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Monopoly: Deluxe Edition

Monopoly: Deluxe Edition Rulebook

Table of Contents

Table of Contents

  • Components
  • Standard Rules
    • Brief Description of the Game
    • Goal
    • Beginning the Game
    • Playing the Game
    • Buying Real Estate
    • Owning Real Estate
    • Landing on Another Player's Property
    • Landing on a Utility
    • Landing on a Station
    • Landing on a Chance or Community Chest Field
    • Landing on the Income Tax Field
    • Free Parking
    • Jail
    • Getting Out of Jail
    • Houses
    • Hotels
    • Shortage of Buildings
    • Selling Real Estate
    • Mortgage
    • Bankruptcy
    • Notes on Play
    • Winner
  • Variants
    • Rules for the Short Variant of the Game
    • Time-Limited Game

Components

The set includes:

  • Game board
  • 28 Title Deed cards
  • 16 Community Chest cards
  • 16 Chance cards
  • 10 gold deluxe tokens
  • Bank tray
  • 1 set of special Monopoly money
  • 32 wooden houses
  • 12 wooden hotels
  • 2 dice

Standard Rules

Brief Description of the Game

Monopoly is a game in which the players try to increase their wealth by buying, renting and selling real estate, and the winner becomes the richest player. Roll the dice and, starting from the "GO" field, move your token forward around the board. If you land on a property that no one else has yet bought, you may buy it from the Bank. If you decide not to buy it, the property is put up for auction. Once you own property, you collect rent from players who land on it. Building houses and hotels on your property increases the rent you can charge. If you need extra money, the Bank can lend you cash against your property (mortgage). Always follow the instructions on the Community Chest and Chance cards. Sometimes you may end up in jail.

Goal

Remain the only player who has not gone bankrupt.

Beginning the Game

  1. Place the houses, hotels, Title Deed documents and money (by denomination) in separate sections of the playing field. The field has a diagram showing the correct placement of all the game elements.

  2. Separate the Chance cards, shuffle them, and place them face down on the matching spaces of the board.

  3. Separate the Community Chest cards, shuffle them, and place them face down on the matching spaces of the board.

  4. Each player chooses a token and places it on the "GO" field.

  5. The Banker and the Bank. One of the players is chosen as Banker. If more than five players are taking part, the Banker may, at their discretion, limit themselves to this role only. The Banker gives each player 1500 (in the denominations below):

    • two notes of 500 thousand rubles
    • four notes of 100 thousand rubles
    • one note of 50 thousand rubles
    • one note of 20 thousand rubles
    • two notes of 10 thousand rubles
    • one note of 5 thousand rubles
    • five notes of 1 thousand rubles

    Besides money, the Bank also holds the Title Deed documents, houses and hotels until they are bought by players. The Bank also pays salaries and bonuses, gives loans against mortgaged property, and collects all taxes, fines, loan repayments and interest on them. When a property is auctioned, the Banker acts as auctioneer.

    The Bank can never go bankrupt. If it runs out of money, it may issue as much as it needs in the form of IOUs written on ordinary paper.

  6. Players roll both dice. The player who rolls the highest total goes first. Play then passes to the player on the left, and so on around the table.

Playing the Game

When your turn comes, roll both dice and move your token forward along the board in the direction of the arrow. The field on which you stop determines what you must do. Several tokens may be on the same field at the same time. Depending on the field you land on, you may:

  • buy building plots or other real estate;
  • pay rent if you land on property owned by another player;
  • pay taxes;
  • draw a Chance or Community Chest card;
  • go to jail;
  • rest on Free Parking;
  • receive a salary of 200 thousand rubles.

Equal numbers on both dice. If you roll the dice and both show the same number, move your token and act according to the field on which you land. Then you have the right to roll the dice again. If you roll equal numbers on both dice three times in a row, you go to jail at once.

Passing "GO". Each time you stop on or pass the "GO" field while moving in the direction of the arrow, the Bank pays you 200 thousand rubles. This sum can be received twice in one turn if, for example, immediately after the "GO" field you land on a Chance or Community Chest field and draw a card reading "ADVANCE to GO".

Buying Real Estate

If you stop on an unowned property, i.e. a building plot for which no other player holds a Title Deed, you have the first right to buy it. If you decide to buy it, pay the Bank the sum shown on that field of the board. In exchange you receive the Title Deed, which you place face up in front of you. If you decide not to buy the property, the Banker must immediately put it up for auction and sell it to the player who offers the highest price, starting from any price any player is willing to pay. Even if you refused to buy the property at its original price, you may still take part in the auction.

Owning Real Estate

Owning real estate gives you the right to collect rent from any tenant who lands on it. It is very advantageous to own all the properties of one colour group, in other words to own a monopoly. If you own all the properties of one colour group, you may build houses on any property of that colour, as described under "Building Houses and Hotels".

