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Monopoly: Disney

Monopoly: Disney Rulebook

Table of Contents

Table of Contents

  • Similarities and Differences With Classic Monopoly
    • Similarities
    • Differences
  • Contents
  • Setup
    • The Banker
    • The Bank
    • Preparation
  • Quick Game (Voulez-vous essayer une partie rapide ?)
  • Do Not Invent Your Own Rules!
  • How to Play
    • How to Win
    • Who Plays First?
    • Your Turn
  • Types of Spaces
    • 1) Unowned Property
    • 2) Property Already Owned by Another Player
  • Help! I Need Money! (Au secours ! J'ai besoin d'argent !)
  • Types of Spaces (continued)
    • 3) "IL EN FAUT PEU POUR ÊTRE HEUREUX" / "BIBBIDI BOBBIDI BOO"
    • 4) Triste Sire and Prince John
    • 5) Go to Jail (ALLEZ EN PRISON)
    • 6) Simple Visit (Prison)
    • 7) Free Parking (Parc gratuit)
    • 8) Property You Own
  • Don't Wait for Your Turn!
    • 1) Collecting Rent
    • 2) Auctions
    • 3) Building
    • 4) Selling a Building
    • 5) Mortgaging a Property
    • 6) Making Deals With Your Opponents!

Similarities and Differences With Classic Monopoly

Similarities

  • The property cards: all values are the same as in classic Monopoly.
  • The four corner spaces of the board are unchanged, as is the way to win: the last player still in the game is the winner.

Differences

  • The board: the action on the board is the same, but you buy characters from the Disney universe.
  • The railroads (gares) are replaced by Princess castles (châteaux des princesses) from the Disney universe.
  • The utilities (services publics) are replaced by the spaces "Potion: buvez-moi" (Potion: drink me) and "Biscuit: mangez-moi" (Biscuit: eat me).

Contents

  • 1 game board, 6 pawns
  • 28 property cards (Titres de propriété)
  • 16 "Il en faut peu pour être heureux" cards
  • 16 "Bibbidi Bobbidi Boo" cards
  • 1 pack of Monopoly banknotes
  • 32 houses (Chaumières)
  • 12 hotels (Châteaux)
  • 2 dice

Setup

The Banker

One player is elected banker. The banker looks after the bank and runs the auctions. It is important that this player keep the bank's assets (money, property cards) separate from their own, so as not to mix them.

The Bank

The bank:

  • holds all the money and all the property cards not yet bought by players,
  • pays salaries and bonuses,
  • collects the money from taxes and fines,
  • sells properties and runs the auctions,
  • sells houses (Chaumières) and hotels (Châteaux),
  • lends money against mortgaged properties.

The bank never goes bankrupt: it can issue as much money as needed, in the form of IOUs written on plain paper.

Preparation

  • Shuffle the "IL EN FAUT PEU POUR ÊTRE HEUREUX" cards and place them face down here.
  • Shuffle the "BIBBIDI BOBBIDI BOO" cards and place them face down here.
  • Each player begins the game with: 2 x M500, 4 x M100, 1 x M50, 1 x M20, 2 x M10, 1 x M5, 5 x M1.
  • Each player chooses a pawn and places it on the DÉPART (Start) space.

Quick Game (Voulez-vous essayer une partie rapide ?)

Would you like to try a quick game? Follow the steps below to spice up the game and speed it up (60 to 90 minutes):

  1. During setup, the banker shuffles the property cards (Titres de propriété) and deals three to each player. These cards are given for free. You do not pay the bank.
  2. You may build a maximum of 3 houses (Chaumières) on a property instead of 4 in the classic game. Once you have 3 houses on a Personnage (evenly, on each property of the same color group), you may exchange them for a hotel (Château). The rent of a Château stays the same. Buildings (Chaumières and Châteaux) are always sold back to the bank at half their purchase value. Châteaux are exchanged for 3 Chaumières.
  3. If you are sent to prison, during your next turn you must carry out one of three actions:
    • use a "Get Out of Jail Free" card if you have one (or buy one from an opponent),
    • roll doubles in a single throw of the dice,
    • pay a fine of M50.
  4. END OF THE GAME. The game ends when ONE of the players goes bankrupt. To find the winner, add up:
    • the banknotes you have left in your hands,
    • your owned properties, at their purchase value (the value shown on the board space),
    • your mortgaged properties, at half their purchase value,
    • your houses (Chaumières), at the price at which they were bought,
    • your hotels (Châteaux), at the price at which they were bought, plus the price of the three Chaumières bought before the exchange.

