pay rent.

The owner must ask you for rent before the player two players ahead rolls the dice (the player two players to the left). Pay the amount shown on the Title Deed card depending on the number of buildings on the site.

If you own a whole color group, the rent is doubled on any undeveloped site of that group (i.e. a site without houses or hotels). Even if one property in a color group is mortgaged, you can still collect double rent for the sites without a mortgage.

Utilities

Utilities are bought and auctioned in the same way as properties.

If you land on an owned utility, pay rent to the owner depending on the dice you rolled to get there (including the Speed Die). The bus and Mr Monopoly count as zero.

If the owner has one utility, the rent will be four times your dice roll.

If the owner has both utilities, the rent will ten times your dice roll.

Note: If you rolled Mr Monopoly on the Speed Die and are then sent forward to an owned utility, use the number dice you rolled immediately before this move to work out the rent you owe.

Railroads

Railroads are bought and auctioned in the same way as properties.

If you land on an owned Railroad, pay the amount shown on its Title Deed card to the owner. The amount payable depends on the number of other Railroads that player owns.

Building Houses

Once you own all sites of a color group, you can buy houses for the price shown on its Title Deed card. Put houses on any space of that color group. You must build evenly – you cannot build a second house on a site until you have built a house on every site in that group.

You can buy houses (or hotels) on your turn or in between other players' turns. You can buy as many buildings as you want if you have enough money but you cannot build on a site if any site of its color group is mortgaged.

Building Hotels

Once you have four houses on each site of a complete color group, you can buy a hotel. Swap the four houses for a hotel and pay the banker the hotel price shown on the Title Deed card. You can only build one hotel per site.

Running Out of Buildings

If the banker has no houses left, you must wait for other players to return theirs before you can buy any.

If there is a limited number of houses or hotels left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder, starting at the lowest price shown on the relevant Title Deed card(s).

Note: You can only join in the bidding if you have room for that house or hotel on one of your properties. You can never buy a house or hotel to use later.

Running Out of Money

If you are low on funds, you can raise more money by:

  • Selling buildings
  • Mortgaging property
  • Selling property, utilities or Railroads to another player for any agreed sum (even if the property is mortgaged).

Selling Property

You can sell undeveloped sites, Railroads and utilities to another player for a price you both agree on. You cannot sell a site if there are any buildings on any of the sites in that color group. You must first sell all the buildings on those sites to the banker.

Houses and hotels are sold to the banker at half their original price (shown on the Title Deed card). You can sell on your turn or in between other players' turns.

Selling Houses

You must sell houses evenly, in the same way as they were bought.

Selling Hotels

The banker will pay half the price of the hotel plus half the price of the four houses that were exchanged for the purchase of the hotel.

You can also break hotels back down into houses to raise money. To do this, sell a hotel for half its cost and receive four houses in exchange.

Mortgages

Mortgaging Property

First sell any buildings, then turn the site's Title Deed card facedown and collect your mortgage amount shown on the back of the card.

You keep all mortgaged property and no other player can pay off your mortgage to secure the property. You cannot collect rent on mortgaged property, although you can collect it for other properties in that color group, as long as they are not mortgaged.

Once you own a full color set, you can collect double rent on any unmortgaged properties in that set even if others in the set are mortgaged.

Repaying a Mortgage

You must pay the original mortgage amount plus 10% interest. Once repaid, turn the Title Deed card faceup. You can now collect rent on it again.

Selling Mortgaged Property

You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest but keep the mortgage. The mortgage can be repaid as normal later in the game,

When all sites in a color group are mortgage-free, the owner may begin to buy back houses and hotels at full price.

Bankruptcy

If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.

Owing the Banker

If you owe money to the bank when you go bankrupt, return your Title Deed cards to the banker, who auctions off each property to the highest bidder. Return any "Get out of jail free" cards to the bottom of the relevant pile.

Owing Another Player

Sell any houses and hotels you have left back to the bank at half the price printed on their Title Deed cards. The other player receives any money you have left, your Title Deed cards and any "Get out of jail free" cards you own.

Chance and Community Chest

When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card, then return it, facedown, to the bottom of the pile. If you pick a "Get out of jail free" card, you can keep it until you want to use it or sell it to another player for any amount up to M50.

If a card tells you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect M200. You do not pass GO if a card sends you to jail, or sends you back (e.g. to North Carolina Avenue).

Free Parking

This is a free resting place. You do not win or lose money by landing here. You can still collect rent, build on sites you own, etc.

Passing GO Twice in One Turn

You can collect M200 twice in one turn. For example, if you land on a Chance or Community Chest space immediately after passing GO and you pick up a card that tells you to "Advance to GO".

Jail

Going to Jail

You will be sent to jail if:

  • You land on the "Go to jail" space
  • You pick a Chance or Community Chest card which tells you to "Go directly to jail"
  • You roll a double three times in a row on your turn.

Your turn ends when you are sent to jail. Move onto the jail space and do not collect M200, regardless of where you were on the board.

While in jail you can collect rent on properties provided they are not mortgaged.

Getting Out of Jail

You can get out of jail by:

  • Waiting till your next turn, then paying a M50 fine before you roll the dice
  • Using a "Get out of jail free" card
  • Rolling a double

If you haven't rolled a double after three turns, pay the banker M50 before moving, according to your third dice roll.

"Just Visiting" Jail

If you are not sent to jail but land on the jail space, you are "Just visiting" and incur no penalty.

Tactical Tips

Jailbird Joy

Everyone hates being sent to jail – or do they? Early in the game, while there are still properties available to buy and build on, it's a good plan to get out of jail as quickly as possible. However, if you're sent there later in the game, when landing on the wrong property could bankrupt you, jail might be the safest place for you! You can avoid paying rent for a turn or two, but you can still collect it from other players. Genius!

When To Build

You can buy or sell houses and hotels in between other players' turns. Is another player coming near a group you own? Buy your houses now! If they land there, you'll collect the cash.

Own It All

Buy everything you can afford early in the game – even if it's not in a color group you want, you could use it to trade or to sabotage another player.

The House Is King

There are 32 houses in the game. If there's a building shortage, players have to wait until houses are traded in for hotels before they can buy them. Buy and sell houses tactically to hold other players at ransom!

Chance or Community Chest

Chance cards move you to other parts of the board. Community Chest cards are most likely to give you some kind of reward – good to know if you roll the bus on the Speed Die and can choose a space to land on. Later in the game, landing on another player's property might be the last thing you need!

  • Mortgages
    • Mortgaging Property
    • Repaying a Mortgage
    • Selling Mortgaged Property
  • Bankruptcy
    • Owing the Banker
    • Owing Another Player
  • Chance and Community Chest
  • Free Parking
  • Passing GO Twice in One Turn
  • Jail
    • Going to Jail
    • Getting Out of Jail
    • "Just Visiting" Jail
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