Monopoly: Crazy Cash
Monopoly: Crazy Cash Rulebook
Table of Contents
Table of Contents
Aim of the Game
To earn the most money!
- Move around the board buying properties and collecting rent when other players land on them.
- Put the bank card in the cash machine for cash and Chance cards!
- When the cash machine is empty, or when someone runs out of money to pay for something, the game ends.
- The player with the most money wins!
If everyone agrees, you can swap properties with each other during the game. Swap properties for cash or for other properties. Use your swaps to get pairs of properties of the same colour and earn double rent!
Contents
Board, 4 character movers, die, pack of MONOPOLY money and Chance cards, 16 houses and 8 hotels, 16 property cards, 1 cash machine and 2 bank cards (1 is a spare).
Ages 5+. 2-4 players.
Setup
- Put the board in the middle where everyone can reach it.
- Put the cash machine and 1 bank card nearby.
- Put the houses and hotels next to the board.
- Give each player:
- 1 × A5
- 2 × A2
- 6 × A1
- Shuffle 45 A1s, 10 A2s and 5 A5s with all the Chance cards. Make sure the pile is well shuffled! Put the pile inside the cash machine as shown. The rest of the money goes in the bank.
- Choose one player to be the banker. The banker is in charge of the bank's money and the property cards. Banker, keep the bank's money separate from yours!
- All choose a mover and place it on the GO space.
- All roll the die. The highest roller goes first.
On Your Turn
- Roll the die and move your mover that many spaces around the track, in the direction of the arrow.
- If you land on an unowned property, buy it and get a free house.
- If you land on the cash machine, put the card in the machine and see what comes out!
- See The Spaces for what to do when you land on each space.
- Swap a house for a hotel, if you want to. As soon as you've been round the board once, you can buy hotels. See Houses and Hotels to find out what to do.
- Your turn is over. Pass the die to the player on your left.
Keep taking turns until the cash machine runs out of notes (cash or Chance cards) OR someone runs out of cash and can't pay what they owe, then turn to Winning the Game on the back page.
The Spaces
Unowned Property Space
You must buy the property, if you have enough money.
- Give the money to the banker. Look at the board to see how much.
- Put the matching property card face up in front of you.
- Pick a house to put on that property on the board. Just one house per property.
Owned Property Space
Pay rent to the player who owns the property. Look at the property card to see how much.
If anyone lands on your property, shout "rent!" to remind them to pay.
You snooze, you lose! If the next player rolls before you ask for rent, you missed your chance!
Got any pairs? If you own two properties that are the same colour (e.g. Shark Lane and Goldfish Way) you can charge double rent if someone lands on them!
Roll Again
Roll the die and move your mover that many spaces.
Go to Jail
Move to the IN JAIL square. Do you have a Get Out of Jail Free card?
- No. End your turn. On your next turn, pay an A2 fine to the bank, then roll and move as normal.
- Yes. Put the Get Out of Jail Free card on the pile of used Chance cards. Move your mover to Just Visiting. On your next turn, roll and move as normal.
Just Visiting
If you land here, don't do anything. Give your friends a wave if any of them are in jail.
Free Parking
If you land here, don't do anything – chill out.
Go
Collect A2 from the bank every time you pass GO!
Cash Machine
- Put the bank card into the hole in the front of the cash machine.
- The machine will throw out 4 notes – they could be cash or Chance cards.
- Take the bank card out of the machine.
What Did You Get?
- Money: Put any cash that you get with the rest of your money.
- Chance cards:
- If you got a Chance card, do what it says, e.g. "Go to Drum Road."
- If you got more than one, pick only the best one to do. Put the others on the used card pile.
- Some Chance cards give you two choices on the same card. Pick one and do it.
- If you're acting, go crazy! Make sound effects, stand up and use your whole body!
- Once you've used a Chance card, put it on the used card pile.
When the machine runs out of notes, the game is over.
Houses and Hotels
Every time you buy a property, you get a house for free.
Once you have been all the way around the board, you can pay to swap the house on any of your properties for a hotel. Other players will have to pay you extra rent if they land there.
- Take the house off the property and swap it for a hotel. Pay the bank A1.
- You can only build one hotel per turn.
- Be quick! There are only 8 hotels in the game.
Ending the Game
The game ends as normal, with one player going bankrupt or the cash machine running out of notes.
- Count up all your cash.
- Add up your property total. Each property is worth the amount another player would pay you if they landed there.
- Add the two numbers together.
- The person with the highest total is the winner.
Even if you have no cash left, you could still win!
Rules for Older Players
The game ends as soon as either:
- The cash machine runs out
OR
- One player doesn't have enough money to pay for something.
They have gone bankrupt!
- If you're bankrupt, give any money you do have to the person you owe it to. This could be the bank, too.
- Count up all your cash.
- The player with the most money wins!
Winning the Game
The printed sheet carries this heading; in the source text layer its body is not separately printed. The winning condition is given under Ending the Game and Rules for Older Players above.