Landing on Another Player's Property

If you stop on property that was previously bought by another player, the owner may demand that you pay rent for landing there. The owner must ask you for the rent before the next player after you rolls the dice. The sum payable is shown on the Title Deed for that property and depends on the number of buildings erected on it.

If all the properties of one colour group belong to one player, the rent you pay for landing on any unmortgaged property of that group is doubled, even if no buildings have been erected. However, if the owner of the whole colour group has at least one property of that group mortgaged, the owner may not collect the double rent. If houses or hotels have been built on these properties, the rent increases to the amount shown on the Title Deed. No rent is collected for landing on mortgaged property.

Landing on a Utility

If you stop on one of these fields, you may buy the utility if no other player has bought it. As when buying any other property, pay the Bank the sum shown on that field. If the utility is already owned by another player, that player may demand that you pay rent according to the number of points rolled on the dice for the move that brought you to this field:

  • If the owner has one utility, the rent is four times the number of points rolled on the dice.
  • If the owner has both utilities, you must pay the owner ten times the number of points rolled on the dice.

If you landed on this field as a result of a Chance or Community Chest card instruction, you must roll the dice to determine how much rent you must pay. If you decline to buy the utility, the Banker puts it up for auction and sells it to the player who offers the highest price. You may also take part in the auction.

Landing on a Station

If you are the first to stop on this kind of field, you have the opportunity to buy the Station. Otherwise, if you decline to buy it at its original price, the Bank puts it up for auction, and you too may take part in the auction. If the Station already has an owner when you land on it, you must pay the rent shown on the Title Deed. The sum payable depends on the number of other Stations owned by the player who owns the Station on which you stopped.

Landing on a Chance or Community Chest Field

Landing on this field means you must take the top card from the corresponding deck. These cards may require you to:

  • move your token;
  • pay money, for example taxes;
  • receive money;
  • go to jail;
  • get out of jail free.

You must immediately carry out the instructions on the card and place the card face down at the bottom of the corresponding deck. If you took a card reading "Get out of jail free", you may keep it until you need it, or sell it to another player at a mutually agreed price.

Note: a card may tell you to move your token to another field. If during the move you pass the "GO" field, receive 200 thousand rubles. If you are sent to jail, you do not pass through the "GO" field.

Landing on the Income Tax Field

If you stop on this field, simply pay the corresponding sum to the Bank.

Free Parking

If you stop on this field, simply rest there until your next turn. You are here free of charge and do not incur any penalty, but as usual you may carry out transactions (for example, collect rent, or build on your property, etc.).

Jail

You are sent to jail if:

  • you stop on the "Go to Jail" field; or
  • you draw a card reading "Go directly to Jail"; or
  • you roll equal numbers on both dice three times in a row in one turn.

Your turn ends when you are sent to jail. If you are sent to jail, you do not receive the 200 thousand rubles salary, regardless of where you are on the board.

Getting Out of Jail

To get out of jail, you must do one of the following:

  • pay a fine of 50 thousand rubles and continue the game when your turn comes round; or
  • buy a "Get Out of Jail Free" card from another player at a mutually agreed price and use it to get out; or
  • use a "Get Out of Jail Free" card, if you already have one; or
  • remain there, missing three of your turns. Each time your turn comes round, roll the dice. If on both dice you roll equal numbers during one of these turns, you may leave jail and move the number of spaces shown on the dice.

If you have missed three turns while in jail, you must leave and pay 50 thousand rubles before moving the number of spaces rolled on the dice.

While you are in jail you may still collect rent on your property, provided it is not mortgaged. If you were not "sent to jail", but simply stopped on the "Jail" field while moving during a turn, you are only "just visiting" and pay no penalty. Your next turn you may move on as usual.

Houses

When you own all the properties of one colour group, you may buy houses to place on any of your properties of that group. Houses increase the rent you can collect from tenants who stop on your property. The cost of a house is shown on the corresponding Title Deed.

  • You may buy houses during your own turn or in the break between other players' turns.
  • Houses must be built evenly: you may not build a second house on any property of a colour group until you have built one on each property of that group; a third house may be built only once every property of the group has two; and so on.
  • The maximum number of houses on one property is four.
  • Selling houses must also be done evenly. You may buy or sell houses at any time, as many as you consider necessary and as your finances allow.
  • You may not build houses if at least one property of that colour group is mortgaged.
  • If you own all the properties of one colour group, you may still collect double rent from any player who stops on any unmortgaged property of that group, even if houses have been built on only one of the two properties.

Hotels

Before you may buy a hotel, you must have four houses on every property of the colour group you fully own. Hotels are bought in the same way as houses. When there are four houses on a property, those four houses are returned to the Bank, and you pay the Bank the hotel price shown on the Title Deed. Only one hotel may be built on each property.

Shortage of Buildings

If the Bank has no houses left, you must wait until another player returns houses to the Bank. Likewise, if you sell hotels, you may not replace them with houses if the Bank has no spare houses.

If the Bank has a limited number of houses or hotels, and two or more players want to buy more buildings than the Bank has, the Banker puts the buildings up for auction and sells them to the player who offers the highest price for them. The starting price is the price shown on the corresponding Title Deed.

