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Monopoly: Disney/Pixar

Monopoly: Disney/Pixar Rulebook

Table of Contents

Table of Contents

  • Similarities and Differences With Classic Monopoly
    • Similarities
    • Differences
  • Contents
    • Important Note
  • Classic Monopoly Rules
    • Object of the Game
    • Setting Up the Game
    • The Banker
    • The Bank
    • Playing a Game
    • GO Space
    • Owning a Property
    • Landing on an Already-Owned Property
    • Bon Appétit and Piston Cup Cards
    • "Get Out of Jail Free" Cards
    • Insurance Premium Space
    • Jail Space
  • Quick Game Rules (60 to 90 minutes)
  • Another Way to Play
    • Timed Game

Similarities and Differences With Classic Monopoly

Similarities

The object of the game and the rules remain the same as in classic Monopoly.

Differences

  • The board and its property spaces are inspired by the Disney/Pixar films. Property values are the same as the corresponding spaces in classic Monopoly.
  • The Transport Companies (L'Indestructible, Dinoco the Helicopter, Mater the Tow Truck and R.C.) replace the usual railroads.
  • The two Utilities (the Electricity Distribution Company and the Water Distribution Company) have been replaced by the Power of Children's Screams and the Power of Children's Laughter.
  • Piston Cup cards replace the Chance cards.
  • Bon Appétit cards replace the Community Chest cards.
  • The Insurance Premium space replaces the Income Tax space, and the Speeding space replaces the Luxury Tax space.
  • Construction Cones and Toy Barns replace the houses and hotels.
  • The banknotes have a different look, but the amounts are the same.
  • You can choose between 6 special Disney • Pixar edition pawns and become: Buzz l'Éclair, Bouh, Jacques « Sulli » Sullivent, Némo, Monsieur Indestructible, Flash McQueen or Rémy.

Contents

  • 1 game board
  • 22 property cards
  • Monopoly banknotes
  • 16 Bon Appétit cards
  • 16 Piston Cup cards
  • 2 dice
  • 6 pawns themed on the Disney/Pixar films
  • 32 Construction Cones (houses)
  • 12 Toy Barns (hotels)

Important Note

The character pawns are made of metal. They may bend slightly with use. If this happens, straighten them back into shape by gently bending them.

Classic Monopoly Rules

Object of the Game

Be the only player who has not gone bankrupt.

Setting Up the Game

Place the game board on the table. Separate the Bon Appétit cards and the Piston Cup cards, shuffle each pile and place them face down in the marked spot in the centre of the board. Each player chooses a pawn and places it on the GO space.

Each player receives $1,500, made up as follows: 2 × $500, 2 × $100, 2 × $50, 6 × $20, 5 × $10, 5 × $5 and 5 × $1. The remaining banknotes are kept by the Bank.

The Banker

One of the players is elected Banker. The Banker is also responsible for auctions. The Banker must keep the Bank's money separate from their own. If there are more than 5 players in the game, the Banker may choose to take on this role only.

The Bank

The Bank also looks after the property cards, the Construction Cones and the Toy Barns until they are bought by players. In addition, the Bank pays salaries and bonuses, lends money against mortgaged properties, and collects money from taxes, fines, loans and interest. During an auction, it is the Bank that runs the sale.

The Bank never goes bankrupt: it can issue as much money as needed in the form of handwritten IOUs on ordinary paper.

Playing a Game

Starting with the Banker, each player rolls both dice. The player who rolls the highest total goes first. That player places their pawn on the GO space, rolls the dice, and moves their pawn clockwise by the number shown on the dice. Play then passes to the player on the left, and so on. Pawns stay on the space where they land and set off again from that space on the next turn.

Two or more pawns may stop on the same space at the same time.

If you roll doubles on the dice, carry out the usual actions for the space you land on, then roll again and move your pawn accordingly. If you roll three doubles in a row, go immediately to the JAIL space (see the JAIL paragraph).

The space where you land determines what you must do. You may buy a property, be required to pay rent, pay fines, draw a Bon Appétit or Piston Cup card, go to jail, and so on.

GO Space

Each time you pass or land on the GO space, whether by moving your pawn or by drawing a card, the Banker pays you your salary of $200.

