Monopoly: Disney Frozen II
Monopoly: Disney Frozen II Rulebook
Table of Contents
Table of Contents
Set It Up!
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Choose someone to be the Banker. The Banker's in charge of:
- The Bank's money
- Village Dwellings
- Castles
- Title Deed cards
- Auctions
The Banker can play too but must keep their money separate from the Bank.
-
Banker, give each player:
- M1 × 5
- M5 × 1
- M10 × 2
- M20 × 1
- M50 × 1
- M100 × 4
- M500 × 2
(Total = M1500.) Keep the rest of the money in the box as the Bank.
-
Shuffle the Family Chest cards, and place them facedown here.
-
Shuffle the Royal Decree cards, and place them facedown here.
-
Each player chooses a token and places it on GO.
-
Put the dice and snowflake token by the gameboard.
Play!
How to win
Move around the board buying as many properties as you can. The more you own, the more rent you'll be able to collect from other players. If you're the last player with money when all other players have gone bankrupt, you win!
Who goes first?
Each player rolls both dice. The highest roller starts, and play moves to the left.
On your turn
- Roll both dice.
- Move your token clockwise that number of spaces.
- Where did you land? Carry out the rules of that board space. See The Board Spaces.
- Did you roll doubles? Roll the dice again, and take another turn.
- Watch out! If you roll doubles 3 times in a row, you must immediately go to Jail! Do not complete your third turn.
- Your turn ends. Pass the dice to your left.
Start playing!
That's all you need to know, so get going. Look up the spaces as you land on them.
The Board Spaces
Scenes
The properties in this game are scenes, which come in color sets.
Unowned scenes
When you land on an unowned scene, you must buy it or auction it.
- Want to buy it? Pay the price on the board space, and take the Title Deed card from the Bank.
- Don't want to buy it? The Banker must auction it. Bidding starts at M10, and anyone can increase the bid by as little as M1. You don't need to follow turn order, and the Banker ends the auction when no player is willing to increase the bid. The highest bidder pays the Bank. If no one wants to bid on the scene, that's fine. No one pays anything, and the Title Deed stays with the Bank.
Collect color sets!
When you own each scene in a color set:
- You can double the rent for those scenes!
- You may build Village Dwellings and Castles and charge even more rent! See Buildings.
Owned scenes
When you land on a scene that someone else owns, the owner must ask you for rent. If they do, you must pay the rent shown on the scene's Title Deed card. If they don't ask before the next player rolls the dice, you don't have to pay!
Action Spaces
GO
When you pass or land on the GO space, collect M200 from the Bank.
Royal Decree and Family Chest
Take the top card from the matching deck, and immediately do what it says. Return it to the bottom of the deck when done.
Element
There are four Element spaces: Earth, Wind, Fire, and Water. When you land on one, travel ahead to the next Element space.
Snowflake
You get to activate Elsa's ice powers by sharing one of your favorite family memories! After sharing, place the snowflake token on any scene that you own, occupied or unoccupied. The next person to land on that scene has to pay you double rent! The snowflake then melts and goes back in the box.
Some cards also let you use the snowflake!
If the snowflake token is already on someone's property when you land on this space or draw a relevant card, simply move it.
Disaster Tax and Water Tax
Pay the Bank the amount shown on the space.
Free Parking
Relax! Nothing happens.
Just Visiting
Don't worry. If you land here, put your token in the Just Visiting section.
Go to Jail
Move your token to the In Jail space immediately! Do not collect M200 for passing GO. Your turn is then over. You can still collect rent, bid during auctions, buy Village Dwellings and Castles, mortgage, and trade while you are in Jail.
How do I get out of Jail?
You have 3 options:
- Pay M50 at the start of your next turn; then, roll and move as normal.
- Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck; then, roll and move.
- Roll doubles on your next turn. If you do, you're free! Use the roll to move, and that's the end of your turn.