Selling Real Estate

You may sell unbuilt properties, Railroad Stations and Utilities to any player by agreeing a private deal for a price you agree between you. However, you may not sell a property to any player while another property of the same colour group still has buildings on it. If you want to sell a property with buildings on it, you must first sell all buildings on the properties of that colour group to the Bank.

Buildings must be sold evenly, in the same way as they were bought (see "Houses" above).

Houses and hotels may not be sold to other players. They must be sold to the Bank at half the price shown on the corresponding Title Deed. Buildings may be sold at any time.

When you sell a hotel, the Bank pays you half the price of the hotel plus half the price of the four houses that were returned to the Bank when the hotel was bought. All hotels of one colour group must be sold at the same time.

When necessary, in order to obtain money, hotels may be replaced by houses again. To do this, sell the hotel to the Bank at the sale price and take back four houses in exchange, plus half the cost of the hotel itself.

Mortgaged property may be sold only to other players, not to the Bank.

Mortgage

If you have no money but need to pay debts, you may raise money by mortgaging some property. To do this, first sell to the Bank any buildings on that property. To mortgage a property, turn its Title Deed face down and take the mortgage sum shown on the reverse of the card from the Bank. If you later decide to redeem the mortgage, you must pay the Bank the mortgage sum plus 10 percent on top of it.

A mortgaged property still belongs to you. No other player may take it by paying the mortgage sum to the Bank.

No rent may be collected on mortgaged property, although rent for the other properties of the same colour group may still be paid to you.

You may sell mortgaged property to other players at a price agreed with them. The buyer may then decide to redeem the mortgage by paying the Bank the mortgage sum plus 10 percent. Or the buyer may pay only the 10 percent and leave the property mortgaged. In that case, when the mortgage is finally lifted, the buyer must pay the Bank a further 10 percent.

When none of the properties of a colour group is mortgaged any longer, its owner may begin buying houses again at full price.

Bankruptcy

If you owe the Bank or other players more money than you can raise by selling your assets, you are declared bankrupt and you are out of the game.

If you owe money to the Bank, the Bank takes all your money, Title Deeds and "Get Out of Jail Free" cards. You must place the "Get Out of Jail Free" cards at the bottom of the corresponding deck. The Banker then auctions each of your properties, and each one goes to the player who offers the highest price.

If you went bankrupt because of debts to another player, your houses and hotels are sold to the Bank at half their original price, and your creditor receives all of your money, Title Deeds and "Get Out of Jail Free" cards. If you have any mortgaged property, you must also transfer it to that creditor, who must immediately pay the Bank 10 percent on it, and then decide whether to redeem it immediately at full price or to leave it mortgaged.

Notes on Play

If you must pay a rent sum greater than the cash you have, you may pay your creditor partly in cash and partly with property (even mortgaged property), at a price well above the one shown on it, in order to obtain an additional building plot or to prevent another player from gaining control over that property.

If you own any property, the duty of collecting rent for it lies with you.

Money may be lent to a player only by the Bank, and only against mortgaged property. No player may borrow money from another player or lend money to another player.

Winner

The last player remaining in the game is the winner.

Variants

Rules for the Short Variant of the Game

The short variant differs from the standard game in three ways.

  1. Setup. During setup the Banker shuffles the deck of Title Deed cards. The player seated to the left of the Banker takes several top cards and places them at the bottom of the deck. The Banker then deals one card to each player, in two rounds, so that each player ends up with two Title Deeds (including the Banker, if the Banker also takes part as one of the players). Each player who received Title Deeds must immediately pay the Bank the price of the property acquired in this way. Then the game begins as usual.

  2. Hotels. In this variant you must build three houses (not four) on each property of a complete colour group before you can buy a hotel. The rent for a hotel is the same as in the standard game. When you sell a hotel, you still receive half the price you paid for it when buying it, which in the short variant is one house less than in the standard variant.

  3. End of the game. The first player to go bankrupt is removed from the game as in the standard variant. However, as soon as one more player goes bankrupt, the game ends. The bankrupt player transfers to the creditor (the Bank or another player) all the property he has, including buildings and everything else he owns.

    Then each of the remaining players values his property as follows:

    1. Cash;
    2. Properties, Utilities and Stations he owns, at the price shown on the board;
    3. All mortgaged property he owns, at half the price shown on the board;
    4. Houses, at the purchase price;
    5. Hotels, at the purchase price, including the value of the three houses given in exchange for each hotel.

    The richest player wins.

Time-Limited Game

This is a further short variant which we suggest you try. Before the game starts, agree how long you will play. When the agreed time is up, the game ends and the winner is the richest player.

Before the game starts, shuffle the deck of Title Deed cards, take several top cards and place them at the bottom of the deck. The Banker then deals two cards to each player. Players immediately pay the Bank the price of the property acquired in this way, and the game continues as in the standard variant.