Your salary is paid only once per trip around the board.

However, it is possible to receive two salaries in the same turn. For example, just after passing GO while moving with the dice, you land on a Bon Appétit card or a Piston Cup space, and that card tells you to advance to GO.

Owning a Property

If you land on a property that does not already belong to another player, you may buy it. If you decide to buy it, pay the price shown on the space to the Bank. In return, as proof of ownership, you receive the property card, which you must keep face up in front of you.

If you decide not to buy it, the Banker must immediately start an auction, with any player who wishes to buy the property opening the bidding at any price. The property goes to the highest bidder, who pays the Bank and receives the property card in return.

Even if you refused to buy the property at its initial price, you may take part in the auction.

Landing on an Already-Owned Property

If you land on a property that has been bought by another player, that player may claim rent from you. The amount of rent is shown on the property card and varies according to the number of buildings on it.

No rent is due on a mortgaged property. When a property is mortgaged, its property card must be placed in front of its owner face down (see MORTGAGES).

If all the properties of one colour group (properties of the same colour) belong to the same player, the rent is doubled for each property in that group that has no construction yet. However, an owner who holds a whole group cannot receive double rent if one of the group's properties is mortgaged. Having Construction Cones and Toy Barns on your property increases the rent that the other players must pay.

The owner of the space where you land must claim this rent from you before the next player rolls the dice.

Bon Appétit and Piston Cup Cards

Landing on one of these spaces means you must take the card on top of the corresponding pile. Follow the instructions on the card, then put it back at the bottom of the pile.

"Get Out of Jail Free" Cards

"Get Out of Jail Free" cards must be kept until they are used, and then returned to the bottom of the pile. The player who draws this card may choose to sell it rather than use it. The price is agreed between the two players.

Insurance Premium Space

If you land on this space, you must pay $200 of insurance premium to the Bank.

Jail Space

You will be sent to jail if (1) you land on the space marked "Go to Jail", (2) you draw a card that tells you to "Go to Jail", or (3) you roll three doubles in a row on the dice.

Your turn ends when you are sent to jail, and you cannot receive your $200 salary, wherever your pawn is. You must go directly to jail.

If you are not "sent" to jail but land on the JAIL space, you are "Just Visiting" and suffer no penalty. You may move your pawn normally on your next turn.

To get out of jail, you must do one of the following:

  1. Roll the dice to try to roll doubles during the next three turns. If you roll doubles, get out of jail and move forward using that roll. However, even if you rolled doubles, you cannot roll again.
  2. Use a "Get Out of Jail Free" card, if you have one.
  3. Buy a "Get Out of Jail Free" card from another player.
  4. Pay a fine of $50 and play on the next turn.

After three turns, you must pay $50 to get out and play again by rolling the dice. Even while in jail, you may buy or sell properties, Construction Cones and Toy Barns, and collect your rent.

Free Parking Space

If you land on this space, you receive no money, no properties or anything else. You simply rest until the next turn.

Construction Cones

Once you own all the property cards of one colour group, you may buy Construction Cones from the Bank and place them on those properties.

If you buy a second Construction Cone, you must place it on an unimproved property or on a property of another group that you own.

The price of a Construction Cone is shown on the property card.

If you own all the properties of a group (properties of the same colour) and only one or two of them have buildings, you may ask for double rent on the unimproved property or properties of the group.

You may buy or sell as many Construction Cones as you like, at any time, as long as your finances allow. You cannot place a second Construction Cone on a property until you have placed a Construction Cone on every property of that group, and so on, until every property of the group has four Construction Cones.

Because you must build evenly, you must also sell evenly (see SELLING PROPERTIES).

Toy Barns

You must have four Construction Cones on every property of a colour group before you can buy a Toy Barn from the Bank and place it on the property of your choice. You must return the four Construction Cones of the chosen property to the Bank and pay the price shown on the property card. Only one Toy Barn may be built per property.

Shortage of Buildings

If there are no Construction Cones or Toy Barns left to sell, you must wait until other players return some to the Bank before you can build again. If only a limited number of Construction Cones or Toy Barns remain, and two or more players wish to buy them, they are sold at auction by the Bank and go to the highest bidder.