The player with the highest total wins the game!

Do Not Invent Your Own Rules!

Many players like to play with "their" Monopoly rules. Be careful, as this often lengthens the time of a game. In the official rules, players must not lend each other money, must not agree not to pay rents, etc. All taxes and fines must be paid to the bank and must not be stored on the Free Parking space or anywhere else!

How to Play

How to Win

You must be the last player who has not gone bankrupt.

How to do it: buy properties and make the other players who land on your properties pay the highest rent possible. Buy all the properties of the same color group to increase the rents, and to be able to build Chaumières and Châteaux in order to increase your income.

Who Plays First?

Each player rolls the two white dice. The player who rolls the highest total starts the game.

Your Turn

  1. Roll the two white dice.
  2. Move your pawn as many spaces as the number of points shown on the dice, clockwise.
  3. The space where you stop determines what you must do. See the section "Types of Spaces" below.
  4. If you pass by DÉPART or stop on the DÉPART space, you receive M200 from the bank.
  5. If you roll a double, carry out the usual actions for the space where you stop, then roll the dice again (steps 1 to 4). Warning! If you roll three doubles in a row, go immediately to prison.
  6. When your turn is over, give the dice to the player on your left.

Types of Spaces

1) Unowned Property

There are three types of properties:

  • Personnages (color groups)
  • Châteaux
  • Potion et Biscuit

You may buy the property on which you stop by paying the price shown on the board to the bank. As proof of this purchase, you receive a property card, which you must keep face up in front of you.

If you decide not to buy it, the banker must immediately open an auction.

When you buy properties, you should try to buy, if possible, the other properties of the same color group. For example: if you buy a green Personnage, you should try to buy the 2 other green Personnages during the game. Owning a color group increases the rent that the other players pay when they land on those properties, and allows you to build Chaumières and Châteaux to increase your income even more.

2) Property Already Owned by Another Player

If you stop on a property that belongs to another player, that player may ask you to pay rent. The amount of the rent is shown on the property card and varies according to the number of buildings (Chaumières and Châteaux) on it. You do not have to pay rent if the property is mortgaged (the property card is turned face down).

Important: the owner of the space on which you stop must ask you for the rent before the next player rolls the dice. If they forget to ask, you no longer have to pay!

Personnage

The rent for a bare Personnage (without buildings) is shown on the corresponding property card. This rent is doubled if the owner owns all the Personnages (non-mortgaged) of the same color group. If Chaumières or Châteaux are built on this property, the rent will be much higher, as shown on the property card.

Château

The rent depends on the number of Château spaces you own.

Number of Châteaux owned1234
RentM25M50M100M200

Potion et Biscuit

To find the amount of the rent, roll the dice and multiply the result by 4. If you own both the Potion and Biscuit spaces, multiply the result by 10!

Help! I Need Money! (Au secours ! J'ai besoin d'argent !)

If you no longer have any money and must pay a debt to the bank or to another player, you may sell buildings (Chaumières and Châteaux) and/or mortgage a property. If you still do not have enough money to pay your debts, you are declared BANKRUPT and you are eliminated!

  • You must then pay back what you can with the banknotes you have left.
  • If you are made bankrupt by another player, you must give that player all your mortgaged properties and your "Get Out of Jail Free" cards (Vous êtes libéré de prison). That player must immediately pay 10% interest on each mortgaged property they recover, then choose whether to keep the mortgages on these properties or to settle them all at once.
  • If your debt is to the bank, the bank takes all your properties and auctions them. These properties are sold unmortgaged. You must put your "Get Out of Jail Free" cards back at the bottom of the corresponding pile.

Types of Spaces (continued)

3) "IL EN FAUT PEU POUR ÊTRE HEUREUX" / "BIBBIDI BOBBIDI BOO"

Take the card on top of the corresponding pile, follow the instructions on the card, and put it face down at the bottom of the pile.

If you draw a "Get Out of Jail Free" card, you may keep it until you decide to use it or sell it to another player.

4) Triste Sire and Prince John

If you stop on one of these spaces, pay the amount shown to the bank.

5) Go to Jail (ALLEZ EN PRISON)

If you stop on this space, you must move your pawn to the JAIL space.

Important: you do not receive the M200 if you go to jail by passing the DÉPART space. If you are sent to prison, your turn is over: you must give the dice to the next player!