You can use up to 3 turns to try for doubles. If you don't roll doubles by your third turn in Jail, pay M50, and use your last roll to move.
Buildings
Building Village Dwellings
- As soon as you get a color set, you can start buying Village Dwellings (you don't have to wait for your turn).
- Pay the Bank the cost on the Title Deed card, and place a Village Dwelling on the scene.
- You must build evenly. You cannot build a second Village Dwelling on a scene until you've built one on each scene in the set. You can only have 4 Village Dwellings on a scene.
Building Castles
- Once you have 4 Village Dwellings on all scenes in a color set, you can pay to upgrade to a Castle.
- Pay the Castle cost on the Title Deed card, return all 4 Village Dwellings to the Bank, and put a Castle on the scene.
- You can only have 1 Castle per scene. You can't add any more Village Dwellings.
- You cannot build on a scene if any scene in its color set is mortgaged.
Not enough buildings?
If multiple players want to buy the last Village Dwelling or Castle, the Banker must auction it. Bids start at M10, and anyone can increase the bid by as little as M1. You don't need to follow turn order. Payment goes to the Bank.
No buildings left?
You can't buy any until someone sells theirs back.
Deals & Trades
- You can buy, sell, or swap scenes with other players at any time.
- You must sell all buildings on a color set to the Bank before you can sell or trade a scene. You cannot sell nor trade buildings to another player.
- Scenes can be traded for cash, other scenes, and/or Get Out of Jail Free cards. The amount is decided by the players making the deal.
- Mortgaged scenes can be traded at any agreed-upon price. The new owner must immediately:
- Repay the mortgage (pay the Bank the unmortgage cost).
- Or keep the mortgage (just pay the Bank 10% of the mortgage value now).
Help! I Can't Pay!
1. Try to raise money.
If you owe money and can't pay, try to raise money by selling buildings back to the Bank and/or mortgaging properties.
Selling Buildings
- Sell Castles to the Bank for half the cost price and exchange them immediately for 4 Village Dwellings.
- Sell Village Dwellings to the Bank for half the cost price. Village Dwellings must be sold evenly across the color set.
Mortgaging Scenes
- To mortgage a scene, you must first sell all buildings on its color set to the Bank at half their cost price.
- To mortgage, turn the Title Deed card facedown, and collect the mortgage value on the back from the Bank.
- To repay a mortgage, pay the unmortgage cost to the Bank (mortgage value +10%); then, turn the card faceup.
Rent cannot be collected on scenes that are mortgaged. However, the increased rent level can be collected on the unmortgaged scenes in a color set.
2. If you're still in debt, you are bankrupt and out of the game!
Do you owe another player?
Give them all your mortgaged scenes and any Get Out of Jail Free cards. The new owner must immediately:
- Repay the mortgage (pay the Bank the unmortgage cost).
- Or keep the mortgage (just pay the Bank 10% of the mortgage value now).
Do you owe the Bank?
- Return all your scenes to the Bank. Any mortgages are canceled.
- All your scenes must immediately be put up for auction.
- Return any Get Out of Jail Free cards to the bottom of the appropriate deck.
The remaining players keep playing until there is only one person left in the game. That player is the winner!
Top Tips
To keep your game short and sweet, don't use house rules!
- Always auction when someone doesn't want to buy the scene they've landed on.
- Never loan money to other players or make deals not to charge each other rent.
- Never put cash in the center of the board; you don't get a bonus for landing on Free Parking!
Components
Gameboard, 6 character tokens, 22 Title Deed cards, 16 Royal Decree cards, 16 Family Chest cards, 32 Village Dwellings, 12 Castles, snowflake token, 2 dice, money pack.
Transcriber notes: the sheet prints the Monopoly money symbol as an "M" (shown here as M1, M200, etc.). In the "Do you owe another player?" paragraph the printed text reads "a Get Out of Jail Free cards"; it is rendered here as "any Get Out of Jail Free cards" to match the plural.