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Monopoly Crooked Cash

Monopoly Crooked Cash Rulebook

Table of Contents

Table of Contents

  • What's Different About Monopoly Cash Decoder?
  • Set It Up!
  • Components
  • Who Goes First?
  • How to Win
  • On Your Turn
  • Mr Monopoly's Decoder
    • Decoder Chips
    • Using the Decoder
    • Checking for Fake Cash
    • Checking for Fake Chance Cards
    • Tips for Using Fake Cash
  • The Board Spaces
    • Properties
    • Action Spaces
    • Other Spaces
    • How Do I Get Out of Jail?
  • Hotels
    • Building Hotels
    • Not Enough Hotels?
    • No Hotels Left?
  • Deals & Trades
  • Help! I Can't Pay!
  • The End of the Game

What's Different About Monopoly Cash Decoder?

Find the fake cash! All notes have a hidden pattern with Mr Monopoly faces that you can only see with Mr Monopoly's decoder. On some of those notes, Mr Monopoly is wearing a mask which means that note is fake.

Whenever any player pays for something or gets change from the Bank or another player, you can spend a decoder chip then use the decoder to check one of their notes. If you find a fake, you get to keep it! It's worth money at the end of the game!

There are fake Chance cards, too! You'll place the Chance cards face up in the middle of the board. You'll notice that they all look pretty helpful; they let you do things like skip paying rent or get a free Hotel. But watch for fakes!

Whenever another player tries to use a Chance card, you can spend a decoder chip to use the decoder and check that card. If you find Mr Monopoly wearing a mask, that card is fake! That player must discard it and you get to collect a $100 reward from the Bank!

The board spaces are a little different. You won't find any taxes or utilities, and instead of buying stations, you can hop on a train to the next unowned property. That'll help you to spend that cash as quickly as you can – hopefully before you get caught with any fakes!

Set It Up!

  1. Choose someone to be the Banker. The Banker's in charge of:

    • The Bank's money
    • Title Deeds
    • Hotels
    • Auctions

    The Banker can play too, but must keep their money separate from the Bank.

  2. Banker, shuffle each denomination. Then, give each player:

    • 3x $10
    • 3x $50
    • 2x $500
    • 1x $20
    • 3x $100

    (Total = $1500)

  3. Shuffle the Community Chest cards and place them face down here.

  4. Shuffle the Chance cards, then draw three and place them face up here, one in each spot.

  5. Place the rest of the Chance deck face down here.

  6. Each player chooses a piece and places it on GO.

  7. Put the dice by the gameboard.

  8. Put the decoder here.

  9. Each player takes two decoder chips. Place yours with the green side up in front of you.

Components

The box contains: Gameboard; Plastic Decoder; 6 Pieces; 22 Title Deed Cards; 14 Community Chest Cards; 24 Chance Cards; 12 Cardboard Decoder Chips; 12 Hotels; 2 Dice; Money Pack.

Who Goes First?

Each player rolls both dice. The highest roller starts and play moves to the left.

How to Win

Move around the board trying to make as much money as you can! Try to catch other players with fake cash and Chance cards, and avoid getting caught yourself.

The game ends when all of the properties have been purchased. Then the player with the most money – real or fake – wins!

On Your Turn

  1. Roll both dice.
  2. Move your piece clockwise that number of spaces.
  3. Where did you land? Carry out the rules of that board space. See THE BOARD SPACES.
    • Did you roll a double? Roll the dice again and take another turn.
    • Watch out! If you roll a double three times in a row, you must immediately go to Jail! Do not complete your third turn.
  4. Your turn ends. Pass the dice to your left.

Because you'll be checking for fake cash throughout the game, whenever you pay money to the Bank, place it at the bottom of the appropriate pile.

Mr Monopoly's Decoder

Throughout the game, you'll spend decoder chips to use Mr Monopoly's decoder to find fake cash and fake Chance cards.

Decoder Chips

To use Mr Monopoly's decoder, you must spend one of your decoder chips. Each chip has a green side and a red side. Each player starts the game with their two decoder chips green-side-up. Chips that are green-side-up are active, meaning a player may use one to check another player's cash or Chance card. After you use a chip, you must flip it so the red side is facing up. It then becomes inactive and can't be used until you reactivate it.

You'll get to reactivate your red decoder chips every time you pass GO!

  • Green means you can use it!
  • Red means you must wait until you pass GO to reactivate it.

Using the Decoder

To use the decoder, you'll place its lens over a note or Chance card so that it reveals clear symbols beneath the scrambled pattern.

  • Always lay notes or cards against a flat surface when using the decoder.
  • With the B symbol on the decoder facing up, line up the M on the decoder with the B on cash and Chance cards.
  • If you don't see a clear pattern being revealed, rotate the decoder a little to the left or right until you clearly see what's beneath the scrambled pattern.

Checking for Fake Cash

Whenever any player pays the Bank or another player, or gets change from the Bank or another player, any other player may spend a decoder chip and use the decoder to check one of those notes. You can never check your own money.

When you want to check another player's CASH:

  1. Quickly announce it once they have the notes they're using in their hand. You must announce it before they finish paying or getting change.
  2. Flip one of your green decoder chips to its red side.
  3. Choose one note from the money that player is attempting to use.
  4. Place Mr Monopoly's decoder lens over the scrambled pattern on that note.

If you found a fake, tell everyone, then keep it! The player whose note you checked must then use more of their notes to complete their payment.