You are sent to prison if:

  • you draw an "IL EN FAUT PEU POUR ÊTRE HEUREUX" or "BIBBIDI BOBBIDI BOO" card that tells you to go to prison,
  • you roll three doubles in a row.

Q: How do you get out of prison?

A: You have three options:

a) Pay a fine of M50 at the start of your next turn. You may then roll the dice and move your pawn normally.

b) Use a "Get Out of Jail Free" card (Vous êtes libéré de prison) if you have one. You may also buy one from another player. Once used, put the card back at the bottom of the corresponding pile, then roll the dice and move your pawn.

c) Wait three turns, rolling the dice at each turn to try to roll a double. If you roll a double, get out of prison by using the result of the dice to move forward. If, after the three turns, you have not rolled a double, pay M50 to the bank and move your pawn according to your dice roll.

6) Simple Visit (Prison)

Don't panic: if you stop on the prison space during a normal move, you are "Simple Visit" (Simple Visite) and suffer no penalty. Make sure your pawn is in the "Simple Visit" area.

7) Free Parking (Parc gratuit)

Relax! Nothing bad (or good) can happen to you on this space! You may rest until your next turn and continue your transactions normally (collecting rents, building, etc.).

8) Property You Own

Nothing special! But you do not earn any money either...

Don't Wait for Your Turn!

This is a rule that is often forgotten: you may carry out the operations described below even when it is not your turn! And even in prison!

1) Collecting Rent

If a player stops on one of your properties that is not mortgaged, you may ask them for rent according to the amount shown on the property card. See the section "Property Already Owned by Another Player" above.

2) Auctions

The banker puts a property up for auction when:

  • a player stops on a property that does not yet belong to anyone and decides not to buy it at the price shown on the board,
  • a player goes bankrupt and returns all their mortgaged properties to the bank. These properties are sold at auction, unmortgaged,
  • there is a building shortage and two or more players wish to buy the same building(s) (Chaumières and Châteaux).

Payment for an auction can only be made in banknotes. The bidding starts at any price set by a player who wishes to buy the property, with a minimum of M1. The property goes to the highest bidder. Even if you refused to buy the property at its initial price, you may take part in the auction.

3) Building

You must own all the Personnages of the same color group in order to buy Chaumières (houses) from the bank.

a) The price of a Chaumière is shown on the property card.

b) You must build evenly. You may not build a second Chaumière on a Personnage until you have built a Chaumière on every Personnage of the same color group.

c) You may build a maximum of 4 Chaumières on a single Personnage.

d) Once you have 4 Chaumières on a Personnage, you may exchange them for a Château (hotel). To do so, you must pay the amount shown on the property card. You may build only one Château per Personnage, and you may not build a Chaumière on a Personnage that already has a Château.

Important: you may not build any Chaumière or Château if one of the properties of the same color group is mortgaged.

Building Shortage?

If there are no more Chaumières or Châteaux left to sell, you must wait until the other players return some to the bank before you can buy any. If only a limited number of Chaumières or Châteaux remain, and two or more players wish to buy them, they are sold at auction and go to the highest bidder.

4) Selling a Building

Buildings (Chaumières and Châteaux) are sold to the bank at half of their value, shown on the property card.

Chaumières must be sold evenly, in the same way they were bought. Châteaux are exchanged for 4 Chaumières.

5) Mortgaging a Property

If you no longer have enough money to pay a debt, you may mortgage any of your properties. You must first sell all the buildings on the properties of the same color group to the bank.

To mortgage a property, turn its property card face down on the table and receive the mortgage value (shown on the back of the card) from the bank.

You may lift a mortgage by paying the mortgage value plus 10% interest. You may then turn the property card face up again.

You may not collect rent on a mortgaged property.

6) Making Deals With Your Opponents!

You may make deals with your opponents and thus buy or sell properties without buildings. You must sell all the buildings built on the Personnages of a color group before selling one or more of them.

Properties may be bought for banknotes, or exchanged for other properties or for "Get Out of Jail Free" cards (Vous êtes libéré de prison). The players who make the deal decide the amount of the transaction.

You may sell a mortgaged property to another player at a price agreed between you. The buyer may then either lift the mortgage immediately by paying the mortgage value to the bank, or keep the mortgage and pay the 10% interest. They may then choose to pay the mortgage value later in the game; in that case they must pay the 10% interest again.

Reminder: the goal of the game is not only to become rich! To win, you must put all the other players into BANKRUPTCY!