Selling Properties

Unimproved properties, Transport Companies, the Power of Children's Screams and the Power of Children's Laughter (but not Construction Cones and Toy Barns) may be sold to any other player at an agreed price.

However, no property may be sold to another player if there are Construction Cones or Toy Barns on any property of its colour group. If you want to sell a property belonging to a group, you must first sell all the Construction Cones and Toy Barns on that group to the Bank.

Construction Cones and Toy Barns must be sold to the Bank at half the value shown on the property card.

Construction Cones of the same colour group must be sold one at a time, in the reverse order in which they were placed.

All Toy Barns of the same colour group may be sold in one go, or by selling one Construction Cone at a time (knowing that one Toy Barn is worth four Construction Cones), in the reverse order in which they were placed.

Mortgages

If you have no money left and must pay a debt, you may mortgage a property at any time. To do so, first sell to the Bank, at half their value, all the Construction Cones and Toy Barns on properties of the same colour group. To mortgage a property, turn its property card face down and receive the mortgage value from the Bank (the value is shown on the back of the card).

You may not collect rent on a mortgaged property, from the Power of Children's Screams or from the Power of Children's Laughter, but you continue to collect rent on the other unmortgaged properties of the same group. When you want to lift a mortgage, you must pay the mortgage value plus 10% interest to the Bank. Once no property of a colour group remains mortgaged, the owner may again buy Construction Cones at the normal price.

A mortgaged property remains in your possession, and no player may acquire it without your agreement, even by paying the mortgage to the Bank. However, you may choose to sell a mortgaged property to another player at a price agreed between you. The buyer may then decide to lift the mortgage immediately by paying the mortgage value plus 10% interest to the Bank. If the buyer does not lift the mortgage immediately, they must pay 10% interest to the Bank straight away, and again 10% plus the property's mortgage value when they later decide to lift it.

Bankruptcy

You are bankrupt if you owe more money to the Bank or to another player than you can raise, and you are eliminated.

If your debt is to another player, your Construction Cones and Toy Barns are sold to the Bank at half their original value, and that player receives the money from these sales. If you have mortgaged properties, that player takes them and must immediately pay 10%, then choose either to keep the mortgages on those properties or to settle them at once.

If you are bankrupted by the Bank, the Bank takes your money and your property cards. The Banker then auctions each property one at a time (but not the buildings), and each property goes to the highest bidder.

Notes on the Game

Only the Bank may lend money to a player, and only through mortgages. No player may lend money to, or borrow money from, another player.

Quick Game Rules (60 to 90 minutes)

A quick game is a real game of Monopoly, with five differences:

  1. During setup, the Banker shuffles the property cards and deals three cards to each player. These are FREE: no payment to the Bank is required.
  2. You must place 3 Construction Cones (instead of four) on each property before you can buy a Toy Barn. The rent received for a Toy Barn stays the same. If you want to resell a Toy Barn, its value is still halved compared with the purchase price, which represents one Construction Cone fewer than in a normal game.
  3. If you go to jail, you may get out on your next turn in one of three ways: (1) by using a "Get Out of Jail Free" card, if you have drawn (or bought) one; (2) by rolling doubles on the dice; or (3) by paying a fine of $50. Unlike a normal game, you may try to roll doubles and, if you fail, pay the $50 fine in the same turn.
  4. The fine to pay if you land on the Insurance Premium space is reduced to $100.
  5. End of the game: the game ends when a player goes bankrupt. Each remaining player then values their wealth as follows: (1) the total of the banknotes in hand; (2) their properties, valued at the prices shown on the board; (3) their mortgaged properties, valued at half the prices shown on the board; (4) their Construction Cones, valued at purchase price; (5) their Toy Barns, valued at purchase price, which includes the value of the 3 Construction Cones given in exchange.

The richest player wins!

Another Way to Play

Timed Game

You may decide to play a timed game. In that case, the player with the most money when the time agreed at the start of the game runs out is the winner. Before starting, the Banker shuffles the property cards and deals two cards to each player. Players immediately pay the price shown on the two properties they have just received.

  • Free Parking Space
  • Construction Cones
  • Toy Barns
  • Shortage of Buildings
  • Selling Properties
  • Mortgages
  • Bankruptcy
  • Notes on the Game