For example, if a player was paying the Bank $100 using two $50 notes and you found that one was fake, you would keep the fake note, and that player must use $50 more of their Monopoly money in any denomination to complete their payment.

Any player, including you, may flip over a green decoder chip to check that note too!

If you found a real note, say so, then nothing happens. The player completes their turn.

Fake cash looks like this! Mr Monopoly is wearing a mask!

Real cash looks like this!

Checking for Fake Chance Cards

Whenever any player is about to use a Chance card, any other player may spend a decoder chip and use the decoder. You can never check your own Chance card.

When you want to check another player's CHANCE CARD:

  1. Quickly announce it before they carry out its action!
  2. Flip one of your green decoder chips to its red side.
  3. Place Mr Monopoly's decoder lens over the scrambled pattern on the Chance card.
  4. If you found a fake, tell everyone. Then place that card at the bottom of the Chance deck and collect a $100 reward from the Bank!

If you found a real card, the player who drew the card gets to use it. Nothing happens to you.

Fake cards look like this! Mr Monopoly is wearing a mask!

Tips for Using Fake Cash

Once you know you have a fake note, try to keep it until the end of the game. It'll be worth face value! It's also a good idea to keep those fake notes a secret so other players won't know if you do try to use them. You can do this by rearranging your notes in your hand or in front of you so you know which are fake but other players don't.

The Board Spaces

Properties

Unowned Properties

When you land on an unowned street, you must buy it or auction it.

  • Want to buy it? Pay the price shown on the board space, and take the Title Deed card from the Bank.
  • Don't want to buy it? The Banker must auction it. Bidding starts at $10 and anyone can increase the bid by as little as $10. You don't need to follow turn order and the Banker ends the auction when no player is willing to increase the bid. The highest bidder pays the Bank. If no one wants to bid on the property, that's fine. No one pays anything and the Title Deed stays with the Bank.

Owned Properties

When you land on a property that someone else owns, the owner must ask you for the rent shown on the Title Deed card. If they do, you must pay. If they don't ask before the next player rolls the dice, you don't have to pay!

Collect Colour Sets!

When you own each street in a colour set:

  • You can double the rent for those streets!
  • You may build Hotels and charge even more rent! See HOTELS.

Action Spaces

GO

When you pass or land on the GO space, collect $200 from the Bank. If you have any red decoder chips, flip them so the green side is up. They're reactivated and ready to be used again!

Community Chest

Take the top card from the Community Chest deck. If the card says to do something immediately, read the card out loud and do what it says. Otherwise, you may hold onto the card until you're ready to use it. Place the card at the bottom of the deck when you've finished.

Chance

When you land on the Chance space, take any one of the Chance cards in the middle of the board. Then draw another from the Chance deck and place it face up on the board to replace the one you took. You may keep the card you chose until you're ready to use it. After you use it, place it at the bottom of the Chance deck.

You can have only one Chance card at a time. If you land on a Chance card space and you already have a Chance card, you may discard the one you have and choose another from the middle of the board.

Remember, before you use a Chance card, any other player may flip a green decoder chip to check it. See Checking for Fake Cash Chance Cards.

Trains

When you land on a Train space, advance to the next unowned property. You must buy it or auction it.

Other Spaces

Free Parking

Relax! Nothing happens.

Just Visiting

Don't worry. If you land here, put your piece in the Just Visiting section.

Go to Jail

Move your piece to the In Jail space immediately! Do not collect $200 for passing GO. Your turn is then over. You can still collect rent, bid during auctions, buy Hotels, use Chance and Community Chest cards and trade while you are in Jail. You may not use Mr Monopoly's decoder.

How Do I Get Out of Jail?

You have three options:

  1. Pay $50 at the start of your next turn, then roll and move as normal.
  2. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck, then roll and move.
  3. Roll a double on your next turn. If you do, you're free! Use the roll to move and that's the end of your turn. You can use up to three turns to try for a double. If you don't roll a double by your third turn in Jail, pay $50, then roll again and move.

Hotels

Building Hotels

As soon as you get a colour set, you can start buying Hotels (you don't have to wait for your turn). Pay the Hotel cost on the Title Deed card.

You can have only one Hotel per street.

Note that some Chance and Community Chest cards will allow you to place Hotels on properties that are not part of a complete set.

Not Enough Hotels?

If multiple players want to buy the last Hotel, the Banker must auction it. Bids start at $10 and anyone can increase the bid by as little as $10. You don't need to follow turn order. Payment goes to the Bank.

No Hotels Left?

You can't buy any until someone sells theirs back.

Deals & Trades

You can buy, sell or swap property with other players at any time.

Property can be traded for cash, other property and/or Get Out of Jail Free cards. The amount is decided by the players making the deal.

Help! I Can't Pay!

  1. Try to raise money. If you owe money and can't pay, try to raise money by selling properties back to the Bank for the price shown on the board space. For properties with a Hotel, first sell the Hotel back to the Bank for half its cost price. Round up if needed.

  2. If you're still in debt, you are bankrupt and out of the game!

Do you owe another player? Give them any Chance and Community Chest cards.

Do you owe the Bank? Return any Chance and Community Chest cards to the bottom of the appropriate deck.

The End of the Game

The game ends when all properties have been purchased. Then all players collect rent from the Bank for each of their properties.

  • For properties in a set, collect double the rent.
  • For properties with a Hotel, collect rent for a Hotel.

Then all players count up their cash. You don't need to decode your cash to see if it's fake.

The player with the most cash – real or fake – wins!